Slay the Spire

Slay the Spire

Bad Spire Modpack
68 Comments
DeathArcher5578 24 Jul, 2024 @ 8:53pm 
mayhem orb on defect breaks when you have no cards in draw and no cards in discard. It just freezes the game, you can still use potions but cards won't be played.
Alchmage 18 Mar, 2024 @ 12:13pm 
additional update: i died to hexaghost because of this
Alchmage 18 Mar, 2024 @ 12:10pm 
I've found that if you retrive an evicerate (7x3, -1 cost for each discard) it'll automatically be set to 3 cost again, which REALLY sucks.
noghettoblastrs 20 Feb, 2024 @ 10:27pm 
what an extremely frustrating yet endearing mod. I just spent the last couple hours bashing my head against the desk trying to get to the second act boss and it was totally worth it.
Jerry  [author] 14 Aug, 2023 @ 12:38pm 
@Charlie Confuse uses the base game's effect only so I don't think it's that particular card. Do you remember other cards (especially powers) you played during your run?
Charlie 12 Aug, 2023 @ 3:22pm 
I'm playing as the Defect,my cards get stuck on the screen without being played. It could be caused by the Confuse+ I played, I'm not sure. The first time this happened the turn after I played it, after I started the fight again and played Confuse+, and this time it worked. However the next turn it happened again.
wbfw109 9 Aug, 2023 @ 8:49am 
Thanks for patch : )
Jerry  [author] 8 Aug, 2023 @ 7:53am 
Changes to starter decks and base game cards can now be disabled.
The drop rate of colourless cards can now be changed.
wbfw109 6 Aug, 2023 @ 10:20am 
can I change drop rate of colorless card? please create option customizing this. : )
ErinRose 14 May, 2023 @ 4:49pm 
would it be possible to also have the Die Next Turn prevention also stop the vanilla Blasphemer effect just in case another mod uses it?
Gaforb 1 Jan, 2023 @ 4:20pm 
I really like a lot of the archetypes and cards in this modpack, genuinely interesting concepts that really add to the game. Would it be possible to add a config that lets you disable the changes to the starter decks (And Rainbow, for defect) so it can potentially be made to play nice with other mods?
trelian5 24 Dec, 2022 @ 11:29am 
Can you make the extra starting cards count as basic cards? They aren't able to be retrieved by Ghost Fetch from Replay The Spire and they really should be (if possible).
pgames-food 13 Dec, 2022 @ 8:27pm 
ah ok thanks, i must have copied them into my mods folder in the past, and then tried to find the that particular mod on steam and couldnt :) that helps explain it thanks :)
Jerry  [author] 13 Dec, 2022 @ 5:14pm 
@pgames-food

The mods are still separate jar files and will appear as separate on ModTheSpire's launcher.
pgames-food 12 Dec, 2022 @ 10:05pm 
hi can i check if the bad silent (stand along mod) is now merged with this?
trelian5 25 Nov, 2022 @ 11:44am 
Looks like it worked
Jerry  [author] 23 Nov, 2022 @ 9:43am 
@trelian5 I've removed the card from the library. This should *really* get rid of it from random generation. If it happens again please tell me and I'll just remove the thing entirely.
trelian5 22 Nov, 2022 @ 8:31pm 
Can you add an option to disable the Jerry curse? It keeps getting generated by random curse generating effects from other mods and it's just absolutely not fun to play around. I really like Bad Silent, and I don't want to have to disable it. According to the changelog, it shouldn't even be spawning anyway.
Jerry  [author] 6 Oct, 2022 @ 6:43pm 
@Chad Malakus

