Crusader Kings III

Crusader Kings III

Cooldown Manager
12 Comments
Collapsed 1 Mar @ 11:04pm 
I've posted an updated and fixed version of this mod to the workshop with credit, i had to rewrite most of the code since it was out of date.
一般通过伯爵茶 10 Dec, 2024 @ 12:48pm 
the decision doesn't work on current version. Could you please update the mod? Thanks:steamthumbsup:
SigmaLX (ELK) 11 Nov, 2024 @ 4:05pm 
this mid currently doesnt seem to be functioning properly, the cooldown manager itself gives an option to reset cooldowns without letting you specify and reset a cooldown.
CozA 26 Sep, 2024 @ 6:43am 
1.13.0.1 Update please. Thank You!
Czaritsa 16 Mar, 2024 @ 3:33pm 
Crashes game on load. Hoping for update one day!
xTigrou 25 Apr, 2023 @ 11:58am 
can AI take this decision ?
Lazy_immortal 15 Jan, 2023 @ 11:04am 
cm.01.t:0 "重置冷却"
cm.01.desc:0 "选择一项"
cm.01.a:0 "重置$invasion_war$冷却"
cm.01.b:0 "重置$tribal_subjugation_cb$冷却"
cm.01.c:0 "重置[kingdom|E][holy_war|E]冷却"
cm.01.d:0 "重置转换文化冷却"
cm.01.e:0 "重置[culture_tradition|E]冷却"
cm.01.f:0 "重置$FAITH_CREATION_CREATE$冷却"
cm.01.g:0 "重置[great_holy_wars|E]冷却"
cm.01.h:0 "什么都不做"

cm.02.t:0 "重置全局冷却(调试)"
cm.02.desc:0 "选择一项"
cm.02.a:0 "为所有文化重置[culture_tradition|E]冷却"
cm.02.b:0 "为所有信仰重置[great_holy_wars|E]冷却"
cm.02.c:0 "什么都不做"
Lazy_immortal 15 Jan, 2023 @ 11:03am 
l_simp_chinese:

cm_decision_cooldowns:0 "重置冷却"
cm_decision_cooldowns_desc:0 "重置冷却"
cm_decision_cooldowns_tooltip:0 "重置冷却"
cm_decision_cooldowns_confirm:0 "重置冷却"

cm_decision_cooldowns_debug:0 "重置全局冷却(调试)"
cm_decision_cooldowns_debug_desc:0 "重置全局冷却"
cm_decision_cooldowns_debug_tooltip:0 "重置全局冷却"
cm_decision_cooldowns_debug_confirm:0 "重置全局冷却"
kiakill 15 Jul, 2022 @ 8:20am 
Could you add the ability to "reset martial custom"? So that you can change that (martial) from male only to equal. This enables the ability to also have female kights within a culture faster.
King Zog 2 Jun, 2022 @ 7:16am 
based
Dr Jimothy 2 Jun, 2022 @ 7:04am 
If you make a decision that gives the player a character flag, and another that removes it, and then make seeing the reset decisions require having the flag you can make these decisions take up a lot less space when they're not being used... I'm assuming from Kanye's comment this hasn't been done already but in case it both hasn't and if you want to do this:
add_character_flag = [name of flag] <--- under effect of the one that opens the other decisions
has_character_flag = [name of flag] <--- in is_shown of the existing decisions
remove_character_flag = [name of flag] <--- under effect of the one that closes the other decisions
Quandale Dingle 1 Jun, 2022 @ 10:44pm 
Can you make a decision that hides/shows the other ones, just for space in the decision menu?