RimWorld

RimWorld

Friendly Hostile Factions (Continued)
91 Comments
Admonitor 20 Jul @ 3:25pm 
Could you add the factions of the MIM Warhammer 40k mods? Example of one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3520005130 . He has a collection with all the factions, that are all permanently hostile for no reason. If not, could you explain how to do it myself? Thanks for the mod and your work!
Fokson 17 Jul @ 7:55pm 
If possible, I'd like to see an option that reduces the goodwill gain from most/all sources by 50-75% ( ie you'd get 3-6 goodwill for returning a prisoner rather than 12 ), since although I'd like to be able to ally with the imps and wasters, I'd like to have to work for it a bit more than the other factions. Really cool mod, though!
Jezzared 17 Jul @ 7:53pm 
Just started a run with Faction Customizer, didn't know that making permahostile factions neutral or allied with that mod wouldn't do anything (they'll just go hostile again in a few in-game hours), and now i'm trying to look for ANY way to change them to being not permanently hostile and this may be my final option (i am amazed there's nothing else out there, as far as i can tell.)

The Profaned and Gnoblin Horde (Rim-Gnoblins) are the two that i'm supposed to be friends with but cannot. If you're willing to patch those i'd be grateful.

Since i'm here, what causes the mod incompatibility? A race mod seems like it really shouldn't conflict with something like this.
VerdantVulpine 14 Jul @ 4:06pm 
does this work for insect hives?
Darknote 13 Jul @ 1:23am 
Thank you for the update, Zaljerem!
Proxyer 26 Jun @ 7:47am 
Thank you update! :cupup:
Zaljerem  [author] 26 Jun @ 6:26am 
Thanks for the report, I just pushed an update.
Proxyer 26 Jun @ 6:00am 
Hello! Thank you for updating to 1.6.

By the way, the Name="AuxBase" of Rimsenal Faction Pack - Federation has been updated, and an error has occurred in the description of FHFS_FPCTrader in "/Defs/PawnKindDefs/FPCTrader.xml" in "1.6/Compat/FPC".

Specifically, FedSuit is now included as apparelRequired in the AuxBase side, so there is duplication. The maximum range of gearHealthRange is set to 1.0. The range of weaponMoney and techHediffsMoney is not specified correctly, etc. I apologize for the inconvenience, but please check it out. Thank you.
Darknote 24 Jun @ 4:02am 
Great mod, by the way, and thank you for continuing it, Zaljerem!
Darknote 24 Jun @ 4:02am 
If you peace out with every faction and you don't play with mechanoids (or do), no faction will raid you except mechs, but what's worse, quests that involve hostile pirates no longer work, so in conjunction with Settlement Quests mod, this could be detrimental even if you succeed in pacifying all the hostile pirates/tribal raiders.

Is there any solution to this? Perhaps create a faction similar to mechanoids, but for pirates, who are only active during quests?
󠀡󠀡 23 Jun @ 2:47pm 
thank you
Zaljerem  [author] 23 Jun @ 8:59am 
Updated to 1.6, added support for Settlers, Medieval 2
󠀡󠀡 12 Jun @ 3:56pm 
These are the only factions in my game that i can not change the disposition with
VE - Settlers (Bandit Faction)
VE - Medieval 2 (Savage Kingdom)
VE - Medieval 2 (Savage Clan)
can you please add support for them
Zaljerem  [author] 12 Jun @ 3:38pm 
Then request them.
󠀡󠀡 12 Jun @ 3:35pm 
there are now a few VE factions that his mod dosn't change
Doom Daddy 15 Dec, 2024 @ 1:41pm 
Not sure what happened but something changed where I don't get the notifications at the beginning of the crash land new colony and the bandits are at -80 and other factions at 0 but it was different before.
Kaschey 5 Nov, 2024 @ 2:27am 
Are there any news about the compatibility with the VRE Phytokin?
Limfjorden 9 Oct, 2024 @ 6:23am 
Ok, I sent you a DM on steam with the compat file.
Zaljerem  [author] 9 Oct, 2024 @ 4:15am 
Yes, absolutely.
Limfjorden 9 Oct, 2024 @ 3:02am 
@Zaljarem

