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please remove my endorsement
thanks
- Bleeding? Bandages.
- Took too long to fix bleeding? Blood packs.
- Any other type of damage that isn't bleeding? Morphine.
You can ignore the rest of the medical items, you only need bandages, blood and morphine
Been looking for Nanite mods or literally anything to simplify the gameplay so that my casual friends and I can focus more on smacking each other and having fun than management. Since on our runs we're lucky everyone lives through undocking - let alone actually being attacked
I've no clue how to make mods, but Neurotrauma ADDS a lot of negative effects, right? So in theory a vanilla immunoshield would only have to help fix a handfull of internal injuries? Hm, I guess honestly I'm just looking for a way to just slow down the timers of all DoT/Debuffs that lead to complications or death, and maybe reduce the amount of mods we need to manage by like a third.
Probably a pipe dream, sorry for the ramble.
If you really can't manage, might need to make one yourself.
I find the medical side of the game very difficult, and I absolutely love the concept of this "immune system shield" that degrades and regenerates as it gives you extra time to manage the debuffs.
I see you aren't updating this mod anymore, however I wanted to ask if I'd be able to use this mod as a dependency for a NT based mod for infectious diseases? I think it'd work perfectly for what I plan on putting in the mod.
If not, that's totally fine! I'd just thought I'd ask because I'd hate to be treading on other's work without credit where it's due, and this mod is great :) Thanks!
Bloodloss I believe can affect immunity.
This mod hasn't been updated in forever though, I'm not sure everything will work as it should. I'm not currently working on this mod as my Barotrauma group has stopped playing, and I'm currently working on my own game to release on steam soon.
You can actually edit the mod files to change what affects the immune system if you want to (just got to move it to local mods if it still works like that)
Testing on blood loss by using empty blood packs on npc and watching immunity&bloodloss %
Anyway, as I said before, if anyone wants it, you can add it yourself pretty easily.
I don't think the immune system can prevent or delay its effects
Someone becomes infected with eggs
"Something dark and unpleasant moves in the mouth. They are rendered completely mute, save for occasional clicking sounds apparently emanating from deep within the throat."
"The infection can be divided in three relevant stages: dormant, active and final."
https://barotraumagame.com/wiki/Husk_Infection
bruh
-->
sepsis
bloodloss
acidosis
alkalosis
infectedwound
gangrene
Important update guys: previous update the workshop didn't properly receive the file and only updated the workshop page, not the mod. I reuploaded the update and I think it's good this time.