XCOM 2
Stukovs War: Trinkets Pack
18 Comments
LinkFan001 14 Feb @ 1:10pm 
Hello. Thank you for all your hard work modding. I use a fair number of your mods. I was just checking in to make sure if I am misunderstanding the runes. They seem to work fine for the first few turns of the mission but will, if they reach over max charge capacity or something, eventually just stop working all together. Like they will stop charging or refuse to work even if I have all the mana required. I am positive I have right items each time, so it's not an invalid weapon issue. If anyone has any ideas, I would love to hear them.
Stukov81-T.TV  [author] 8 Aug, 2024 @ 11:59am 
look into the XcomTemplateCreator.ini file.
Sane Boi Caligula 8 Aug, 2024 @ 5:09am 
Where could I find the item IDs of the trinkets?
Stukov81-T.TV  [author] 7 Aug, 2024 @ 8:19pm 
yes additem will work
Sane Boi Caligula 7 Aug, 2024 @ 4:43pm 
I can't seem to get some of the trinkets to drop via loot, probs because of a mod conflict or enemies.
Is there any way I can add them via console, with "AddItem" or something?
Stukov81-T.TV  [author] 3 Jun, 2023 @ 2:59pm 
Rework
========
After playing a few campaigns with this mod i decided i want it to change

no longer items are buildable. You instead can find them as loot from enemies. If you use Item Repair Mod they also will need time to recharge from time to time

Added also 5 "runes" which are items that grant you a Focus system as well as 3 focus abilities (1 for guns, 1 for pistols, 1 for swords) of the corresponding element
Dęąth Viper 19 Oct, 2022 @ 3:36pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Stukov81-T.TV  [author] 16 Oct, 2022 @ 3:57am 
should not be a problem
though if you built some of the items, removing the mod is not recommended
Gabriel Cooper 15 Oct, 2022 @ 5:58pm 
does it work mid campaign?
Stukov81-T.TV  [author] 30 May, 2022 @ 11:52am 
It is a base game mechanic ... i don't think i need to explain base game things. you are not forced to subscribe, just choose a different mod then
Barr2 30 May, 2022 @ 11:43am 
I dont understand what a "hunter trait" does or what it is,tho in a mechanical\bonus way. Sorry i dont mean to be difficult,just other mods show\explain benefits better.
Stukov81-T.TV  [author] 30 May, 2022 @ 11:28am 
Written in the Description: Each one of them does give the soldier one of the Hunter Traits.

So like Viper Tooth provides your soldier with the Hunter of Vipers Trait
Barr2 30 May, 2022 @ 11:26am 
Im not quite sure what the Trinkets do, there´s no actual information provided in-game, concerning bonuses etc. Is there a way to clarify that? did i miss something?
silverleaf1 29 May, 2022 @ 11:47am 
Just for your information. This mod works when added mid-campaign. I have a lot of competing demands for corpses.
silverleaf1 29 May, 2022 @ 10:19am 
Great.
Stukov81-T.TV  [author] 29 May, 2022 @ 10:16am 
you can easily deactivate that part :)
silverleaf1 29 May, 2022 @ 10:15am 
I have not used the Proving Ground Overhaul much. Being able to build some of the stuff from experimental items as much as desired makes some missions a lot easier.
Dęąth Viper 29 May, 2022 @ 6:20am 
Does this work with Grimy's Blast Cannon?? :D