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Nope. Anyone who wants to is free to update it, and change anything they want in the update, or integrate this mod into any mod they make in any way they like, and so on. All my mods can be considered open for use and study by other modders.
Yes and no and yes. Because of how many mods I've made I cannot be bothered to update mods except when actually adding something to them or fixing something if they're broken by an update. Until I think of something else to add to this or an update breaks it (not happening unless CK3 completely overhauls how religions work) it's not being officially updated.
There are probably a lot of mods that get overlooked by people thinking they're outdated not realising they still work lmao.
That said, this still works.
Absolutely.
What the project is is secret for now I think, but the big guy doesn't seem to care about revealing the existence of a project to be secretive about the nature of.
I think I know of a very quick and easy way to do that. When I first started modding I wanted to make a compatibility patch between medieval matriarchs and more tenet slots but couldn't find a way to make it work. The maker of it gave me permission to try so long as I link to their mod so I don't think they'll mind a mod that requires MM to work and just adds doctrines that do what the tenets do.
I don't really have time to do any big modding stuff tho, and I'm in on a collaborative project to make a big mod so I'm being a bit cheeky already by putting some of what what little time I have into this rather than the project, so I can't really be doing the extra coding needed to make whole new functioning parameters and such.
Absolutely. I personally prefer not to touch tenets because that makes compatability issues with other mods and anything you can make a tenet do you can make a doctrine do (hence the existence of "tenet to doctrine" mods) without the same compatibility problems. Tenets have to be in the same file, so one tenet file always overwrites every other tenet file resulting in only a single tenet mod working. You'll find this file in the doctrines folder under religion folder under common folder, so copy that folder structure in any mod you make and copy-paste the tenet file into it and then make the changes you want to it.
There's not really room for a complete lesson in a steam page comment but if you'd like I can explain while using screen-share to show you how it works in discord.
I'm not very good at counting.
https://www.youtube.com/watch?v=x88Z5txBc7w
may i ask which 53 countries?
It's nice to know that my mods are making people happy. On her deathbed, my grandma told me the best position in life is one where you're killing some people and making other people happy. Then she gave me the launch codes and a list of 53 countries.