Stellaris

Stellaris

SE Humans 2 - Working fix
56 Comments
Queen Fiona 17 May @ 11:08am 
I wasn't using some other mod, i was using the pre-4.0 version of this one, which I backed up locally in case I wanted to play with 3.14 some more. I thought I would compare just in case there was a bug introduced in the new update.

As it happens, clearing out my mod descriptors and emptying my custom mod folder from Irony seems to have fixed the issue, so thank you! I'll let you know if anything else strange crops up.
Viant  [author] 17 May @ 7:15am 
Just checked: this mod works as intended with 4.0.10 version of game and original SE: Human 2 mod. Queen Fiona: please check mods load order, refresh mod descriptors, and make sure, that you using original SE: Human 2 mod with this mod.
Viant  [author] 17 May @ 7:08am 
This mod only applied to original SE: Human 2 mod (see link in "required" section of this page), I have no relation to other mods, which restores SE: Human 2 content. I had not added any new content (portraits, etc) beside content of that original SE: Human 2 mod.
Queen Fiona 16 May @ 11:09pm 
Just double-checked: I backed up my 3.14 mods just in case I wanted to revert versions for whatever reason, and the portraits show up using the old 3.14 version of this mod. I can't say without further testing whether they're bugged in some way or not, but they do show up at least, so it's more functional than before.

Interestingly, they didn't seem to work when I just used the original mod alone, so some kind of fix is necessary. But I don't have the know-how to determine why the 3.14 version has the portraits show up and the new one doesn't.
Queen Fiona 16 May @ 10:56pm 
None of the portraits show up for me anymore even with the new update. Neither the human nor synth shows up. I tried another portrait pack and it worked fine, so I'm not clear on what is causing the problem.
pluto9 8 May @ 12:12am 
Thanks for the update. @Link3000XD You only need the original SE: Human 2. That is what is in the required items list.
Link3000XD 7 May @ 12:52pm 
uhhhm i have two se:human 2's , one for 2.8 and one for 3.5
which one is the one to use with this patch? :ccskull:
Worimori 7 May @ 8:07am 
i love you:heart_eyes_yeti:
Viant  [author] 6 May @ 3:07pm 
There are some changes in scripts, but old portraits textures and meshes still works fine.
wancar 6 May @ 2:57pm 
@Viant Did u notice whether Paradox changed the portrait system even more with 4.0?
wancar 6 May @ 2:55pm 
Ty !!
Viant  [author] 6 May @ 12:42pm 
And it's updated for 4.0! Some portraits for pops are gone as pops themself are gone for good :steammocking: Psy/Sinth altering of portraits also don't work :steamsad: Aside that I have restored most content of original mod.
Grzesio 5 May @ 8:40am 
Would you be able to update this for 4.0?
守望者 25 Dec, 2024 @ 11:01pm 
YOU ARE THE HERO!
Viant  [author] 20 Dec, 2024 @ 6:35am 
@一城烟雨: Just checked: mod works with SE: Human 2 :steamhappy:
一城烟雨 19 Dec, 2024 @ 2:27am 
There was a crash today
Viant  [author] 12 Dec, 2024 @ 6:29am 
@justaquestion12: I don't know. I know that this mod works with SE: Human 2.
VexedArc62 12 Dec, 2024 @ 2:05am 
hi, Im new to pc gaming and modding is this compatible with SE human-modest?
Viant  [author] 3 Nov, 2024 @ 4:56am 
@JurisDocta, the uniform on pops are autoselected by they jobs, uniform of the 1st ruler of your empire you can choose at empire creation. Which jobs uses Camo uniforms? Idk. And what is Camo uniforms?
JurisDocta 2 Nov, 2024 @ 8:48pm 
Disregard. Also how do you get the Camo uniforms
JurisDocta 2 Nov, 2024 @ 5:49pm 
Some pops have Vanilla Dress and look while others look like the modded ones. What am I doing wrong? I also have SE Restyled. Does that Conflict?
Viant  [author] 24 Aug, 2024 @ 2:00pm 
@Mendora XII this mod do nothing with this function, but original mod not supporting this feature as it was created then no such function was in the game and I can't fix it.
Mendora XII 24 Aug, 2024 @ 1:11am 
Is it just me or the game still generate male pop even after set my empire gender to female only (only pop thought, leaders are still all female)

Im not sure if it's just me or if it's actually this mod? :maple2:
Viant  [author] 5 Aug, 2024 @ 7:49am 
Indeed _90 loads after 90
ShinUon 5 Aug, 2024 @ 5:30am 
P.S. I am overriding the file in my mod as I made edits to the file (specifically commenting out certain portraits)

The file is based off the one in the "deprecated" 3.5.2 mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2878753224) but the file content is identical to yours and works when the filenames match.

