RimWorld

RimWorld

Victorian Era Apparels!
253 Comments
Gunmar  [author] 7 hours ago 
@тетеря, блин
The word “Child” is mentioned, are you referring to the baby added in the BiotechDLC?
This mod does not support the Biotech DLC.
тетеря, блин 10 hours ago 
character editor, pawn generation:

Failed to find any textures at Things/Pawn/Humanlike/Apparel/WalkingDress/WalkingDress_Child while constructing Multi(initPath=Things/Pawn/Humanlike/Apparel/WalkingDress/WalkingDress_Child, color=RGBA(0.682, 0.859, 0.894, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()

https://gist.github.com/HugsLibRecordKeeper/d7d9203e4ee961761e0472216d9fbe75
moo 12 Jul @ 3:59pm 
You got it!
Gunmar  [author] 12 Jul @ 3:09pm 
Some corrections were made to the xml code for the glasses and monocle.
Gunmar  [author] 12 Jul @ 3:08pm 
@moo
I have made the correction, could you please check it for me?
moo 12 Jul @ 2:14pm 
Little itty bitty error in the XML:

Config error in Gunmar_Apparel_Glasses: has costStuffCount but no stuffCategories.
Config error in Gunmar_Apparel_Monocle: has costStuffCount but no stuffCategories.
Geneva 12 Jul @ 6:06am 
thanks!
GID 12 Jul @ 1:30am 
Many thanks
Gunmar  [author] 12 Jul @ 1:13am 
Version 1.6 is now supported.
GID 11 Jul @ 11:21pm 
We need version 1.6
KameRUN 6 Apr @ 8:48pm 
>Maid uniform
Thanks a lot dude
Gunmar  [author] 19 Nov, 2024 @ 1:52pm 
@VKingr
I apologize for the inconvenience.
A revised version has been uploaded.
VKingr 19 Nov, 2024 @ 5:06am 
[Victorian Era Apparels!] Patch operation Verse.PatchOperationFindMod(Victorian Era Apparels!) failed
[Victorian Era Apparels! - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/ThingDef[defName="Gunmar_Apparel_Maid2"]/apparel/tags"): Failed to find a node with the given xpath
BladeofSharpness 19 Nov, 2024 @ 1:09am 
Colonial Pith helmet, yeaah!
Gunmar  [author] 19 Nov, 2024 @ 1:06am 
Corrected defName for Maid dress(B) and maid head dress(B).
VKingr 18 Nov, 2024 @ 9:25am 
Config error in Gunmar_Apparel_Maid2: ends with a numerical digit, which is not allowed on ThingDefs.
Config error in Gunmar_Apparel_MaidHead2: ends with a numerical digit, which is not allowed on ThingDefs.
Gunmar  [author] 17 Nov, 2024 @ 4:29am 
11/17/2024
Maid dress(B) and Maid head dress(B) are added. The color of the material used to create the dress will be applied.

2024/11/17
メイド服(B)とメイドの髪飾り(B)を追加しました。作成に使用した素材の色が反映されます。
Gunmar  [author] 31 Oct, 2024 @ 2:06am 
@WJSabey
I can't say “soon,” but I will try to do it.
I hope you will be patient.
WJSabey 30 Oct, 2024 @ 11:17am 
These are wonderful. Is it possible to make it so we can dye the maid dress and hat, so the apron and frills stay white but the dress itself can change colour?
Futstub 30 Oct, 2024 @ 5:33am 
Any chance you could write the stats in the description? I think many people don't want to first download a mod, open the game, start a colony, and only then being able to check for balance... :/
Gunmar  [author] 12 Apr, 2024 @ 2:29pm 
@ほろー さん
お手数をおかけしました。有難うございます。:steamhappy:
ほろー 12 Apr, 2024 @ 7:57am 
エラーでなくなりました!ありがとうございます!
Gunmar  [author] 12 Apr, 2024 @ 6:36am 
1.5へのアップデートにより、<hatRenderedFrontOfFace>が機能しなくなったため、削除をしました。それに伴い、個別に1.3、1.4と1.5のフォルダーに分けました。大変申し訳ありませんが、1.3以前のバージョンは非対応となります。ご了承ください。

With the update to 1.5, <hatRenderedFrontOfFace> is no longer functional and has been removed. Accordingly, we have separated it into separate 1.3, 1.4 and 1.5 folders. I am very sorry, but versions prior to 1.3 are no longer supported. We apologize for any inconvenience this may cause.
Gunmar  [author] 12 Apr, 2024 @ 6:29am 
@AerosAtar
I created a separate folder for 1.5 and removed the <hatRenderedFrontOfFace> description from that xml file. Can you please confirm that the error is gone?
Gunmar  [author] 12 Apr, 2024 @ 6:27am 
@ほろー さん
個別に1.5用のフォルダーを作り、そのxmlファイルから<hatRenderedFrontOfFace>の記述を削除しました。お手数ですがエラーの確認をして頂けますでしょうか。
ほろー 12 Apr, 2024 @ 6:01am 
後半です。

XML error: <hatRenderedFrontOfFace>true</hatRenderedFrontOfFace> doesn't correspond to any field in type ApparelProperties. Context: <apparel><parentTagDef>ApparelHead</parentTagDef><bodyPartGroups><li>Eyes</li></bodyPartGroups><wornGraphicPath>Things/Pawn/Humanlike/Apparel/Monocle/Gnm_Monocle</wornGraphicPath><hatRenderedFrontOfFace>true</hatRenderedFrontOfFace><layers><li>EyeCover</li></layers><tags><li>IndustrialBasic</li></tags><defaultOutfitTags><li>Worker</li></defaultOutfitTags></apparel>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Translation data for language Japanese has 451 errors. Generate translation report for more info.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ほろー 12 Apr, 2024 @ 6:01am 
すみません、あまり詳しくないのですが、たぶんこれが該当箇所だと思います

