Escape Simulator

Escape Simulator

The Seven Ages of Man
57 Comments
Chaplain Rafael 15 Sep, 2024 @ 8:20am 
nope, logic was fuqed
Wollo  [author] 9 Sep, 2024 @ 10:22pm 
@mathsmartblonde: Thanks for the feedback!
For the plaques, you do not have to use the zoom to read them. I've placed them at a height where you can just walk up to them and crouch to have a good view. But you're right that I probably should have given the paintings and plaques separate zooms.
You're also right about the clue in the fifth age, of course. If I made this puzzle today, I would put the information down in a more readable and less cumbersome way. I have made a similar puzzle in a more recent room, The Library, and I did provide the clues differently there.
mathsmartblonde 9 Sep, 2024 @ 3:55pm 
I enjoyed most of the puzzles here, but I found the puzzles in the Sixth Age to be next to impossible for me. With the plaques being a part of the painting when you zoomed, I struggled to read them. Perhaps I am just too old for the Sixth Age room. If you were to do a puzzle like this in future, I hope you'll consider an option for a better zoom. I also ended up taking a screen shot of the clue in the Fifth Age so that I could look at it and the logic puzzle at the same time. I know pinning is an option, but it was too small for my old eyes to read. All in all, a fun time. Thanks for creating this!
lucheiah 22 Jun, 2024 @ 6:03am 
This was amazing - I must have spent about 3 hours just trying to puzzle it out. Used the in-game hints but am proud to say I didn't have to go any more detailed walkthrough than that. A great game!!
Wollo  [author] 4 Jan, 2024 @ 2:46pm 
Thanks @LEM, you are right, a recent game update seems to have broken this part, some objects that used to be reachable were now out of reach. Fixed it.
The Bodyguard 4 Jan, 2024 @ 6:31am 
"The Soldier" room I think it's bugged. My friends and I cannot click on the person on the floor and the horses, we checked to see if something has to activate it so we replayed the room-nothing :(
The_Retromancer 12 Oct, 2023 @ 4:03am 
Really beautiful room, love the ambience!
Wollo  [author] 8 Oct, 2023 @ 11:32pm 
@GuggaWugga: Well spotted, thanks for letting me know! I've added the alternative solution.
@劉家詐欺嘴: Attributions and links for all the music can be found at the beginning of the room.
GuggaWugga 7 Oct, 2023 @ 3:46pm 
you left out an equation of 33/333*333
Monkey_Chicka 17 Jun, 2023 @ 12:49am 
Such a beautiful room. Thank you!
Ph0rx 3 May, 2023 @ 9:42pm 
Piece of Cake.
KuromiSama 3 Apr, 2023 @ 11:57am 
The music is amazing!! Could you post it on Youtube?
ItsMistahT 2 Feb, 2023 @ 2:46am 
I don't write a lot of comments in any capacity, but this map deserves one.

If you are looking for a challenging yet rewarding experience look no further. The puzzles in this range from straight forward to abstract and the difficulty of the puzzles are quite varied as well.

Keep up the fantastic work Wollo and I look forward to beating the rest of your maps. :steamthumbsup:
Gumpsmagicshoes 11 Jan, 2023 @ 2:25pm 
Wanted to say thanks a bunch for making this wollo. This was without a doubt the most fun and challenging escape room I've ever done. I can't imagine the amount of work you put into this but I am sure glad you did! My friend and I are going to dive into your other rooms tonight and I am super excited for them. Much appreciation!!
NeverLoop 16 Oct, 2022 @ 4:05pm 
Hey, we just finished your room, it was the hardest one for us without any doubt. I was about to give up at the court room but my girlfriend was really convincing me to keep trying. So we continued more focused and finally managed to solve this fifth age in one hour (!). Then it took us 45 minutes to solve the sixth age.

I can understand this escape room can be frustrating for players by his hardness. Thank you for your awesome work. We're washed out now :)

We can't wait to play your next rooms now. Thanks again. :steamthumbsup:

PS : We didn't liked point & click at all.
Keiokasei 16 Oct, 2022 @ 3:59pm 
amazing work !! ty :)
Alchemykillr 14 Oct, 2022 @ 3:21pm 
there's a difference between "hard" and "convoluted" your puzzles in my opinion fell into the Convoluted category. You had a decent thing going but just eh.
shaunaprehan 26 Sep, 2022 @ 11:37am 
Very hard for real, i liked it!
Wollo  [author] 23 Sep, 2022 @ 2:37pm 
Thanks for the comments and pointers, everybody!

