Space Engineers

Space Engineers

Archer Missile Launch Bay
71 Comments
AlphaDragon27 5 Dec, 2023 @ 4:09pm 
OK thanks I thought I would ask
Killerbee77  [author] 5 Dec, 2023 @ 3:57pm 
I don't like all in one weapons
Killerbee77  [author] 5 Dec, 2023 @ 3:57pm 
Thats not really all that great of a way to balance
AlphaDragon27 5 Dec, 2023 @ 3:14pm 
how could you make it balanced make it expensive to make and run high electric requirement?
Killerbee77  [author] 5 Dec, 2023 @ 3:09pm 
That still sounds unbalanced. If you want high damage and range use the torpedo launcher for SG
AlphaDragon27 5 Dec, 2023 @ 2:44pm 
OK no swam. so can you do a fast and very aggressive lock on missiles with a very high rate of fire and high damage per missile with a long range to also small grid only and can mounted on the bottom and tuck away
AlphaDragon27 5 Dec, 2023 @ 2:36pm 
its for a very modded games
Killerbee77  [author] 5 Dec, 2023 @ 2:33pm 
If it was swarm they would be light missiles with low damage
Killerbee77  [author] 5 Dec, 2023 @ 2:32pm 
uhhh no. thats unbalanced
AlphaDragon27 5 Dec, 2023 @ 1:51pm 
hi killerbee77 i have a mod idea for you a fast and very aggressive lock on missiles swarm with a very high rate of fire and high damage per missile with a long range too
Killerbee77  [author] 4 Jan, 2023 @ 1:49pm 
That means something has caused weaponcore to crash. Would need logs
Swidem 3 Jan, 2023 @ 9:43pm 
hey. can't really seem to get it to work, no option for mousetrigger, only options as if it was a conveyor.
Killerbee77  [author] 10 Nov, 2022 @ 3:55am 
Glad you got it working. Sounds like the mod had somehow gotten corrupted which is something that can happen time to time.
fieldpigeon67 9 Nov, 2022 @ 4:06pm 
OK so through a complete restart of my pc and unsubscribing and resubscribing it seems to have fixed the issue. idk why it was even crashing because my logs just said that there was an issue whenever i had this mod activated. i do thank you for your help and hope you have a good day.
fieldpigeon67 9 Nov, 2022 @ 3:53pm 
@Killerbee77 yes and i honestly don't know why it seems to not work. i think it might be on my end but i am trying to look into why it doesn't work. it doesn't crash the game to home screen it completely stops all loading and it says there was a problem loading the world. 'even on a new private world'
Killerbee77  [author] 8 Nov, 2022 @ 9:28pm 
Have you tested the mod in a private world by itself?
fieldpigeon67 8 Nov, 2022 @ 8:05pm 
@Killerbee77 the mod was working perfectly and just after the latest update does it crash to start screen. yesterday the mod was working fine and now i cant seem to load a world with it in.
Killerbee77  [author] 8 Nov, 2022 @ 7:50pm 
Was it working before hand?
fieldpigeon67 8 Nov, 2022 @ 4:41pm 
so through a process of elimination i seem to be having a issue with this mod that crashes space engineers as any and all worlds that have this mod activated crash when trying to load in. idk why or how but i hope that this somewhat can help because i absolutely love this mod.
Killerbee77  [author] 7 Sep, 2022 @ 11:51am 
May buff the ranges of some of my small grid stuff though
Killerbee77  [author] 7 Sep, 2022 @ 11:50am 
Probably not
Crimson Talon 7 Sep, 2022 @ 11:27am 
Will there be a decoy ammo option to switch to?
OnyxGuardian1337 6 Sep, 2022 @ 3:47pm 
2.5km
Killerbee77  [author] 6 Sep, 2022 @ 12:10pm 
How much range do they have? May need to buff my stuff a bit
OnyxGuardian1337 6 Sep, 2022 @ 11:19am 
yeah, weaponcore apparently gives them some extra range, much to my surprise lol. Npc can throw hands lol
Killerbee77  [author] 6 Sep, 2022 @ 10:13am 
The vanilla rockets?
