Garry's Mod

Garry's Mod

gm_construct_2022 - A Complete Overhaul
152 kommentarer
bubby 21. jan. kl. 20:00 
this was my favorite map to play on back in the day
Toma  [ophavsmand] 3. jan. kl. 4:26 
I thought about adding that as well, alongside adding a city area surrounding it
SansAnimZ 31. dec. 2024 kl. 12:15 
that would be very nice, it would be cool if you were to add tunnels, i see they were added in the beta build of gm construct 13. and they are very nice things, would be cool if they could take you around the map, but were maybe bricked off? like you had to push through props that would hide it.
Toma  [ophavsmand] 31. dec. 2024 kl. 8:22 
I may come back to this when i get back to hammer full time lol
Toma  [ophavsmand] 31. dec. 2024 kl. 8:21 
You're welcome
SansAnimZ 30. dec. 2024 kl. 11:25 
i remember playing this with all my friends in 2022, thanks for the good times
Osk13 17. dec. 2024 kl. 1:54 
i need more
A Chaos Emerald? 26. mar. 2024 kl. 18:58 
gm_constructed
promasterpice22 6. mar. 2024 kl. 7:05 
Does somebody know a map where the city in the 3d skybox is included in the map? I saw it on a Russian video before.
alliort 11. jan. 2024 kl. 6:34 
where gm_construct_2024 at
A Strange Bloke 28. dec. 2023 kl. 19:55 
The entrance to the new and bigger dark room
Almeida P. Rage Quitter 28. dec. 2023 kl. 17:07 
@An Unusuak and Strange Bloke, what have in the mirror room?
jared mcfurgerson hill 28. okt. 2023 kl. 23:02 
gm constructed
A Strange Bloke 15. aug. 2023 kl. 18:25 
Yes.
Foal 15. aug. 2023 kl. 18:14 
Does it have AI Nodes and Navmesh?
A Strange Bloke 18. juli 2023 kl. 10:48 
Look in the mirror room.
Crashedcars24 17. juli 2023 kl. 23:04 
cus its scawy im a pussy WAHH
Crashedcars24 17. juli 2023 kl. 23:04 
Yay darkroom gone!
Toma  [ophavsmand] 5. juli 2023 kl. 7:08 
Either way, if you want a small (or should i say, rather big) sneak peak of what might come, depending on how possible it really is, here you go! https://youtu.be/HDCzivmh64s
Toma  [ophavsmand] 5. juli 2023 kl. 7:07 
There's a new darkroom hidden away
TheAllieReal 5. juli 2023 kl. 1:50 
remove the lights in what was the darkroom it was meant to test lighting tools so now it's pointless
Toma  [ophavsmand] 30. juni 2023 kl. 12:23 
Will do in the next update
Zaurzo 30. juni 2023 kl. 8:49 
@Toma Can you fix the issue with the random error that happens when you load in the map? I've told what the issue was
Toma  [ophavsmand] 30. juni 2023 kl. 7:11 
Wow, didn't expect this to end up in a video, this might spark the fire for new content pretty soon!
Zaurzo 29. juni 2023 kl. 9:52 
@Micro Making GMOD as Realistic as Possible...
Micro 29. juni 2023 kl. 9:42 
shoutouts to ratlobber
fart 26. maj 2023 kl. 19:15 
BRO THANK YOU SO MUCH FOR BRIGHT DARKROOM

:steamhappy:
bubby 8. apr. 2023 kl. 14:34 
if you do overhaul id like to see a stairway connecting the floors of the tall white bulding next to the 1floored redbrick building
Ropender 22. jan. 2023 kl. 11:55 
noice
Toma  [ophavsmand] 7. jan. 2023 kl. 8:23 
Still kinda having motivational issues, so no promises but i may deliver something soon
A Strange Bloke 6. jan. 2023 kl. 19:44 
Come on now, time for a an overhaul of the map for 2023 :)
a kaguy 6. jan. 2023 kl. 19:25 
outdated :trollge:
Zaurzo 22. dec. 2022 kl. 18:27 
I figured out the issue to the error that happens when you load into the map. There is a lua_run object in the map that has no defined code, which it tries to run (nil) therefor errors.

Origin of the object: -1200 -336 560
Hammer ID of the object: 136869

Remove this object or give it some code for it to run to solve the issue
Toma  [ophavsmand] 16. dec. 2022 kl. 13:16 
i see, i'll investigate that later
bubby 16. dec. 2022 kl. 12:16 
they dont seem too keen on entering or leaving the lamda room
Toma  [ophavsmand] 16. dec. 2022 kl. 4:41 
what is it?
bubby 14. dec. 2022 kl. 12:18 
hi its me again ( i think i encounterd another navmesh issue)
Toma  [ophavsmand] 15. nov. 2022 kl. 14:30 
interesting... im not entirely sure what'd cause that though, i am still unable to replicate the issue
bubby 14. nov. 2022 kl. 18:10 
so basicaly during and after combat they seem to walk normally
Toma  [ophavsmand] 14. nov. 2022 kl. 13:47 
yeah i dont know whats up with that, i looked into it and everything was fine on my end
bubby 14. nov. 2022 kl. 12:58 
i did and it still walks funny
Toma  [ophavsmand] 14. nov. 2022 kl. 11:53 
sounds good
bubby 14. nov. 2022 kl. 11:52 
il test around with some stuff to find a fix
Toma  [ophavsmand] 14. nov. 2022 kl. 6:14 
thats odd, striders worked just fine for me
bubby 13. nov. 2022 kl. 18:22 
hey uhh striders seem to have a realy difficult time walking around this map. they walk super slowly and randomly spin about
Toma  [ophavsmand] 25. okt. 2022 kl. 6:33 
Theres a tab for it when you press Q ingame
reggert 24. okt. 2022 kl. 15:11 
HOW DO I DO IT???
reggert 24. okt. 2022 kl. 15:11 
WHAT? HOW??? THATS SO COOL
Toma  [ophavsmand] 19. okt. 2022 kl. 15:35 
It does, i just enabled post processing for the shots, you can replicate this ingame for cinematic shots and the likes
reggert 18. okt. 2022 kl. 22:01 
i wish it looked like that