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I believe that's normal. I'm under the impression that the "backpack" slot gets changed to another bag depending on whether the Exosuit is powered or not. Functionally, it's working for me.
DMCA
Unlike the government, we don't keep secrets of our capabilities. We don't sell policy, we sell power. We are a super power for hire.
Правда, еще вопрос есть: попытался всячески перетыкать, чтобы поставить технику в Осирис (и сзади наземный транспорт, и сверху воздушный (я, так понимаю, до плейсмента воздуха еще далеко)) - безуспешно. Может ее как то по особому надо ставить в него?
Очень крутой мод, многообещающий! Жду скорейшего ответа и дальнейших обновлений. Спасибо!
Another suggestion: could you make it so that the max armor can be edited just like in the Armor System mod?
I have a question though, how does one prevent doing the stupid step over instead of normal jump? Imo the step over could be completely left out here since its a default arma animation that can be done anyway anytime no?
Can i edit this somehow to adjust it to esdf? This is so epic.
I dont get it how u guys pump out so many amazing mods. Death and Hit reactions very quickly has become a musthave in our very selective modlist. Keep up the amazing work, love u guys
I've reinstalled the game and all workshop files, any profile folders as I could fine to maybe reset something, to no avail. Friend of mine hosted a lobby with the same modlist, and it worked fine for him, aswell as allowing me to use the syringes again. I saved the settings and loaded it into a lobby of my own, and it still did not work.
Aside from that. Mod is great. ;u;