@nand: I would not say that "lying on a shelf" qualifies as "obnoxiously hidden", but since I generally avoid making the player search for items, I have moved them to the table. Making the notes not pickable is not so simple. For now, I have added a clearer indication that the puzzle is solved.

@alawnhockey: I put great emphasis on my puzzles having a clear solution, even if you take a while to recognize it and go through a few incorrect assumptions along the way. I would very much like to know what alternative and consistent solutions you see for which puzzles, as I certainly want to avoid having those.

@Karl Dandleton: True, I have seen many players struggle with the images more than intended. I have added some color and more detail so they should be much easier to identify now. For the logic puzzle, it's never implied that the owner and accuser has to be the victim. But I have made some changes to the wording to avoid ambiguity.
JKjy616 23 Sep, 2022 @ 11:06am 
very good and really hard
Zegzagun 21 Sep, 2022 @ 2:50pm 
Идея и исполнение отличное, но выбирать настолько душные загадки...
Karl Dandleton 19 Sep, 2022 @ 9:10pm 
So good! I thoroughly enjoyed it! The only criticism I would give is that, for the painting puzzles, the clues that go with them are so hard to see. The black-and-white, blurry, images made it difficult to determine which painting some of them were referring to.

I also found the logic puzzle kind of comical, considering the wording of some of the clues. I understand the structure of the puzzle, which is one of my favourite kinds, but it was still funny that the conclusion involved someone who was murdered being able to somehow accuse their attacker.
alawnhockey 13 Sep, 2022 @ 11:18am 
The theme and design of the map was well done, but there were a plethora of issues with the puzzles as pointed out in the comments section. There were a lot of cases in which multiple interpretations could be derived from a puzzle that demanded only one solution. I understand the appeal to difficulty, but I don't believe this is the proper approach to making a puzzle more difficult. Regardless, I had a lot of nostalgia going through this map because in high school we were required to memorize the soliloquy and present it.
nand 11 Sep, 2022 @ 7:24pm 
Also, a minor quality of life hiccup:

After solving the musical notes puzzle, I didn't realize that a second puzzle spawned behind my back. But I did hear the music BGM change to a track that had a second verse. So I wasted a few minutes trying to re-arrange the notes to match this second verse, thinking I had to continue.

When I realized my mistake, I ended up with some notes left in my inventory, which I then proceeded to be take with me into the next stage. (Sadly, the battlefield guards were not appreciative of my sonnets)

Simple fix I would suggest: Remove the ability to modify the notes after that puzzle is solved. This would have gently cued me into the fact that this puzzle requires no further steps.
nand 11 Sep, 2022 @ 7:16pm 
The extra items needed to solve the last puzzle of the last act were really obnoxiously hidden, and I wasted about a half an hour trying various crazy non-solutions before I even *thought* that I might require something extra.

This is the only puzzle that I found really unnecessarily obnoxious, the rest seemed well-balanced.
Beef 18 Aug, 2022 @ 8:32pm 
Great puzzles, and the most well-crafted room I've played so far.
Wollo  [author] 17 Aug, 2022 @ 3:48am 
@Sharc Jacobs and @jbowl: I'm always interested in hearing what specifically made my room a bad experience for players. If you have anything concrete that you struggled with, please let me know.

This is surely an advanced room and not for everyone. It is really hard and long, it has archaic language and can be too linear or too theatrical for some players. But those are just personal preferences. If the room is not for you, it's not for you. That's fine.

If, however, you encountered any concrete issues that I can fix, please let me know. I'm always looking to improve.
Wollo  [author] 17 Aug, 2022 @ 3:37am 
@The King of the Sunday Funnies: Thanks for the suggestions!
I'm torn about the monastery. If I just write out the solution word somewhere, it may make the whole thing too easy. But it's true not everybody knows the word (which I did not expect), so I'll have to add something
You do not need to fill every square on the logic grid, only the correct fields, the rest can be left blank.
The hint for the paintings is supposed to help you realize that each type of number (act number, scene number, hidden number, stencil number) is used for one lock. I understand that color blindness is a real issue, I will try to add some help for that.
Wollo  [author] 17 Aug, 2022 @ 3:37am 
@Sol Cosine: You didn't miss it - the Romeo painting has no hidden number, as it's not needed for the third lock. I agree that puzzle as a whole is quite complex - it started out too easy, so I kept adding layers. I guess I should have stopped earlier.

