XCOM 2
[WOTC] TeslaRage's Loot Mod
577 kommentarer
RustyDios  [ophavsmand] 1. juli kl. 12:09 
Have you installed another mod/facility that 'poaches' the projects from the Proving Ground? for example the Combined Workshop&Lab ?
Lebowskichild 1. juli kl. 10:06 
You need a lock box key @PornStarsAreButter?
PornStarsAreButter 30. juni kl. 10:38 
Question for the class. Lockboxes are showing up, I have modular weapons researched, and I have the proving grounds built, but I don’t have the project option to unlock any boxes. What am I missing here?
Rey 25. juni kl. 19:25 
can you make the settings available in the mod menu like Grimy?
korflametank8 25. juni kl. 7:06 
Thank you both for responses, I did finally get a gremlin, not sure why it wasn't showing up with the -1 config. I guess chemthrowers and tesla rifles need to be added to have other "common" primaries in the drop pool
Lebowskichild 23. juni kl. 9:52 
@korflametank8

Do you have some of the suggested mods installed? I may be wrong, but you won't get swords or shields from loot boxes, if you don't have the shield or melee attachments mods.

I'm running a campaign at the moment, where I have received at least one gremlin and one grenade launcher from vanilla weapons.
Dragon32 23. juni kl. 7:21 
@korflametank8
Not sure I'm afraid, when I last ran a campaign with this I'm pretty sure I was getting a mix of everything. Hopefully someone who knows will come along.
korflametank8 23. juni kl. 6:43 
I'm only having primary weapons show up from the boxes. Even with "NumOfCategoriesToChooseFrom = -1" I dont have swords, armors, grenade launchers, ect... To choose from. I've poked around the config quite a bit but i dont see anything that says primary weapons only. What am i doing wrong?
Rozmetal 19. juni kl. 13:00 
What comments? In text file or here? I cant find that txt, where is?
Dragon32 19. juni kl. 7:06 
@Rozmetal
Re-read the comments about bUpgradesDropAsLoot in the .ini
Rozmetal 19. juni kl. 0:43 
Hello, Im pretty sure Im in max tech level, behind half of game progress, but still no lockbox drop. I get loot in every mission, but no lockbox. I changed bUpgradesDropAsLoot configuration to true, because I dont want any mod mentioned before this change. Why I dont get any lootbox? In proving groiunds are lockboxes visible.
Big Brother Max 11. juni kl. 10:42 
Hey is there somewhere I can find all the loot that can br dropped or the loot boxes for a command in console?
Dragon32 11. juni kl. 7:54 
@Eonflare
The unmodded game only has 2 tiers of grenade launcher. I don't know if the Beam Grenade Launcher is supported natively or would need a bridge mod. From what you say I think a bridge mod would be needed.
Eonflare 11. juni kl. 4:03 
Hey, I'm pretty sure I'm at the point in the game where I've got the highest tier equipment (Plasma, Tier 5, whatever it's called), but I frequently get only mid tech grenade launchers, as opposed to the top tech ones. I've gotten at least one beam grenade launcher, so I know I should be able to get the best ones, but I frequently don't.
What exactly is it that you need to unlock get the best grenade launchers?
solvius90 6. juni kl. 2:28 
Okey. I deleted mele and shield attachments, and keep Psionics ex Machina, Tesla loot and (suddenly) grimy loot no boxes, and Loot pinatas lite. And all works fine. Loot drops evenly and fairly
solvius90 5. juni kl. 16:50 
In fact, if you have mods installed that make changes to the loot tables, then you will rarely get anything. Accordingly, without Melee Attachments, Shield Attachments. And Psionics Ex Machina will rarely drop at all, even cores will not be there. And if you install Savage items - goodbye and Tesla containers. Mod fixes are needed for these mods to work and for uniform distribution of loot
david.kahil1 24. maj kl. 1:10 
i dont knnow but i am playing LWOTC and it gave me a bad af legendary grenade launcher so it seems pretty cool but you have to build a proving ground. I am sort of stuck , torn between disabling that function or keeping it because it adds a twist to my normal facilities build
lety4ayavoropaeva 23. maj kl. 12:36 
there is no Inv_Random_TLM picture, the rest seem to be displayed normally
space is cool 21. maj kl. 8:42 
researched mag weapons and it started giving mag though.
Dragon32 21. maj kl. 8:01 
@space is cool
You're using LWotC? That'll be the problem.
space is cool 21. maj kl. 1:42 
I have laser weapons unlocked, but not getting any laser weapons from the loot boxes ?
Daddy Kaneki 17. maj kl. 19:11 
Is there a way to sell the weapons to the Black Market? I have a long playthrough and I have a lot of them that I don't want to use, mostly because they come with ammo mods which make my ammo slot useless
space is cool 14. maj kl. 3:51 
also does this work with other gun mods like mercenary plasma :D
space is cool 14. maj kl. 3:47 
does this work with loot pinata and lwotc alright or no
DoctorVader 5. maj kl. 2:50 