The design decision of the "blight" was made because it wouldn't be fun to see your normal card rewards eaten up by meme cards (as busted crown isn't the most enjoyable relic to play with). I can lower the drop rates, but I have no better solutions on the drawing board.
Chad Malakus 6 Oct, 2022 @ 6:32pm 
Cards are actually really fun and create some cool runs. My only question is if there is a way to incorporate the colorless cards in runs without allowing the player to choose them as a combat reward separate from the regular card rewards? The colorless cards are neat but giving the player essentially double card rewards every fight makes the runs super easy.
Jerry  [author] 2 Oct, 2022 @ 7:39am 
@zerosiki__ Sure, I've accepted your request.
zerosiki__  [author] 1 Oct, 2022 @ 2:55am 
@Jerry Hello, jerry, can i contract with you?
Jerry  [author] 7 Sep, 2022 @ 8:13pm 
@Shiro Nyan The bug has been fixed!
『Shiro』 28 Aug, 2022 @ 4:57pm 
You're fine, Jerry. It's pretty easy to just not pick upgrade it.
take the time you need.
Jerry  [author] 28 Aug, 2022 @ 3:09pm 
@Shiro Nyan Sadly I'm still caught up with a lot of school work at the moment. I may get to fix it today or tomorrow if I'm lucky, but if I can't do it you would have to wait until the next weekend. Sorry again for the delay.
Jerry  [author] 22 Aug, 2022 @ 5:50pm 
@Shiro Nyan Thank you for the report. I'm sadly caught up with a lot of school work at the moment, I'll get back to this by the end of the week.
『Shiro』 21 Aug, 2022 @ 11:19pm 
Backthought+ does not allow you to confirm 0 cards.
This has made me lose a run due to softlocking.
Jerry  [author] 5 Aug, 2022 @ 7:48pm 
@Блохастый Thank you for providing the translation. Most things in the mods can be translated with the exception of a couple hard-coded texts. Please send me the translations and I'll add them by the next update!
Блохастый  [author] 5 Aug, 2022 @ 12:59pm 
Hi! I am delighted with these mods. I made for myself a translation into Russian of a pack of your mods. Is it possible to add localization to the mod itself?
Jerry  [author] 29 Jul, 2022 @ 7:52pm 
@Hegg I checked a couple times and can only reproduce the visual part of the bug. If you see it again please tell me the few cards that you played before playing Connect itself, since the power used to break over previous cards for some reason. Otherwise I'll be patching the visual bug alongside the next content update.
Hegg 29 Jul, 2022 @ 7:31pm 
@Jerry Unless I'm crazy it does not draw the cards as well as being visual.
Jerry  [author] 29 Jul, 2022 @ 3:54pm 
@Hegg is it purely visual or does it not draw the cards and say that it won't draw any cards?
Hegg 29 Jul, 2022 @ 3:40pm 
After playing The Bad Defect card "Connect" which reads when you play 2 common cards draw a card draws 0 cards and says this when you hover over the power after you play it.
Jerry  [author] 27 Jul, 2022 @ 6:06pm 
@Proot Bug reports are welcomed, thank you so much for playing and enjoying the mod!
Proot 27 Jul, 2022 @ 4:42am 
I know I've reported a bug here in the past, but I wanted to make another comment just to say that this is one of the funniest and most creative mods I've had the pleasure of goofing around with.

The concepts are utterly ludicrous in theory, but are incredibly fun to play with in practice. Between converting anything and everything to attacks, repeatedly discarding cards, and outright attempting to kill myself turn after turn, it's been a laugh riot putting together absurd decks and watching the magic happen.
Jerry  [author] 25 Jul, 2022 @ 6:21pm 
@pgames-food mfw I read your comment [static-cdn.jtvnw.net]
Jerry  [author] 25 Jul, 2022 @ 6:20pm 
The patience bug has been fixed. More bug fixes will be coming up in the week!
pgames-food 25 Jul, 2022 @ 4:00pm 
have you seen "independence day"?
lets try again, but this time without the oops :) - joke :lunar2019piginablanket:
Jerry  [author] 25 Jul, 2022 @ 11:34am 
@ErinRose I did an oopsie, the update will be up later today.
ErinRose 25 Jul, 2022 @ 10:21am 
tacking on to the patience thing, whenever i had a patience in hand (mine was upgraded), i couldn't play ANY cards in my hand for some reason, so it wouldn't even be possible to convert it
Jerry  [author] 8 Jul, 2022 @ 9:18pm 
Sorry about that, I'll make the effect clearer
Mirli 8 Jul, 2022 @ 9:01pm 
That is not at all clear from the text
Jerry  [author] 8 Jul, 2022 @ 6:36pm 
@blalo'u You're supposed to convert it to an attack to play it.
Mirli 7 Jul, 2022 @ 11:40pm 
Also, Patience does not function. I think it's counting itself when it comes to searching for attacks.
Jerry  [author] 7 Jul, 2022 @ 6:39am 
Fixed.
Jerry  [author] 7 Jul, 2022 @ 6:30am 
That happened? I'll look over it.
Mirli 6 Jul, 2022 @ 10:27pm 
Bad Defect causes crashes upon trying to load, even with no other mods enabled other than the Bad series and Basemod/STSlib. Something to do with the crash suppression patch ironically causes it to crash.
Jerry  [author] 26 Jun, 2022 @ 9:39pm 
@Mega Missingno. Sorry for the late reply, the Sprint crash should have been fixed a couple days ago, I just forgot to comment about it!
Jerry  [author] 21 Jun, 2022 @ 9:23pm 
Hey thanks for the report, I'm currently doing a rewrite of Bad Defect, so I won't be fixing this for at least a couple days, just to let you know that I have my eyes on it and I'll try to fix it this week!
1.2M | Missingno. 21 Jun, 2022 @ 2:41pm 
Got a crash after playing Sprint with a lot of unplayable cards. Couldn't see what it drew but looks like Phantom was involved from the stack trace, guessing it went out of bounds because of overdraw?

Cause:
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.rangeCheck(ArrayList.java:653)
at java.util.ArrayList.get(ArrayList.java:429)
at com.megacrit.cardcrawl.cards.CardGroup.getBottomCard(CardGroup.java:536)
at badsilent.cards.uncommon.Shuffle.triggerOnManualDiscard(Shuffle.java:49)
at badsilent.BadSilentMod.triggerDiscards(BadSilentMod.java:198)
at java.util.ArrayList.forEach(ArrayList.java:1249)
at badsilent.cards.rare.Phantom.triggerWhenDrawn(Phantom.java:53)

[chopping off the rest because char limit, hopefully this is relevant enough]