I decided to make a patch for TP's bedouin faction myself. Would it be possible to have my patch integrated into your mod?
Zaljerem  [author] 4 Aug, 2024 @ 8:53am 
No idea!
Hasparticus 4 Aug, 2024 @ 8:04am 
How Does This Effect Rimwar?
Limfjorden 30 Jan, 2024 @ 11:37am 
SkimmingDawg 29 Dec, 2023 @ 3:38pm 
can you fix MH: Android Tiers Reforged[ATR] ?
gunns22 10 Nov, 2023 @ 9:01am 
Alright, all plans to test this mod and VRE Phytokin further have been officially cancelled. In fact, I just made a vow to NEVER. PLAY. VANILLA. RIMWORLD. AGAIN. That colony crashed and burned so hard that I, IRL, had a Mental Break and started forcing my own colonists to rip out each others' Hearts.
gunns22 9 Nov, 2023 @ 3:08pm 
@Zaljerem, I just tested it with loading FHF before Phytokin, and it consistently crashed at a certain point in the game, when I assume the Phytokin Intro Quest would occur. I'll see if I can replicate it on a save file without other mods, then test loading FHF after Phytokin, but it'll be a slog. I hate playing without mods...
gunns22 7 Nov, 2023 @ 4:36pm 
Heya, user Zaljerem, I just had a failed attempt of a modded RimWorld, and the Phytokin Intro Quest just kind of... happened after a while. I'll go back on RimPy, reinstall FHF, and experiment with it in the morning. It's getting late where I live.
Zaljerem  [author] 7 Nov, 2023 @ 10:37am 
Can you see if loading FHF before or after Phytokin makes any difference? Also, how do I kick off the intro quest? Never used this mod. I tried to use the dev menu but I need points? Assistance appreciated.
Zaljerem  [author] 7 Nov, 2023 @ 10:08am 
First I've heard of it. Pretty baffling, as I don't touch the name generator with this mod in any way, but I'm throwing them in a list together to see if I can figure it out. I appreciate you telling me, as it seems no one else was going to. :(
gunns22 7 Nov, 2023 @ 9:39am 
Heya, user Zaljerem, has somebody else already told you about the issues with the Phytokin name generator in the intro quest for Vanilla Races Expanded - Phytokin? If so, what's your estimate on the release date of the fix?
Monkey Magic 27 Jul, 2023 @ 12:30pm 
"Starting and natural goodwill changed to -[80]. If goodwill is above that then it decreases by 30 a year.[No longer, they behave as "natural enemies"]

Not sure if this is impacted by difficulty level, or if it retroactively calculates value based on history for existing saves, but the goodwill and natural goodwill of these factions when I installed were 100 (130) on my Naked Brutality, Blood and Dust save file.

(Edit - It's not the difficulty level, as the values are the same with easier settings)
Zaljerem  [author] 27 Jul, 2023 @ 10:42am 
Thanks, maybe when 1.5 hits I'll rebrand.
Monkey Magic 27 Jul, 2023 @ 9:54am 
Strange title choice - it does not really get the message across for what this mod actually offers. It kinda implies that vanilla hostile factions start off friendly, when from the description it just turns off the permanent hostility of the pirates, and savages.

That said something along the lines of "All Factions Earn Goodwill" or whatever might have been a better choice. I understand the title wasn't your choice, as it's a fan-update, but keep it in mind should you decide to remake it officially.
poggles789 7 Jul, 2023 @ 9:15am 
Could you add support Vanilla Factions Expanded - Settlers please? I really love this mod :) Thank you so much for your work on it.
Zaljerem  [author] 16 May, 2023 @ 6:27pm 
Updated: Added support for "Antimatter Annihilation".
SkimmingDawg 15 May, 2023 @ 10:10pm 
Thanks for being a responsive modder, i just gave you a take my points
Luca 15 Apr, 2023 @ 3:25am 
Hey! looks like a really nice QOL mod but can you make this work for the ultratech division from Antimatter Annihilation mod?
NotSoSunnyD 7 Feb, 2023 @ 7:23pm 
awesome mod i love making friends thank you <3
Zaljerem  [author] 30 Jan, 2023 @ 7:50am 
Updated: Added support for Augmentation Collective.
Zaljerem  [author] 29 Jan, 2023 @ 9:42am 
Updated: Added Biotech support. As always, let me know if you see issues.
Prettymuchblue 29 Jan, 2023 @ 9:15am 
No problem if you to busy you to busy I can wait. Appreciate it ethier way @zaljerem
Zaljerem  [author] 29 Jan, 2023 @ 5:28am 
My time has been limited lately but I will try to look at it today.
Prettymuchblue 29 Jan, 2023 @ 5:17am 
is there a time frame/estimate for when biotech factions will be updated?
SkimmingDawg 18 Jan, 2023 @ 2:31pm 
thanks can you add the Augmentation collective next? :ppg_pumplin:
Zaljerem  [author] 11 Dec, 2022 @ 4:32pm 
Pushed an update to fix the RimRobots patch.
Zaljerem  [author] 11 Dec, 2022 @ 3:49pm 
I'll take a look as soon as I can.
SkimmingDawg 11 Dec, 2022 @ 3:45pm 
Rim-robots patch broke and it says it cant find the def for Synthevil can you fix?
Proxyer 10 Nov, 2022 @ 8:11am 
Thank you! :cupup:
Zaljerem  [author] 10 Nov, 2022 @ 6:19am 
Thanks, just pushed an update to fix it.
Proxyer 10 Nov, 2022 @ 6:11am 
Hello Zaljerem.
Please check FPC\Patches\FPCFHFS.xml Line 40.
The part that would be "<FHFS_FPCTrader>10</FHFS_FPCTrader>" if true.