Stellaris

Stellaris

Dogepack Giga
77 Comments
Uncle Iroh 15 Jun, 2023 @ 3:51am 
Seeing as this is kinda outdated now, I just wanted to say that I took a lotta inspiration from this when making my pack if anyone wants to check it out :Blessing:

Link
dhkatz 6 Mar, 2023 @ 2:15pm 
Would love to see a 3.6 pack like this from someone. Shame people don't really release modpacks like this often
Nocae 6 Feb, 2023 @ 2:52am 
Any Update? :)
chembot 12 Dec, 2022 @ 9:04am 
ahh thanks, I hadn't realized. Ill try a couple different rollbacks to see if it improves
RagEgnite 11 Dec, 2022 @ 9:15pm 
@chembot this pack hasn't been updated in 6 months, so that might be why
chembot 10 Dec, 2022 @ 9:56pm 
for some reason theres no penalty for running out of motes and crystals, and the buildings to make more dont add jobs, so dont produce anything. anyone else get this?
adecoy95 23 Nov, 2022 @ 2:41am 
This looks great, you share a lot of similar taste i have in mods, i look forward to you updating this one day. i will keep an eye out :)
DeltaKilo321 9 Nov, 2022 @ 11:28am 
I'd like to report a bug or two. It seems that a few ascension Perks are broken, causing a crash when you select them. So far Maginot Line, and Veil Protocol are the only ones that have caused a straight-to-desktop crash. Veil Protocol specifically says it needs Dark Blue UI Remake in order to work. That may have something to do with it.
DeltaKilo321 7 Nov, 2022 @ 1:54pm 
Theoretically, if one were to want to add a shipset mod, say, Machine Shipset, would that be at all compatible with this collection? Its by far my favorite shipset, and its hard to play the game without it asthetically.
redinc 24 Sep, 2022 @ 9:46am 
@Wilson Ah I did not notice that. Thats probably the reason lol
Wilson 23 Sep, 2022 @ 8:58pm 
@redinc this pack hasn't been updated in two months, let alone for 3.5 yet
redinc 23 Sep, 2022 @ 5:07pm 
So i have a bug where the AI refuses to do anything at all. im 100 years into a game and except for advanced starts with their extra few systems, all of the other empires are still in their starting sytems. Is this a known bug?
SalmonFeet 19 Sep, 2022 @ 5:08pm 
How to fix the Starbases not having any modules or slots to build?
bringUdown 15 Aug, 2022 @ 8:02am 
I love this collection, but it looks like real space isn't ordered right in the load order. The rings of planets are appearning above the planets. I have followed the installation instructions and use Irony.
Metal Mario 3 Aug, 2022 @ 6:23pm 
Beautiful pack, thanks for making it, had fun so far.
However, I had an issue with ACOT giving me Phanon techs on early game, which could be willpowered away but every design I can't control uses their equipment. Is this an ACOT problem?
Also a minor one where I get the same breakthroughs repeatedly.
Major General Relativity 25 Jun, 2022 @ 1:06pm 
There were a couple comments before that reported issues with the L-Gates. I'd like to second that. What happens is that when I activate them, the L-Gates all turn to megastructures with no names and are not traversable. The Gray Tempest has just sort of been sitting there in the L-Cluster with nothing to do for about a decade now.
Major General Relativity 21 Jun, 2022 @ 2:51pm 
Thank you
Sindusk  [author] 21 Jun, 2022 @ 10:40am 
@Major General Relativity - I've noticed similar when I've created borders. I tweaked a few values for version 8 which should help reduce that negative impact. It will still have some border friction (it's normal for Stellaris), but it wont be as severe as before.
Major General Relativity 20 Jun, 2022 @ 5:54pm 
In my first playthrough of v7, if one of my systems touches one of the AI's systems, I get a -540 relationship penalty because of border friction, even though my diplomatic stance is Supremacist. This means that I basically can't conduct diplomacy with my neighbors, as my relationship is so negative
Chastity the Celibate 18 Jun, 2022 @ 9:50am 
@Sindusk, haha, alright bet
Sindusk  [author] 18 Jun, 2022 @ 9:15am 
@Keansor - My understanding is that it works for Coordinators and Administrators as well. Anything that falls under that umbrella of ruler/complex unity gain. The tooltip is just strange and doesn't adjust based on what type of empire you are. I'll see if there's a way to update the tooltip or modifier so it's more clear.
Keansor 18 Jun, 2022 @ 3:13am 
The unity expansion for the orbital districts lists bureaucrats as the boosted job. Is this a description error, or is it really only that job type? If it's the latter it makes the district completely useless to gestalt, spiritualist, corporate etc. empires.
Sindusk  [author] 17 Jun, 2022 @ 10:26pm 
@Belusterk - Excellent find! I was completely unaware of this issue. I've contacted the mod author and relayed this information. I'll be sure to have it resolved in version 8, whether it be by the author updating or if I have to disable the AI from creating these districts.

I knew that something was up with the AI, but couldn't quite nail down why they started choking towards the mid game. I appreciate your comment immensely. Thank you.
Belusterk 17 Jun, 2022 @ 8:38pm 
Hello, i was playing with version 7 of this modpack and have run into a very big issue with the AI. It seems whatever mod adds Orbital districts, it will bankrupt the AI on alloy production.
Sindusk  [author] 17 Jun, 2022 @ 2:30pm 
@AegisDragon - That was removed in version 7.

