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Defender's Necklace - Flickerings
Lover's set (belt, necklace, sash) - Token of Affection
Starseed Ring - The Starseed Tree
Silver Compass Talisman - Where We Find Ourselves
Spokesbadge - A New Name
Village Banner - To Remember Us By
From my limited experience building mods for games (collaborating on a couple Kerbal Space Program mods back in the day, most notably) when I was healthy, it helps to start small with even just tiny or incomplete mods, and develop them from there.
If you can figure out how to do what you/Custodi mentioned with the Editor, and package it as a mod, it might not be world-shaking, but besides helping people like me it'll also get you on the road to bigger and better mod-building by giving you the confidence of having done a mod already.
Every great journey, begins with a small step! (just don't get stalled on the way- as I often did with my KSP campaigns!)
Thus, many- and there are plenty in worse situations- can't afford an expense like that, and are lucky to be able to buy the base game at all. The only functional, complete mod requires the DLC, which I can only hope will someday go on a deeper sale....
Yet, it's difficult having no income d/t a Disability- and the USA having degenerated into a Capitalist dystopia...
(FDR must turn in his grave to see Social Security so undermined: these days, if a young person does the 8-9 years of under+grad education needed to become a scientist or physician, then becomes Disabled with only 2 years of paid work due the government's mishandling a plague, they'll cheated out of government help because they'd not earned enough "work credits" for age- never mind such careers REQUIRE the many years of hard study, plus unpaid work *during* college + grad school as well as unpaid/underpaid "internships" out of school: none paying enough to earn one "work credit"...)
If it's easy for you, why not take the list from this mod, the missing ones mentioned in the last 3 or so pages of comments (only a few reference missing special augments), and any others you find/people mention, and create a mod yourself?
There've been multiple attempts at this idea, but none that are up-to-date + don't require the DLC (which some individuals, like me, can't afford: due to Long Covid, inability to work d/t it, and the rules for Disability set such that I can't get it because I hadn't been out of school enough years when I got sick... I've sunk too much into widely popular games to try and build my YouTube so it can earn ad money, and can't really afford DLC for games for my own pleasure...), currently.
It would save a lot of people a good bit of work figuring out how to do it themselves heartache from screwing up the attempt, and of course win you plenty of gratitude!
3 years of jello? That's harsh. Have you considered seeing a therapist? I mean, I kind of went to jello for maybe a month or two after getting my Master's degree, but then I picked myself up and spent the next 10 months searching for jobs until I found one- even trapped in a rural part of the Midwest during a regional recession, as I was...
Long Covid is... Different. It's a permanent Disability that generally doesn't get better (the tiny number of studies claiming otherwise, were based on laughably concluding that if a patient stopped seeing their doctor for symptoms- usually due to giving up on getting real help- they must have gotten better! In reality, over 70% of cases never go away...), caused by a virus.
Wildermyth comes with its own mod making tools and even without making mods you can edit the existing game files. If you go into the augments files, you can manually tick all the "persists between campaigns" flags for every augment you want. It won't break anything and should work fine with all your games. It's free, just more manual work.
(I'm terrified of the absolute nightmare stories I've heard about the bureaucracy involved in those, and attempts to gaslight people as if they're not really sick... as if I would have just suddenly went from being a straight-A student in a special premed-Master's program probably about to gain admittance into an MD program, to unable to even sit down and organize my thoughts logically anymore, or stay awake and out of bed a reasonable number of hours each day... at best, I blabber, and sleep 12-14 hours a day and can't get out of bed for hours more many days...)
Will installing that mod with an existing run going cause issues/loss of special augments? Will it cause conflicts if installed at the same time as this mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3248609049
is the one I use now
and there a couple others
So this mod is a bit outdated then?
Thanks, as always, to the author, for his great mod! I understand real life gets in the way at times. Would be lovely to hear from him here / see an update, if he can, sometime, though. Wishing Hero of Wind the very best!!
The Starseed Ring (obtained from "The Starseed Tree" as an alternative to the riskier Artifact-quality wand or staff)
Torc of the Wildkeeper (obtained from helping the injured Hago Cub by bringing it to the Shrine in "Early to be Alone")
Drauvspun Cloak (obtained, on a very difficult-to-succeed roll, from helping the injured Drauven Child in "Abandoned" instead of killing it or leaving it to die)
Both in terms of balance (are alternatives to a pet, or a campaign-long Charisma boost that also carries high risk of Injury), and, more importantly, thematically/narratively, these are items your heroes would not forget and would keep/treasure their whole lives.
They are the two most important items that can be obtained from shows of compassion and humanity, and are most likely to role with a Healer ("Compassionate") hero.
Could you add the Mossgirdle (sash) to the list? I've had the event trigger twice (you either give up an item for LP or get the sash) but I can't find the name.
I have come across some unique augments that are not in the mod that may be special enough for consideration:
Augment - Event
Armored Storm Pauldron - Storied Bones
Bone Flute - Flowers for No One (as mentioned below by two)
Defender's Necklace - Flickerings
Eaglefeather Talisman - Crag Eagle
Glade Scarf - Spirit of the Forest
Lover's set (belt, necklace, sash) - Token of Affection
Silver Compass Talisman - Where We Find Ourselves
Spokesbadge - A New Name
Village Banner - To Remember Us By
Hope this helps and we get an update! Appreciate the mod thus far again.
Other than that, though, I LOVE this mod! Thanks so much!
Here's an augment that isn't actually accessible yet, but probably will be- it's called Feather Bracelet. It gives the wearer wings without an entire transformation theme to follow. I found it while trying to learn to make my own campaign.
I'm not sure if it should be added to the carryover list or not, but it seemed worth bringing to your attention.
{
"id": "augment_cloakKing",
"canBeCrafted": false,
"tier": 1,
"category": "augment",
"slots": [ "AUGMENT_CLOAK" ],
"ownerAspects": [ "King" ],
"layers": [
{ "name": "augment_cloakKingBack", "depth": 10 },
{ "name": "augment_cloakKingTop", "depth": 3550 },
]
}
Maybe try unsubscribing and resubscribing to force an update?