Garry's Mod

Garry's Mod

gm_construct_2022 - A Complete Overhaul
152 Comments
bubby 21 Jan @ 8:00pm 
this was my favorite map to play on back in the day
Toma  [author] 3 Jan @ 4:26am 
I thought about adding that as well, alongside adding a city area surrounding it
SansAnimZ 31 Dec, 2024 @ 12:15pm 
that would be very nice, it would be cool if you were to add tunnels, i see they were added in the beta build of gm construct 13. and they are very nice things, would be cool if they could take you around the map, but were maybe bricked off? like you had to push through props that would hide it.
Toma  [author] 31 Dec, 2024 @ 8:22am 
I may come back to this when i get back to hammer full time lol
Toma  [author] 31 Dec, 2024 @ 8:21am 
You're welcome
SansAnimZ 30 Dec, 2024 @ 11:25am 
i remember playing this with all my friends in 2022, thanks for the good times
Osk13 17 Dec, 2024 @ 1:54am 
i need more
A Chaos Emerald? 26 Mar, 2024 @ 6:58pm 
gm_constructed
promasterpice22 6 Mar, 2024 @ 7:05am 
Does somebody know a map where the city in the 3d skybox is included in the map? I saw it on a Russian video before.
alliort 11 Jan, 2024 @ 6:34am 
where gm_construct_2024 at
Насилуя большеви 28 Dec, 2023 @ 7:55pm 
The entrance to the new and bigger dark room
Almeida P. Rage Quitter 28 Dec, 2023 @ 5:07pm 
@An Unusuak and Strange Bloke, what have in the mirror room?
jared mcfurgerson hill 28 Oct, 2023 @ 11:02pm 
gm constructed
Насилуя большеви 15 Aug, 2023 @ 6:25pm 
Yes.
Foal 15 Aug, 2023 @ 6:14pm 
Does it have AI Nodes and Navmesh?
Насилуя большеви 18 Jul, 2023 @ 10:48am 
Look in the mirror room.
Crashedcars24 17 Jul, 2023 @ 11:04pm 
cus its scawy im a pussy WAHH
Crashedcars24 17 Jul, 2023 @ 11:04pm 
Yay darkroom gone!
Toma  [author] 5 Jul, 2023 @ 7:08am 
Either way, if you want a small (or should i say, rather big) sneak peak of what might come, depending on how possible it really is, here you go! https://youtu.be/HDCzivmh64s
Toma  [author] 5 Jul, 2023 @ 7:07am 
There's a new darkroom hidden away
TheAllieReal 5 Jul, 2023 @ 1:50am 
remove the lights in what was the darkroom it was meant to test lighting tools so now it's pointless
Toma  [author] 30 Jun, 2023 @ 12:23pm 
Will do in the next update
Zaurzo 30 Jun, 2023 @ 8:49am 
@Toma Can you fix the issue with the random error that happens when you load in the map? I've told what the issue was
Toma  [author] 30 Jun, 2023 @ 7:11am 
Wow, didn't expect this to end up in a video, this might spark the fire for new content pretty soon!
Zaurzo 29 Jun, 2023 @ 9:52am 
@Micro Making GMOD as Realistic as Possible...
Micro 29 Jun, 2023 @ 9:42am 
shoutouts to ratlobber
fart 26 May, 2023 @ 7:15pm 
BRO THANK YOU SO MUCH FOR BRIGHT DARKROOM

:steamhappy:
bubby 8 Apr, 2023 @ 2:34pm 
if you do overhaul id like to see a stairway connecting the floors of the tall white bulding next to the 1floored redbrick building
Ropender 22 Jan, 2023 @ 11:55am 
noice
Toma  [author] 7 Jan, 2023 @ 8:23am 
Still kinda having motivational issues, so no promises but i may deliver something soon
Насилуя большеви 6 Jan, 2023 @ 7:44pm 
Come on now, time for a an overhaul of the map for 2023 :)
a kaguy 6 Jan, 2023 @ 7:25pm 
outdated :trollge:
Zaurzo 22 Dec, 2022 @ 6:27pm 
I figured out the issue to the error that happens when you load into the map. There is a lua_run object in the map that has no defined code, which it tries to run (nil) therefor errors.

Origin of the object: -1200 -336 560
Hammer ID of the object: 136869

Remove this object or give it some code for it to run to solve the issue
Toma  [author] 16 Dec, 2022 @ 1:16pm 
i see, i'll investigate that later
bubby 16 Dec, 2022 @ 12:16pm 
they dont seem too keen on entering or leaving the lamda room
Toma  [author] 16 Dec, 2022 @ 4:41am 
what is it?
bubby 14 Dec, 2022 @ 12:18pm 
hi its me again ( i think i encounterd another navmesh issue)
Toma  [author] 15 Nov, 2022 @ 2:30pm 
interesting... im not entirely sure what'd cause that though, i am still unable to replicate the issue
bubby 14 Nov, 2022 @ 6:10pm 
so basicaly during and after combat they seem to walk normally
Toma  [author] 14 Nov, 2022 @ 1:47pm 
yeah i dont know whats up with that, i looked into it and everything was fine on my end
bubby 14 Nov, 2022 @ 12:58pm 
i did and it still walks funny
Toma  [author] 14 Nov, 2022 @ 11:53am 
sounds good
bubby 14 Nov, 2022 @ 11:52am 
il test around with some stuff to find a fix
Toma  [author] 14 Nov, 2022 @ 6:14am 
thats odd, striders worked just fine for me
bubby 13 Nov, 2022 @ 6:22pm 
hey uhh striders seem to have a realy difficult time walking around this map. they walk super slowly and randomly spin about
Toma  [author] 25 Oct, 2022 @ 6:33am 
Theres a tab for it when you press Q ingame
reggert 24 Oct, 2022 @ 3:11pm 
HOW DO I DO IT???
reggert 24 Oct, 2022 @ 3:11pm 
WHAT? HOW??? THATS SO COOL
Toma  [author] 19 Oct, 2022 @ 3:35pm 
It does, i just enabled post processing for the shots, you can replicate this ingame for cinematic shots and the likes
reggert 18 Oct, 2022 @ 10:01pm 
i wish it looked like that