Arma 3
{ALPHA} DCO Squad FSM
36 Comments
Babal Disfarcado 13 Jul @ 12:04pm 
@Hitman

search for LAFS
Babal Disfarcado 13 Jul @ 12:04pm 
Is it normal for the Debug to show up on the bottom left everytime? On my addon options it is disabled but it still shows up.

@1CowboyR5 ... Same
YipMan  [author] 25 Jun @ 11:44am 
To all of you!

Join our discord! It will be easier to help you out there cause we have 7 mods on workshop that we need to track on !
Greatly appreciated !

Here is our discord:

https://discord.gg/YyAd3jBDHV
1CowboyR5 12 Jun @ 1:15am 
Is it normal for the Debug to show up on the bottom left everytime? On my addon options it is disabled but it still shows up.
RubenP96 19 May @ 11:54am 
So... I think I've discovered a bug. Units that have damage disabled will somehow have it enabled after being near an explosion. I know, it's super random, but it's a 100% caused by this mod after some testing. Unless it's a feature?
xXfentanyl$banditXx 13 May @ 3:45pm 
am i able to apply this to units spawned in the zeus interface?
Hitman 18 Mar @ 5:26am 
Hello great creator of cool mods) can you create a mod for equipment where bots use tanks, helicopters,drones, planes and artillery against infantry in a more advanced way and use different shells for this, for example, with a 10% chance that all the power will be used and not just machine guns?
Timoruz 9 Mar @ 4:43pm 
Also an option to not need a call to spawn reinforcements would be nice, for endless modes.
Timoruz 9 Mar @ 3:18pm 
I wish there was a way to reinforce based on manpower, rather than objective difficulty.
Ardy LvX 8 Mar @ 3:38pm 
I really appreciate your work. Thank you and bless up. :claugh:
MIKE "MAKE IT RIGHT" HOLMES 26 Jan @ 9:41am 
Your hard work is very much appreciated! Thank you for updating an AI mod for this game in 2025!!
just_kait 26 Jan @ 1:31am 
gotchu, cause i host LAN, and i wonder now which way seems to be more stable currentnly?
Tally  [author] 25 Jan @ 2:38am 
I did some updates to try and mend the network issues.
Someone tipped me that the issue may lie with SOLDIER FSM and not Squad FSM.
But I recently did an update to remove some of the data that is being transferred needlessly over the network.
However there is still a bit to do since Arma 3 functions differently on dedicated than it does on LAN, Local Host & single player
just_kait 22 Jan @ 7:45am 
fellas, my server shit the bed with this installed, works great and i cant imagine playing without it, but the network is taxed to hell with this, im sure you are aware of this but i was interested in perhaps an advice or info about this, maybe its on my end.
Sunbather 3 Jan @ 4:21pm 
Thanks for the answer YipMan. I am feeling that I am getting back into Arma soon and then I will further test your AI mods!
OvalDreamX 12 Dec, 2024 @ 1:43pm 
Do the reinforcements module delete on start the units that are synced to it like other spawners do? I have the leader of each group synced to a reinforcements module (which is synced to a objective module itself) but the units stay spawned
ZodiacFoxtrot 17 Nov, 2024 @ 3:16pm 
@ANTONIDAS did you use lambs_rpg, turrets and suppression as well?
tommi.1978 15 Nov, 2024 @ 10:06am 
"Compatible w/ "Entrencher" mod" What mod is this?
MrStregatto 4 Nov, 2024 @ 9:44am 
I've noticed that with this mod, every soldiers in a boat go to the shore and bail out
YipMan  [author] 14 Oct, 2024 @ 3:14am 
@Sunbather
Squad FSM will work, but groups will only default behaviour will work and will be limited to hunting enemies 200meters away and will be reinforcing units about 500m away.

Zeus objectives and behaviour modules may come in the future proportional to how much support we get from the community <3
YipMan  [author] 14 Oct, 2024 @ 3:11am 
@bluefield
I haven't tested BW mod.
If you want to contribute to problem solve mods, please join our discord and file debug reports there!
Unfortunately we don't have the resources to problemsolve every mod out there...
Markis41 30 Sep, 2024 @ 5:44pm 
Can this be used on a squad of AI the player leads and if so, is there anything special that needs to be done via the settings or editor to get it to work?
Sunbather 26 Sep, 2024 @ 12:59pm 
This might be a silly question but 10 messages below it was said that SQUAD.fsm might work with Dynamic Recon Ops. However, you can't place a module before starting Dynamic Recon Ops. So am I correct in assuming that SQUAD.fsm will still activate despite not having placed a module?
Bluefield 22 Sep, 2024 @ 3:23am 
BWMod and Operation Frenchpoint are not really supported by this mod, the vehicles are assigned as "unknown" which makes them do weird stuff.

Are there any ideas why this is happening?
Tally  [author] 7 Sep, 2024 @ 10:55am 
@Xander3 Yes, you can use the default squad settings in the Addon Options or you can use the Squad Behaviour module
Xander3 6 Sep, 2024 @ 9:36am 
is there a simple way to exclude units/sides/factions from squad fsm like there is in soldier fsm?
Tally  [author] 29 Aug, 2024 @ 3:29pm 
@andreipetrea32 It should, not tested. But be aware that the available AI is given waypoints so it may change the way things happen ingame.
andreipetrea32 29 Aug, 2024 @ 7:15am 
Does it works on singleplayer scenarios like Dynamic Recon Ops?
MFd00m1775 28 Aug, 2024 @ 8:53pm 
@ANTONIDAS this is the comment i been waiting for lol. I use lambs right now because DCO doesnt work with my Platoon Commander 2 mod. Ill give this a try !
ANTONIDAS 27 Aug, 2024 @ 9:46pm 
@Tally I've been testing for hours, along with Dco Soldier FSM, Dco Vehocle, Lambs Dangers and Dco Squad, this is the best AI build I've ever seen, there are radio conversations between the AI, the vehicles go ahead of the squads, each squad sweeps the terrain after a sweep, Just Super 10/10 Best AI build ever.
Tally  [author] 27 Aug, 2024 @ 7:41pm 
@ANTONIDAS I did put some effort into adding compatibility with Soldier FSM, it may still have some issues so please let us know if they occur
Ninja464 27 Aug, 2024 @ 9:43am 
@ANTONIDAS Yes, I believe it is compatible with DCO Soldier FSM. I've tested it with the previous update prior to this new update and it was compatible then, so I would assume it is still compatible with the newest update! Hope this helps! :) Also, if you need help/want to ask the devs questions, you should join their discord. The devs are very much active there, and reply pretty promptly to your questions. Though depending on how busy they are, it might take time for them to get to your questions! Hope you enjoy this mod as much as I do! Here is the link to their dev discord server. https://discord.gg/BJ6Fu95k It will expire in 7 days, just to let you know!
ANTONIDAS 27 Aug, 2024 @ 7:49am 
Is it compatible with other AI mods like DCO Soldier FSM?
beat 19 Aug, 2024 @ 7:02pm 
will this be usable from the zeus interface?
xPilsxMcSelerie 19 Aug, 2024 @ 1:06pm 
@RIGHT LADS watch this if you want to know what this is! : https://youtu.be/V3z7wABPIlM
RIGHT LADS 16 Aug, 2024 @ 2:06am 
what is that?