Black Mesa

Black Mesa

Surface Call
33 Comments
gertzeduard 7 Apr @ 12:34pm 
The helicoper at the end was bugged for me, he just flew around in circles. Aside from that, great map!
Avant-garde 6 Mar @ 7:30am 
Nice! Simple but fun!
lumpus2000 20 Oct, 2024 @ 1:21am 
THX for creating, fun to play :-)
mizzack 19 Oct, 2024 @ 5:41am 
Great map. I had to put "map bm_surface_call_a" in the console to run it.
Barney Calhoun 21 Aug, 2024 @ 10:44am 
Black mesa peer review is gonna be fire
Neznamo 21 May, 2024 @ 9:07am 
Great work!
Aivaras der Kurischer 15 Dec, 2023 @ 1:27pm 
the chopper is indestructible for me (wasted some 50 rockets on it), thus making the mod unpassable. Is anyone else experiencing this?
<width=1>Pacman09 30 Aug, 2023 @ 8:23pm 
Do you still have the VMFs? I want to make a few edits (won't distribute them)
AGENT-427 13 Dec, 2022 @ 12:12pm 
The fight at the end was really fun!
Walkthrough: https://youtu.be/pSrxB5nCPnc
faringanlaster 14 Oct, 2022 @ 12:13am 
bless you, sir
Velique 25 Sep, 2022 @ 1:24am 
Solid and highly recommendable single player content for Black Mesa. Very much recommended.:steamthumbsup:
King George, The Third. 21 Sep, 2022 @ 10:06am 
im seeing alot of material's used in OPFOR during the training sequence, is this on purpose or just by coincidence?
Does Bad Things Guy 12 Aug, 2022 @ 1:09am 
i almost misread the title as better call Saul
bassfisherman12 8 Aug, 2022 @ 11:16am 
@sderose1062. Without providing spoilers, here is some advice on taking out the chopper:

1. Do not waste any rockets taking out the APC.

2. Once the chopper appears, run back through the doors in data building in zig zag pattern (where you exited after the marine assault), and take a breath.

3. Select laser alternate fire mode on your RPG (Secondary Fire). Should show a red dot.

4. Stay at the door until it opens. Watch the chopper, move quick and fire close. Guide the laser rocket with your mouse until it hits the chopper. Retreat back through door as needed. Repeat cycle until chopper is down.

5. Some advice. once you have run through the data building doors when the chopper first appears, Quick Save. Do not Save again until you have downed the helo.
bassfisherman12 8 Aug, 2022 @ 11:02am 
Great map! Well done!
Chris 💞 23 Jul, 2022 @ 9:45pm 
Hey, this is pretty solid! It feels almost completely distinct from Surface Call, but the similarities are nice. It looks nice, plays well, and nothing about it jumped out as wonky, so high marks from me!
Robuckus 18 Jul, 2022 @ 3:36pm 
i notice that it is not showing up on workshop (probably that beacuse i have low end laptop lol) atleast i can use console but it is annoying so i use -oldgameui and use console whenever i want to play other map. It is soo easy to find it with oldgameui
Will | Novo 17 Jul, 2022 @ 10:52am 
Overall, very nice map design, creative and aesthetically pleasing :)

As winter ranger pointed out, the marine assault in the building before the final fight is too easy, it could use more soldiers. In fact just a few more enemies throughout to make it more of a challenge would be nice.

Secondly, in the final fight the APC was positioned in such a way that it was firing against a fence adjacent to it, see screenshot:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2836593219

Looking forward to more of your work, Icebird!
AGENT-427 18 Jun, 2022 @ 10:26am 
Nice map the level design was nice
Winter Ranger 12 Jun, 2022 @ 8:44pm 
Continuation of my last comment due to character limit:

- The rocket crate on Map A is way too easy to miss. I did that fight three times before realizing it was even there.

- The Marine assault that storms the building on Map A before the final fight could use a few more soldiers in it.

- The interior areas could do with more ambient sounds/music. The exterior areas might benefit from some as well, but the interiors are dead silent.

Other than that, great work. Definitely looking forward to whatever you make next, since your maps have been fantastic so far.
Winter Ranger 12 Jun, 2022 @ 8:44pm 
Very good set of maps. Definitely some of my favorite on the Workshop right now, and much more enjoyable when I'm not having to switch between two characters like I did while playing the mod version of Decay.

That said, a few things I noticed:

- There's a weird invisible wall preventing backtracking between Map A and Map B after coming up the ladder into the office area on Map A

- The sniper in Map A should probably have a gib shooter entity tied to it that triggers when killed, like what happens in Black Mesa. I spent a few moments, and a few extra grenades, not entirely sure if I killed it or not. That area might also do with some more enemies as, right now, it's super easy to run across the field without taking much damage.
Vassago Rain 8 Jun, 2022 @ 1:53am 
Short, but sweet. I wish you'd put in some oldfashioned secrets, but hey.
Great for what it is, like all your maps.
dragonseeker418 6 Jun, 2022 @ 11:30am 
I was impressed. I wonder if someone will do Domestic Violence (the map, that is)
sderose1062 3 Jun, 2022 @ 7:33am 
From a total amateur, I think this is a great map but as mentioned before, some of the enemies are too easily killed. I just wish I could figure out how to take out that darn chopper....can't get past that part to see what comes next!!
32.04176, -84.39228 2 Jun, 2022 @ 9:50pm 
Always impressed with your work! I love your modern and realistic depictions of classic levels or chapters. Hope you do more Decay maps, I would love to see your take on Dual Access and Hazardous Course.
[AUS] Midnight 2 Jun, 2022 @ 9:02pm 
Great Maps

There is a Half Life ; Decay solo mission on the way. here is the link:-

https://steamhost.cn/app/1874090/HalfLife_Decay_Solo_Mission/
Citizen⁵ 2 Jun, 2022 @ 12:56pm 
Pretty good campaign. A few things I noticed though:

-Culling issue when looking at this gate https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2816043613
-Getting up close to the sniper is too easy as it is, you can just run along the far right, behind the fuel tanks, without being in any real danger.
-There's not enough indication that you need to go outside at the end. The objective said "defend yourself" so I assumed there would be more soldiers coming into the building after the first three. There ought to be some cue that there's more soldiers waiting for you outside, or maybe the objective should just be to get out of the building.
Crash_Trooper 2 Jun, 2022 @ 10:15am 
black mesa point of view when hmmmm
Serious_Samsung 2 Jun, 2022 @ 9:04am 
there is. it's called peer review.
ЭндрюГОр 2 Jun, 2022 @ 6:47am 
please create remake decay maps Domestic Violence & Code Green
Dirty Harry 2 Jun, 2022 @ 6:21am 
good level design
Dreamwave_Arcades 1 Jun, 2022 @ 4:50pm 
I love seeing half life 1 mods and their maps in black mesa style.
Thinking About A Sangheili Name 1 Jun, 2022 @ 12:01pm 
There's gotta be a Black Mesa: Decay