@Hi I am Menarche: There are some ways to figure out the poem. If you know a sonnet's rhyme scheme (Bill can help with that), you can immediately place two pieces. After that, the sentence structure limits your possibilities and internal logic helps, too. Glad to hear you enjoyed the room!
The King of the Sunday Funnies 14 Aug, 2022 @ 12:33am 
Really nice room.

I would add a couple of suggestions.

in the classroom, maybe add a painting with monastery in the title somewhere, ass and rye were easy to make sense of because of the paintings, but monastery itself not so much, if you were to ask me where do monks live I would say an abbey.

For the logic grid, a small letter somewhere saying that you need to fill every square. Some people are used to just marking the correct squares and live everything else blank when enough information is presented


And for the paintings on age six , what does "type of number" mean? I am quite color blind so it took me forever to find out the numbers were in the paintings, so maybe a less obtuse clue would have been better.
Hi I am Menarche 13 Aug, 2022 @ 11:30am 
Hi Wollo, this room was really good, unsure how to solve the last poem though aha just googled that one. Completed without Bill's (i believe his name) help. Honestly best room done so far but for the more experienced escapists. The painting was hard to see in final room i believe clue 3, though solvable. Thank youuu for your rooms for real, all have been great fun!!
Sol Cosine 7 Aug, 2022 @ 2:45pm 
certainly a well-made map, but some problems (the last room in particular) are way too convoluted I'd say. The hidden numbers on the painting were especially painful for me. I couldn't find the hidden number on the Romeo painting, and that was after I found out that those existed. Good map though.
ItzzSpits 5 Aug, 2022 @ 8:07am 
what in the seven hell's is this escape room. the best part of it was when it crashed halfway through because it gave me an excuse to not play it anymore. don't waste your time with this map.
jbowl 27 Jul, 2022 @ 2:42pm 
This room was so bad that my friend uninstalled the game and refuses to download it again.
Xanomenon 19 Jul, 2022 @ 10:52pm 
Wollo jumped into our stream today an watched, logic puzzle trigger was bugged, but we did it right. It was super awesome and hard but SO much fun!!!
Norwaycat91 16 Jul, 2022 @ 2:02pm 
We loved playing this! The music one was suuuuuper difficult (even with the hint), but we really enjoyed ourselves. If this had been a little easier and had an even bigger focus on the words of Shakespeare, I would have used this with my English students :) Might still use the last room with them we loved that one :)
Wollo  [author] 15 Jul, 2022 @ 1:28pm 
@MacHorz: Thank you for your feedback, glad you liked the room.
1. The music bit can be solved without being able to hear the notes. There is an alternative solution that is a regular puzzle, it also says so in the in-game help.
2. I understand that this room asks a lot from players with regard to understanding old English. I love this language (even though I'm not a native speaker, either) and wanted to pay tribute to Shakespeare and celebrate his language with this room. I fear that would not have been possible if I had simplified the language. I can only ask players that do not understand everything to use the help which always explains things in simpler English. Most item names needed for the solution ( ass, rye, tea, and monastery ) are explained with hints or in the help, That leaves only the word moon , which should be known to every player.
MacHorz 15 Jul, 2022 @ 5:45am 
its a great room BUT 2 things I would suggest here: 1. music part is pretty tricky for everyone who is not that deep in music. 2. There are so many good riddles but since its in english, its kinda confusing. Like all the old texts and the riddle with the "monk". As you give hint,that the animal can be called by other name (nnot wanna spoiler),there are so many other stuff where I would have used a different name for,cause I am not native speaking english person. Keep that in mind for further rooms, to keep english simple?
Bedddall 12 Jul, 2022 @ 2:02pm 
Very good room, very stressful, big brain needed,

big respect to the creator for putting together many good puzzles!
Guestyyyyyyy 12 Jul, 2022 @ 2:02pm 
Very good room, but my big brain prevailed after 9 hours, GG'S
Algania 27 Jun, 2022 @ 2:59pm 
This was one of the first community rooms that made me actually sit and think out the puzzles instead of running around the room collecting items. I didn't need to use any solutions, but it did take me a long time to work out some of the puzzles.

