XCOM 2
Stukovs War: Trinkets Pack
18 kommentarer
LinkFan001 14. feb. kl. 13:10 
Hello. Thank you for all your hard work modding. I use a fair number of your mods. I was just checking in to make sure if I am misunderstanding the runes. They seem to work fine for the first few turns of the mission but will, if they reach over max charge capacity or something, eventually just stop working all together. Like they will stop charging or refuse to work even if I have all the mana required. I am positive I have right items each time, so it's not an invalid weapon issue. If anyone has any ideas, I would love to hear them.
Stukov81-T.TV  [ophavsmand] 8. aug. 2024 kl. 11:59 
look into the XcomTemplateCreator.ini file.
Sane Boi Caligula 8. aug. 2024 kl. 5:09 
Where could I find the item IDs of the trinkets?
Stukov81-T.TV  [ophavsmand] 7. aug. 2024 kl. 20:19 
yes additem will work
Sane Boi Caligula 7. aug. 2024 kl. 16:43 
I can't seem to get some of the trinkets to drop via loot, probs because of a mod conflict or enemies.
Is there any way I can add them via console, with "AddItem" or something?
Stukov81-T.TV  [ophavsmand] 3. juni 2023 kl. 14:59 
Rework
========
After playing a few campaigns with this mod i decided i want it to change

no longer items are buildable. You instead can find them as loot from enemies. If you use Item Repair Mod they also will need time to recharge from time to time

Added also 5 "runes" which are items that grant you a Focus system as well as 3 focus abilities (1 for guns, 1 for pistols, 1 for swords) of the corresponding element
Dęąth Viper 19. okt. 2022 kl. 15:36 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Stukov81-T.TV  [ophavsmand] 16. okt. 2022 kl. 3:57 
should not be a problem
though if you built some of the items, removing the mod is not recommended
Gabriel Cooper 15. okt. 2022 kl. 17:58 
does it work mid campaign?
Stukov81-T.TV  [ophavsmand] 30. maj 2022 kl. 11:52 
It is a base game mechanic ... i don't think i need to explain base game things. you are not forced to subscribe, just choose a different mod then
Barr2 30. maj 2022 kl. 11:43 
I dont understand what a "hunter trait" does or what it is,tho in a mechanical\bonus way. Sorry i dont mean to be difficult,just other mods show\explain benefits better.
Stukov81-T.TV  [ophavsmand] 30. maj 2022 kl. 11:28 
Written in the Description: Each one of them does give the soldier one of the Hunter Traits.

So like Viper Tooth provides your soldier with the Hunter of Vipers Trait
Barr2 30. maj 2022 kl. 11:26 
Im not quite sure what the Trinkets do, there´s no actual information provided in-game, concerning bonuses etc. Is there a way to clarify that? did i miss something?
silverleaf1 29. maj 2022 kl. 11:47 
Just for your information. This mod works when added mid-campaign. I have a lot of competing demands for corpses.
silverleaf1 29. maj 2022 kl. 10:19 
Great.
Stukov81-T.TV  [ophavsmand] 29. maj 2022 kl. 10:16 
you can easily deactivate that part :)
silverleaf1 29. maj 2022 kl. 10:15 
I have not used the Proving Ground Overhaul much. Being able to build some of the stuff from experimental items as much as desired makes some missions a lot easier.
Dęąth Viper 29. maj 2022 kl. 6:20 
Does this work with Grimy's Blast Cannon?? :D