OnyxGuardian1337 6 Sep, 2022 @ 9:42am 
I didn't check the range of these before using them, they don't have the range I was expecting, as I learned the hard way when my fighter flew into a hail of rockets before I could reach lock on range lol. Still a nice system though, just gotta keep range in mind next time I use them.
JWA 31 Aug, 2022 @ 2:59pm 
Love this. I would also like a smaller launcher for small fighters but for my larger ships this has become my go-to launcher. Can't wait to see what else you come up with.
Killerbee77  [author] 3 Aug, 2022 @ 8:08am 
For a small fighter I might would just do something where the missiles are kept behind the wings on the sides rather then the middle. I made a pretty small compact fighter like that
TortoTheConqueror 3 Aug, 2022 @ 5:25am 
I was trying to make a small fighter, but I could probable fit a 5 wide in somewhere on the design. Thanks for the advice.
Killerbee77  [author] 2 Aug, 2022 @ 9:56pm 
I respond to pretty much all comments
Killerbee77  [author] 2 Aug, 2022 @ 9:56pm 
Well I meant more of instead of making fighter core 3 wide have it be 5 wide at some point so you can fit 2 missile bays on the sides leaving the middle empty. Not exactly what you wanted but it would atleast match. May add variants at some point but not for a fat min
TortoTheConqueror 2 Aug, 2022 @ 2:35pm 
I did try to use a piston to push it over. It got clanged. I understand that it's a lot of work. I'm surprised that you responded to me.
Killerbee77  [author] 2 Aug, 2022 @ 10:58am 
I believe in your creativity enough to figure something out
TortoTheConqueror 2 Aug, 2022 @ 10:43am 
I wish you could make a 3/4 version. It won't be centered on many fighter designs as is.
Killerbee77  [author] 29 Jul, 2022 @ 5:22pm 
Fixed
Killerbee77  [author] 28 Jul, 2022 @ 1:23pm 
Alrighty I’ll push an update soon to fix the issue
Peanit 28 Jul, 2022 @ 11:43am 
Oh yeah its showing up properly on high
Peanit 28 Jul, 2022 @ 11:41am 
alright ill see if it works on high; I normally play on medium
Killerbee77  [author] 28 Jul, 2022 @ 11:03am 
I think it’s something I gotta fix on my end. Something to do with my LODs the way you’d fix it rn is by upping your model quality to high in your settings
Gubitel1000 28 Jul, 2022 @ 7:24am 
У меня практически вся ракетница прозрачная - без стенок, как исправить?
Killerbee77  [author] 27 Jul, 2022 @ 11:47am 
Wait a min try upping your model/object settings to high and tell me if that fixes it. If so I know what’s wrong
Killerbee77  [author] 27 Jul, 2022 @ 11:39am 
Gonna need more details on the issue
Peanit 27 Jul, 2022 @ 10:56am 
I am using these in game and the models are all glitched out and there is no exhaust
Killerbee77  [author] 29 Jun, 2022 @ 5:44pm 
yeahhh...ima look into adding some decal arrows onto weapons that have that kind of placement issue. though for top I would say just look for the side with doors on it
Zombie 29 Jun, 2022 @ 5:19pm 
a marking for top and up would be nice so i do not launch the missiles inside the cabin and back towards the hydrogen tank
Killerbee77  [author] 9 Jun, 2022 @ 11:23am 
What do you mean its always been that bad
Elkstone 9 Jun, 2022 @ 11:01am 
How did you make that cringeworthy begging gif even worse
Killerbee77  [author] 29 May, 2022 @ 11:21pm 
I am gonna assume there is something wrong on your part unless you provide error logs as no one else has reported them not working.
shodan 29 May, 2022 @ 10:27pm 
Looks great, but did not work. Sorry.