You can ignore that post. The Modification is from Stukov's mod, sorry, not the base mod.
DoctorVader 5. maj kl. 2:13 
Love this mod, just rolled some armor that are supposed to give the soldier a vest slot but it appears to not being working. I do not have the "Armor Upgrades" mod installed, is that why? That appears to change the way vests work altogether vs. just giving a vest bonus slot to the soldier.
Daddy Kaneki 3. maj kl. 5:42 
How does this interact with Loot Pinatas?
John Helldiver 29. apr. kl. 19:21 
to answer some questions. In LWOTC you need to craft at least 1 weapon of the current technology to get that weapon from the boxes. Example: you unlock lasers and want laser rifles? craft 1 laser rifle then open the boxes, you have to do it with all weapons, including swords and knifes and stuff. What I would like to add is... Can the creator make an option so it drops chosen weapons????????? (I like to be all powerful)
Uguu 21. apr. kl. 22:27 
Is there anyway to config the mod so it stop giving lower tier weapon when you unlocked higher ones?
☂dizzy 8. apr. kl. 18:36 
hell yes, Grimy's Loot Mod was my favourite mod.
Madhouse 8. apr. kl. 16:13 
I too have an issue on a new run of LWOTC with the boxes dropping regular weapons even after unlocking all laser weapons
Grunt 23. mar. kl. 12:25 
And on other LWOTC runs, the moment i complete mag weapons research, it just gives me mag weapons when opening boxes
Grunt 23. mar. kl. 12:24 
Does this mod work with LWOTC where you need to make all the weapons manually? When i tried it, even with advanced magnetic weapons research, it still gives me T1 weapons.
Scroller 21. mar. kl. 11:13 
@mimiji2121 - I seem to recall that a workaround for this is to have 'spare' weapons in your inventory list. For example, if you want to find a rifle in a loot drop then have a rifle in your armoury that doesn't get used.
mimiji2121 20. mar. kl. 13:39 
I was running this mod alongside the Glaive melee weapon mod. It went fine until recently when I unlocked T3 Glaives through the loot box. Since then, I have only received either Glaive or random (which is also Glaive). For context, I also ran the Prototype Armory mod, so my weapon had to be bought individually and during that time, I hadn't upgraded my Glaive yet. Does this mod only choose to generate gear with the highest tech tier? I got soft locked and couldn't get anything other than glaive
Demyse 8. feb. kl. 22:43 
Is there a way to make sure the Chosen weapons don't come with an ammo type? Very annoying to have venom rounds on the darkclaw and not be able to remove the mods or add different ones as the weapon is no longer able to be upgraded. I"ve dug around in the config files but can't find that specific one
Church.exe 25. jan. kl. 13:30 
In the description it says "Many things are not carried over from GLM so please do not expect these 2 mods have the exact same things" but is there any list of the specific features that aren't carried over or behave differently between the two mods?
PoisonClaw 23. jan. kl. 0:13 
Are Melee weapons bugged or is some other mod interfering? cause one of my melee weapons deals no damage except against sectoids who receive 3 damage
Scroller 16. jan. kl. 9:53 
@mfitz1970 - Unlocking the boxes is done in the Proving Ground.
mfitz1970 15. jan. kl. 15:44 
Question I have a key I bought from the black market but yet I still can't unlock any boxes and they don't show up in the research tab but I havem't built the r&d or proving grounds I am using the LWOTC mods
RustyDios  [ophavsmand] 8. jan. kl. 2:20 
Are you using a mod like the Combination Workshop and another that moves the lockboxes to that new facility ?
Romain 7. jan. kl. 13:28 
@Dragon32 No, I mean the tech used to unlock the lockboxes don't appear in proving grounds. So I'm just stuck with lockboxes in my inventory that I cannot open.
Dragon32 7. jan. kl. 11:04 
@Maxgame
Are you expecting to be able to build the attachments this mod adds? That's not how this works.
Romain 7. jan. kl. 0:12 
I'm having an issue with this mod; everything seems to be working perfectly fine (lootboxes and keys are looted), but the lockboxes unlock techs just don't appear in proving grounds, even though I have done the modular weapons research. Any idea on what could cause this ?
フロストー 5. jan. kl. 7:53 
Does this work with modded weapons like for example the Bolters ? Or do I need additional configurations ?
dskdev 30. dec. 2024 kl. 15:27 
the colored weapon isn't colored and shows the html code or whatever in the text in the battle
Alucard 28. dec. 2024 kl. 14:16 
Noticing that the Base Deck only uses Medium Armor as a template. I was hoping to add in Heavy and Light armors to potential loot from your crate.

What would happen if I were to add in a TemplateName = "LightPlatedArmor" equivalent whenever I see the medium template reference in the INI's?

Also FYI I'm using LWOTC
fred101j 15. dec. 2024 kl. 19:35 
Also that spark armor can be modded and gotten from loot boxes