When I leave yours as _90, it seems to overwrite the changes I made to the 90 file. Does _90 load after 90?
ShinUon 5 Aug, 2024 @ 5:16am 
@Viant
Can you explain the compatibility reason you referenced? United Sci-Fi Races doesn't contain a file called "90_portraits_human.txt" and it's not a vanilla file either. The file is specifically used by the base "SE Humans 2" mod, which this mod is supposed to override, so I'm having trouble understanding why overwriting the file is a problem.
Viant  [author] 5 Aug, 2024 @ 4:21am 
@ShinUon: this file named so on purpose, if I just replace one file from original mod it can breaks compatibility with other mods, so I can't do it, sorry. And more: this mod must be compatible with (-United Sci-Fi Races-) mod. And I don't understand why you rename this file. It works just fine (several notifications in game's log don't matter).
ShinUon 5 Aug, 2024 @ 3:07am 
@Viant
Can you correct the filename in the portraits folder?

The filename in your mod is currently "_90_portraits_human.txt" when it should be "90_portraits_human.txt" (no underscore before 90) to override the base mod.

I have a custom mod that overrides that file but since your filename doesn't match the original mod, it's breaking my custom mod.

I manually corrected the filename in your mod before, but it gets undone whenever the mod is updated.
datse 15 Jul, 2024 @ 9:45am 
Cheers
Viant  [author] 30 May, 2024 @ 5:41am 
Just checked: this mod works fine on 3.12.3. No empty space in humanoid species tab. I checked with only this mod and SE: Human 2 mod. No other mods enabled.
donza 28 May, 2024 @ 7:34am 
Does this mod still work? I just get empty spaces in humanoid.
铁咩 23 Feb, 2024 @ 7:17am 
good job!
Bait 26 Nov, 2023 @ 7:46am 
Coom mods give me +100% explosive fire rate :sbgrin:
Mahd78 24 Nov, 2023 @ 12:11pm 
Go make your own mod if you don't like this one. If i like, then it I sub it and if i don't then i won't sub.
pluto9 16 Nov, 2023 @ 3:42pm 
@Spektri This is literally called a mod. No one forces you to use it and no one gives a damn about your opinion. If you don't like it, just get off.
Ambushbob 9 Aug, 2023 @ 7:55pm 
so the women that like this kinda stuff can just kick bricks huh?
Ciaphas Cain 18 Jul, 2023 @ 10:59am 
TBH I get what Spektri is saying. Imagine being a woman and having hardly any new/reskins that aren't slutty or over sexualised.
Even as a guy, it annoys me too. But there's hardly any new stuff out there to use that expands to vanilla variants.
Kraft 1 Jul, 2023 @ 1:03pm 
I mean I get ya but what's the point of complaining in the mod comment session? Don't like it, don't sub to it lol.
Spektri 1 Jul, 2023 @ 5:56am 
does every human overhaul/update mod have to make them look like whores and sluts? Why even play strategy games if you want to coom all the time.
Viant  [author] 2 Jun, 2023 @ 8:32am 
@Kraft: I have no idea...
Kraft 1 Jun, 2023 @ 6:58pm 
Is there a way to make those portraits to work for a Machine empire?
quinnz 22 May, 2023 @ 11:16am 
you are a genius G thanks
Viant  [author] 22 May, 2023 @ 2:43am 
@Mogwart for a quick fix for your old mod you can replace hair_selector with attachment_selector within all your mod files in gfx/portrait/portrait folder of the mod.
quinnz 21 May, 2023 @ 1:41pm 
Did you follow some sort of guide to fix the hairs? I have an old portrait pack from like 3.4 that I'd love to see working in current version. I'm willing to fix it myself if there is some sort of guide. I'd also commission you if you'd have the time.
touchmeK69 21 May, 2023 @ 4:23am 
Nice WORK!
jolle 19 May, 2023 @ 12:58am 
Thanks! I was looking for a achievement compatible fix for a long time. Great job!
Viant  [author] 15 May, 2023 @ 11:36pm 
@LiquidThicc this mod works only for SE: Human 2. I think this mod do nothing with SE humanoids, but you can try and tell us the result.
LiquidThicc 15 May, 2023 @ 6:46pm 
Are some of the SE submods - like SE humanoids - compatible with this fix if placed above it?
Viant  [author] 26 Apr, 2023 @ 7:52am 
Removed some vanilla's human portraits from SE portraits (was 5 of 25) then using (-United Sci-Fi Races-) mod, only SE portraits remains now in humans category (now 20 of them).
Viant  [author] 23 Mar, 2023 @ 11:21pm 
@Left 4 Bocchi I just checked - this mod works fine in 3.7 with SE: Human 2 and with or without (-United Sci-Fi Races-). May be your loadorder or other mod breaks it. Loadorder must be: [(-United Sci-Fi Races-), ..., SE: Human 2, SE Humans 2 - Working fix] or just [SE: Human 2, SE Humans 2 - Working fix]. And yes, with (-United Sci-Fi Races-) several vanilla portraits (5 of 25) are available for selection at human category with game patch 3.7, but it's seems fine for me.