In response to some previous criticism:
- The math equation was not a guessing game. I was able to work it out on a sheet of paper IRL.
- The symbol words themselves were easy to figure out (especially as it says the animal name right on the painting itself...). It was more challenging trying to figure out what the final image was supposed to be.
- Musical puzzle is easy if you know your notes, but you can also figure it out by playing the song, then putting one note at a time to see if it matches.
- Animal puzzle was challenging, but fun! I want to hear the backstories of these crimes...

Overall, I loved this and hope to see more actually challenging rooms! Thanks, Wollo! :steamthumbsup:
Wollo  [author] 25 Jun, 2022 @ 12:02pm 
@UltraWelfare: Thanks for the thorough comments, I appreciate them.
I know my puzzles tend to be on the hard side, simply because I like hard puzzles as a player. I know that turns away a lot of people, but I'm ok with that as there are also those who prefer a harder challenge. This room is definitely geared towards them, and by design, it's a niche where I feel at home.
I also provide hints and solutions for all puzzles so you can get help or skip whatever you don't like.
The "match the notes" puzzles has an alternative way to solve it where you do not need to hear and match the notes at all - seeing as I can't match notes myself, I knew I had to offer a way around it. The animal crimes even have a skip button in-game because I understand not everybody will enjoy such a logic grid puzzle.
I'm sorry to hear the room is not for you, thank you again for the helpful feedback.
No(bo)dy 25 Jun, 2022 @ 6:58am 
[Part 2]
The musical note part was also extremely hard for no reason at all, because the tones being played were different. Even in a puzzle that has the same sounds, I find these type of puzzles just a filler as a small mini-game so you can proceed to the next puzzle.But in this case the mechanic is displayed as a full-version of the "match the notes" to proceed to the next room so it was just a pain in the ass to deal with.

I reached the room with the "find out the animal crimes" table and couldn't bring myself to go further. The whole experience was just discomforting without tons of fun puzzles (Apart from the first one, the riddles were one of the best in any rooms I've played) and it just kept getting more long and confusing.

Maybe it's not my type of room and it fits another niche, but that's just my two cents.

Cool concept though, keep it up!
No(bo)dy 25 Jun, 2022 @ 6:58am 
[Part 1]

While visually appealing and very thought out I personally couldn't bring myself to finish the room.

Some of the puzzles seem like more of a chore and "must be hard" rather than a fun puzzle to solve.
Where do I start;

The whiteboard with math equation: Simply just a brain-teaser leaving you to play hide-n-seek with the symbols until you figure out the correct order. The rotation with the dots it's just very hard to visualize once you go past step 2, could have been smaller. The last one with the words was just blown out of proportions by changing the words for the sake of difficulty leaving the solution being more confusing rather than having a fun aspect of figuring out the order and the meaning behind it.
Giorgio_Freemac 22 Jun, 2022 @ 12:34pm 
Amazing concept! Superb creation quality and artwork! Loved it!
ChaosMango 20 Jun, 2022 @ 3:01pm 
great room! loved the diversity in puzzles and the whole theme through it
Wollo  [author] 17 Jun, 2022 @ 11:19pm 
Thanks for the feedback! I understand that some puzzles are really hard, so I have added in-game help to all puzzles, and the option to skip the logic grid.
I have also made a number of hints clearer, including for the logic grid.
@francikeitorl: I have tested it over and over, and have watched many playthroughs without seeing such a problem. If your solution was really correct, I can only assume a desync issue in Escape Simulator.
franciskeitorl 15 Jun, 2022 @ 12:40pm 
I completed the logic puzzle but anything opened (even checked the solution in case it was wrong)
lunalovegoat 9 Jun, 2022 @ 7:52pm 
The Logic Puzzle and the Music Notes were my favorite! <3
BadaBoooM 7 Jun, 2022 @ 7:16am 
Great map! Had some problems at the "table" task - even though I am usually good at problems like this, english is not my native language, so I had a hard time understanding who is considered as lifestock :)
Other then that I has a lot of fun playing this map!