Parsed 5.5 as int.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Parsed 13.5 as int.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

XML error: <hatRenderedFrontOfFace>true</hatRenderedFrontOfFace> doesn't correspond to any field in type ApparelProperties. Context: <apparel><parentTagDef>ApparelHead</parentTagDef><bodyPartGroups><li>Eyes</li></bodyPartGroups><wornGraphicPath>Things/Pawn/Humanlike/Apparel/Glasses/Gnm_Glasses</wornGraphicPath><hatRenderedFrontOfFace>true</hatRenderedFrontOfFace><layers><li>EyeCover</li></layers><tags><li>IndustrialBasic</li></tags><defaultOutfitTags><li>Worker</li></defaultOutfitTags></apparel>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Gunmar  [author] 12 Apr, 2024 @ 5:51am 
@ほろー
すみませんが、どのようなxmlエラーか具体的に教えて頂きたいです。
ほろー 12 Apr, 2024 @ 5:41am 
version1.5で使用するとXMLエラーを吐きます。
大好きなMODなので対応していただけると嬉しいです
AerosAtar 14 Mar, 2024 @ 5:57pm 
XML error: <hatRenderedFrontOfFace>true</hatRenderedFrontOfFace> doesn't correspond to any field in type ApparelProperties. Context: <apparel><parentTagDef>ApparelHead</parentTagDef><bodyPartGroups><li>Eyes</li></bodyPartGroups><wornGraphicPath>Things/Pawn/Humanlike/Apparel/Glasses/Gnm_Glasses</wornGraphicPath><hatRenderedFrontOfFace>true</hatRenderedFrontOfFace><layers><li>EyeCover</li></layers><tags><li>IndustrialBasic</li></tags><defaultOutfitTags><li>Worker</li></defaultOutfitTags></apparel>

Nothing too major, but the 1.5 update still needs a little work, since they redid pawn rendering. :)
Gunmar  [author] 14 Mar, 2024 @ 3:55am 
The next version, 1.5, is now supported.
Gunmar  [author] 12 Mar, 2024 @ 1:46am 
@Stranger
Please create your work in a material other than blue.
Stranger 11 Mar, 2024 @ 10:37pm 
is there a way to get clothing colors other than blue?
creatura.exe 26 Feb, 2024 @ 8:04am 
hell yeah!! thank you! ^^
Gunmar  [author] 23 Feb, 2024 @ 11:03pm 
@ColorsOfDoom
Now fixed.
Gunmar  [author] 23 Feb, 2024 @ 11:03pm 
●Fixed the issue of pawns always wearing glasses and monocles at the start of a new game.
creatura.exe 23 Feb, 2024 @ 8:42pm 
@gunmar have you tested it with starting a new game? that's when i notice it the most
Gunmar  [author] 23 Feb, 2024 @ 5:58pm 
@릇ᓚᘏᗢ
This is not the case in my situation.
릇ᓚᘏᗢ 23 Feb, 2024 @ 5:14pm 
All pawn in the game appear wearing glasses. Enemies, neighbors, whatever.
Gunmar  [author] 22 Feb, 2024 @ 1:45pm 
@ColorsOfDoom
I am honestly not sure about that. I have hospitality mod in, but visitors don't always show up wearing glasses or monocles, and the same goes for traders.
Besides, this is just a mod to add items. There is no code in it to ensure that settlers are always equipped with certain items.
creatura.exe 22 Feb, 2024 @ 9:10am 
I checked on my end if there were any mods conflicting with this one, but even removing all mods, and only having this one, when creating a new colony, it is still enforcing all pawns to have monocles or glasses
Gunmar  [author] 22 Feb, 2024 @ 1:06am 
@cloudncali
I added several pawns in the character editor, but not all were added with glasses or monocles.
I honestly wasn't sure, but I reviewed the xml code and updated the mod.
cloudncali 21 Feb, 2024 @ 4:17pm 
I'm having the same problem as @ColorsOfDoom, every time I generate a pawn when making a colony they always have either glasses or monocles.
Gunmar  [author] 20 Feb, 2024 @ 7:29pm 
@ColorsOfDoom
This mod does not have the ability to force the user to equip items in this mod at the start of a new game.
creatura.exe 20 Feb, 2024 @ 7:27pm 
I love the apparel in this mod! Tho, I've having an issue with the glasses and monocles were it forces all pawns to wear them at the beginning of a game when creating a new colony, randomizing them doesn't remove the glasses/monocle at all
Myf 17 Feb, 2024 @ 10:33pm 
WOOO
Gunmar  [author] 17 Feb, 2024 @ 6:47pm 
●Added glasses.
●Added monocle.
●Added dress coat.
 With the addition of the dress coat, each dress has been changed from
 "Shell" to "OnSkin".
 A hoodie or other jacket can be worn over the dress.
Gunmar  [author] 14 Feb, 2024 @ 1:44pm 
@Ellepin
I will be adding a new item this weekend and will make the change along with it.
Ellepin 14 Feb, 2024 @ 12:18pm 
Can the dresses be middle or skin layer so colonists can wear parkas over the top? The dresses can't be worn in cold biomes because of this. Or could it be an option in the mod settings please? Thank you
Gunmar  [author] 12 Feb, 2024 @ 1:45pm 
@Mekh_Tea
That would be great. I will add it this weekend.