Team Fortress 2

Team Fortress 2

Slurred Sparring
19 Comments
Clockwork Brain 27 Jan, 2024 @ 1:01pm 
Ah, thank you for educating me.
domi  [author] 6 Jan, 2024 @ 2:12pm 
re: clockwork
Props cannot be spawned in by taunts, Valve requires any desired prop to be made by the team making the taunt. They do this with their own taunts as well, Spent Well Spirits uses a nearly identical separate bottle model, instead of the actual weapon bottle. The use of taunt props has virtually no more impact on the game's ability to load assets into memory as your own ram stick's ability to process them, which I can assure you it has no trouble doing.

Weapons also cannot selectively be drawn or not per-weapon, you either explicitly can let a weapon slot be visible in a taunt, or do not let it be visible.
We don't make our own assets just for the hell of it, we're literally not given the functionality to access existing assets in our taunt.
FanCyy  [author] 6 Jan, 2024 @ 8:56am 
why do people keep saying things they have absolute no knowledge about, trying to make it look like they do...
Clockwork Brain 6 Jan, 2024 @ 8:33am 
Why do people keep adding props for taunts when there are already in-game models for that exact thing. Don't they know that it's completely possible to overload the game's memory with too many models and textures?

Instead of modeling a knife and bottle for this taunt, just use the eyelander (and possibly even have it replace the eyelander with whatever sword you have equipped) Instead of a beer bottle unique to this taunt, use the bottle from the "Oblooterated" taunt
JBOOGY1201 17 Oct, 2022 @ 6:56pm 
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Bleuf 16 Oct, 2022 @ 12:20am 
london training
Ted Beneke  [author] 8 Oct, 2022 @ 5:38pm 
Hey fellas, the texture and model has been updated. I included a image in the submission, thanks for looking.
domi  [author] 6 Jul, 2022 @ 11:14pm 
joking aside if you press space during the intro it should blend right into the end swing just fine
domi  [author] 6 Jul, 2022 @ 11:08pm 
if you press spacebar it will be 6 seconds.
SentryGun(SentryGun)(SentryGun) 6 Jul, 2022 @ 12:44pm 
This should be one of those animations that last like 6 seconds, not a big fan of the loop. It looks awesome tho :steamthumbsup:
Radazuken 2 Jun, 2022 @ 4:19am 
I need this.
hoo 28 May, 2022 @ 10:58am 
love it
glongy 28 May, 2022 @ 9:29am 
entire server of demomen using this against each other = london simulator
ShadowMan44 27 May, 2022 @ 11:56pm 
It's pretty cool, it's not as charming as the original Heavy one but still you did a good job of this. I'm hoping that there won't be like a huge workshop trend of people making these "training dummies" or whatever for all classes cause it'd ruin the charm.
FatherMC 27 May, 2022 @ 8:22pm 
This is really good. Reminds me of the WAR! update, which Demoman probably would've actually practiced for! We need more "training" taunts like this, like maybe Medic performing surgery on a dummy? That's just an idea though.
awfully hot coffee pot 27 May, 2022 @ 3:58pm 
Absolute glowup, fantastic seeing the final piece after seeing you guys work on this for so long.
Mokky 27 May, 2022 @ 3:58pm 
Ok now this is epic
Jackie 27 May, 2022 @ 3:42pm 
Oh I like this.
:bigjohn:
Myahster 27 May, 2022 @ 3:28pm 
Oh this is fan-bloody-tastic