Surviving Mars

Surviving Mars

Martian Express - Enhanced Passengers Transportation
6 Comments
The Witcher 17 Feb @ 10:21am 
Doesn't seem to make any difference, colonists just don't use trains at all
Papperlapap 17 Jan, 2024 @ 3:25am 
broken mod? when enabled colonists dont exit the rocket
Portmanteau 14 Jun, 2023 @ 6:00am 
I observed a weird behavior when using this mod. I build a layout in which that there's a big residential dome where my colonists live, and several "workplace" domes that contains factories, research buildings, etc. The workplace domes is connected with the residential dome by stations. When the station isn't full, everything works as expected. However, when the stations are full, the colonists just won't board the train, at all, for some reasons. The number of colonists in the queue is also weird, sometimes there are more colonists in the queue than the station's capacity. Only after I manually clear the stations it will work again, until they gets back in and overcrowd the station again. I checked the logs and there's nothing particularly weird except the issue brought up by "daemonjax" below
utilityguy 2 Feb, 2023 @ 7:31am 
WOW!

This is something I really wanted trains to be able to do in the base game!
Daemonjax 3 Nov, 2022 @ 7:52pm 
I thought I got rid of the error by using a temp variable (I just finished my first mod and there was one function I had to use a temp variable otherwise it wouldn't work for some reason... I think it was getPos), but I rechecked my log and the error is there. Oh well. It'll probably work fine, right?
Daemonjax 20 Oct, 2022 @ 3:10pm 
error in log with this mod:

[mod] Loaded mod def Martian Express - Enhanced Passengers Transportation(id martian_express_enhanced_passengers, version 1.00-004) from E:/Program Files (x86)/Steam/steamapps/workshop/content/464920/2814926004/
...
[mod] Rocket Stock detected patch > Sagan
[LUA ERROR] PackedMods/2814926004/Code/ColonistsChangeTrains.lua:84: bad argument #2 to 'remove' (number expected, got table)

Safe to ignore?