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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2909294200
Not broken at all anymore and also contains all original foraging zones and car spawns.
p6kocka wrote,
Quote, "no no... No more zombies. don´t get a lag fest from it. Every other mall mod is simple unplayable because of it"
Exactly! There are plenty of other map mods with masses of zombies and very challenging. But not all players want or need that. Nor does everyone have a PC able to handle all that lag. For those wanting more challenge, there are lots of mods on the workshop that increase zombie difficulty, etc, etc.
The other map mods loaded after that should overwrite its objects.lua file and fix the issue if you don't want to deal with copying/pasting the stuff in AlexSledge's pastebin.
37x37
I have this error with this mod enabled:
https://pastebin.com/Y685tq3H
First thanks for this great map !
Second , the no car qpawn bug doesn't seem to be fixed yet ... each time i begin a new game with this map enabled ,..... no cars
Hope it can be fixed !
Anyway thanks !
The part of the objects.lua where the problem is is in the vegetation/forest zone information.
I modified it, fixed vehicle spawns near the mall, and yanked out those vegetation sections, and vehicles spawn everywhere now.
Until it's fixed you can use this fixed objects.lua on PasteBin [pastebin.com]
And these then stand on trees, in the water or lie on the roof
issue can be fixed by either disabling raven creek, reloading lua, then adding raven creek back, or using Mod Manager to manually re-arrange the map load order.
if youve already started a game with this map mod loaded after raven creek, then i imagine raven creek vehicle spawns will be broken for good in that world.
tested with just raven creek, this mod and mod manager loaded