Rivals of Aether

Rivals of Aether

Monado Clairen
20 Comments
REZZELGUN 24 Jun @ 7:52am 
I thought this was gonna replace the counter at first ngl
drybowser321 6 Feb, 2023 @ 8:28pm 
how to get the skin up?
Jamming_Jimmy_12 2 Jan, 2023 @ 7:02am 
It hasn't crashed my game but no monado wheel shows up and she still grabs :(
Yharon 1 Sep, 2022 @ 8:14am 
oh
Barney  [author] 1 Sep, 2022 @ 1:06am 
I've checked up with other modders, apparently character skins are broken right now. This seems to be an issue with rivals, not any mod in particular. Sorry if this makes my stuff unplayable for the time being
Yharon 31 Aug, 2022 @ 9:39pm 
used neutral special
game crashed
Metroxide 25 Aug, 2022 @ 8:21pm 
Just pressing the monado button crashed my game too lol
Barney  [author] 23 Aug, 2022 @ 12:24pm 
Can you tell me what exactly caused a gamecrash? A lot of crashes are caused by how rivals handles character skins, not necessarily the mods themselves
ydidudodat 23 Aug, 2022 @ 10:43am 
doesn't work, crashed my game
SussyShart 29 May, 2022 @ 3:28pm 
Dspecial is a counter in reference to shulk's dspecial which is why I was saying it'd be cool if it slowed down time like in SSB.

Also I made a mistake, I didnt mean the air speed multiplier I meant the jump height, it's suppose to lower for the speed monado
Barney  [author] 29 May, 2022 @ 1:40pm 
??? speed monado literally applies an air speed multiplier of 1.2x

also i don't see a scenario where down special should slow down? it's a counter
SussyShart 29 May, 2022 @ 1:34pm 
You should make dspecial slowdown (you can use room_speed = 30 or something) Also the air speed isnt changed so speed monado art doesnt feel as good in the air
ZeroSum 26 May, 2022 @ 7:59pm 
Banger alert Banger alert
Spooper 26 May, 2022 @ 3:33pm 
like, idk cool stuff
Spooper 26 May, 2022 @ 3:33pm 
hey author, can u make more epik stuff like this?
Spooper 26 May, 2022 @ 3:32pm 
ayo clairen wit the funny shulk power
Zen Dragon 26 May, 2022 @ 9:23am 
You have no need to apologize, mistakes can be made, just glad it was fixed.
bluehax6 26 May, 2022 @ 7:01am 
this is so cool
Barney  [author] 26 May, 2022 @ 3:43am 
Sorry about that! Fix should be implemented now.
Zen Dragon 25 May, 2022 @ 8:16pm 
You may have messed up some code with the combative arts, Strong, Buster, and Shield have no variations in terms of inflicting different amounts of knockback and damage. Shield does seem to reduce damage and knockback albeit it slightly. However, everything movement related, including the slow down of Shield, does work.