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"MODDED SKINS WARNING:\n\t",
"You are creating skins for official entities. This is permitted for local mods to make testing easier\n\t",
"If you have not yet been curated however, please contact Hornet. Otherwise your mod WILL crash as a workshop release"
}
and
[00:00:56]: [string "local MS_MODNAME = 'workshop-2812783478';lo..."]:381: MODDED SKINS ERROR:
There was a problem registering "ms_wagstaff_young"!
Modded Skins WILL NOT skin official entities unprotected!
Assistance would be appreciated. I can provide full logs if needed.
There is a mistake that makes the skill tree only in English, although I have Russian.
Skins for modded content should hopefully still be working, though.
Until a workaround is found, or the update is changed/reverted, skins for official content seem like they'll be off-limits for the time being.
Which mods and which skins? Thank you!
@橘子酱 @Sanguine's Valor
Do you have crash logs for me? Thank you!
Using this mod together with ShuoMa (id=2754469576) will cause all character skins to disappear, including the original game's.
I'm not quite sure which side of the fence to give feedback to, but I would very much like them to work together.
Please forgive and ignore me if this is rude.
(Used deepl translation, sorry about that)
The reason it is the "cause" of so many crashes is due to the bad code of the integrated API's these mods use. Unfortunately and admittedly they were originally designed by me as a way for mods to implement their skins within their own mods, but I was a very bad programmer at the time and the matter in which they were designed lead to bad compatibility issues like these in the future, and the nature of this integrated API and it's many versions being spread across many different mods does not help either. I hope that can help bring light
Hiya I'm unsure what you mean, if you're talking about your coment on the Bug Report thread I responded to it yesterday:
https://cdn.discordapp.com/attachments/1197290305695797331/1254821572976578675/image.png?ex=667ae328&is=667991a8&hm=f142c9010545bbc81a2b077c39b7d3f8bcc0f866cc79f4ca324b62d4cf235d7a&
If for some reason you can not see it on your own end the best I can guess is it's steam's authentication being very strange and not properly passing your comment as containing no harmful material, I am very unsure on this regard however.
While I'm at it, here is a paste bin for the Heavy's skin_api file: https://pastebin.com/RSSepUW5
:<
Ah alright, good to hear! I'll see to some further testing and whether it's an issue on our mods end or not. Thanks!
Hi! I'm unable to reproduce either of these issues (The latter was specifically fixed in 2.5).
If there's more info you could provide, that'd be really helpful! (Perhaps a log too!)
Thanks!
If i deactivate the mod, the wormhole skins work properly
Also, when changing a structure like a crockpot to a cf skin with a sweeper that one will stay every time you rejoin your world, even if you already changed it to another non cf one
Thank you this is helpful! There will hopefully be a fix next update to the mod.
I am playing online.
Hmm, could you send your client lo after experiencing this issue please?
(Can I also know if you are playing with an online or offline connection?)
https://steamhost.cn/steamcommunity_com/profiles/76561199415151353/screenshot/2286206475291038587
https://steamhost.cn/steamcommunity_com/profiles/76561199415151353/screenshot/2286206475291037792
Okay, I think I understand. This is my fault for writing the unlock requirements in a very easily misunderstandable way.
When it asks for a skin say, 'The Triumphant' for the shadow lenses, it means the original *Wanda* skin that the lens come from. You'll need to have Wanda's Triumphant unlocked to use these lenses.
My bad again, please confirm with me if that is indeed the issue/misunderstanding here.
I'll be updating way the unlock requirement is written for the next update, thank you!
Aha yeah, I unfortunately can't do anything about that. Klei "cheaped" out a bit and used the 'swap_face' symbol for Wendy's hair, the same as our glasses and many other characters glasses do, sorry!
Hiya! Depends what you mean
If you mean from a user-experience, adjusting the positions within game, that is unfortunately not possible.
If you mean as a mod creator, to adjust the position of the glasses for your own character, it is unfortunately also not practically possible on your end and ends up very tricky.
However! I can still help you in this case! Just let me know about your mod character and i'll have it adjusted on my end next time I compile assets/update the mod. I've been adjusting for a few mod characters here and there.
Cheers!