@Chastity the Celibate - :( Ok, I add it for version 8. But I expect a new rating when it's out!
Chastity the Celibate 17 Jun, 2022 @ 10:04am 
0/10, doesn’t include my bombardment mod
AegisDragon 17 Jun, 2022 @ 9:26am 
Hovering over the Cortana Relic that automatically does ten repeatable techs causes the game to freeze and occasionally crash
LooseNooseZeusMooseGooseJuice 15 Jun, 2022 @ 9:06am 
Agreed there. I was just browsing the workshop while playing and thought I’d comment the idea for fun.
RagEgnite 14 Jun, 2022 @ 9:56pm 
It is a bit silly to expect to add something new to a collection after just putting out a major new version not even 2 days ago.
Sindusk  [author] 14 Jun, 2022 @ 8:53pm 
@LooseNoose - I assume you're referring to Secrets of the Shroud. If so, I already subscribed to it hours ago and will be looking at incorporating it in the next version of the collection.

Just... you know... temper time expectations. I probably wont be putting out a new "content" version for Dogepack for a week or two. I want to play through the collection a few times to get a feel for what needs to be adjusted before I get back to work on the next iteration. If a problem comes up due to a mod conflict that breaks the export, I'll throw out a hotfix version to get it working again.
LooseNooseZeusMooseGooseJuice 14 Jun, 2022 @ 7:54pm 
But what I came here to say was ACOT just got an unofficial shroud add on
LooseNooseZeusMooseGooseJuice 14 Jun, 2022 @ 7:54pm 
No, you just import the zip
MightyShark 14 Jun, 2022 @ 7:06pm 
Quick question- Does the collection need to be UNZIPPED before importing into IRONY ?
LooseNooseZeusMooseGooseJuice 14 Jun, 2022 @ 5:41pm 
Im not sure if it can, but in my personal experience it has catapulted me to extreme power way ahead of schedule.
dhkatz 14 Jun, 2022 @ 3:23pm 
Wouldn’t the research speed be balanced because of the catch up mechanic or whatever?
LooseNooseZeusMooseGooseJuice 14 Jun, 2022 @ 3:11pm 
I feel like with a custom patch, it could be a great addition. Its pretty easy to get overpowered even by accident with it from my playing around so far. The Hivemind Virus experience is INCREDIBLE though.
Ashkante 14 Jun, 2022 @ 1:53pm 
I do like Unique Ascension Perks, but the balance on it is impossible. Like being able to start with the technocracy perk from the start of the game which means you have 5x research speed that anyone else... So yeah, probably the right call to remove it as it has no balance at all.
Exakan 14 Jun, 2022 @ 8:33am 
@LooseNooseZeusMooseGooseJuice DarkSpace is closer to Vanilla, compared with Giga/ACOT and other large mods.
LooseNooseZeusMooseGooseJuice 13 Jun, 2022 @ 9:08pm 
Whats the opinion on Dark Space? I've heard the balance is wonky.
dhkatz 13 Jun, 2022 @ 6:28pm 
For real, I've really enjoyed it. People like you make it so easy to just dump hours into this game. Wish I could do more to support you :)
LooseNooseZeusMooseGooseJuice 13 Jun, 2022 @ 3:23pm 
Friend, it takes an amazing list to pry me away from Dukko's list. This is an incredible list!
Sindusk  [author] 13 Jun, 2022 @ 2:16pm 
Dogepack Giga is now updated to version 7. Change log is available in discussions and has been linked from the description. Known issues are at the bottom of the change log.

Recommended settings & the images that accompany them have all been updated. There is now a new settings window for Coop: Start in Teams, as well as changes to the default Stellaris galaxy generation settings and the ROCI recommended settings.

As always, feedback is welcome and I'll do my best to respond & consider all comments made.
Sindusk  [author] 13 Jun, 2022 @ 9:31am 
@DS - Thanks for the comments. Most of what you mention is something I'm very aware of and some I shall be fixing in the next update.

1) This is a side effect of Real System Scale. It irks me as well. Fleets take far too long to reinforce or go back to a station after a combat. Once I find out specifically *how* to adjust that from a coding perspective, I will do so.
2) In version 6 the AI is very dumb. This is one of the largest areas that I've been working on for version 7 - integrating StarTech AI and making some custom changes alongside it - which will hopefully improve their ability to function. They should be generally stronger and have much more desire to expand, whether that be through cooperation or domination.
3) I've noticed that the game tends to generate a lot of peaceful traders myself. I'm hopeful that when I start adding pre-scripted empires using the modifications from the collection, they'll start generating in the world. This should create a more diverse ecosystem.
DS 13 Jun, 2022 @ 7:31am 
Nice collection, thanks for making it.
Though I've noticed a couple of issues.
1) Reinforcements take years to arrive to fleet. It took like four years for a couple of corvettes to cross a couple of systems. And as a result - it makes almost impossible to produce/reinforce fleets using several shipyards.
2) Everyone is a bit too eager to be subjugated - in like 50 in-game years almost all my neighbors decided that they want to be my vassals. Including a couple of machine empires, even driven assimilators one. And I can't say that my empire was much more stronger than them, when they wanted to be my vassals
3) Maybe part of previous issue - a lot of empires have their personality listed as 'peaceful traders' - even with them not having right civics (need to double check, but they are surely NOT corporate empires)
Sindusk  [author] 12 Jun, 2022 @ 2:19pm 
@Bruce Venture - It's feasible to add most cosmetic workshop mods. Anything that modifies graphics, audio, interface, etc should work reasonably. Anything that conflicts mechanically with an existing mod (such as changing ethics, adding authorities, adjusting components, adding upgraded buildings) is likely to cause issues.

@Xilr - I did not encounter that on any of my playthroughs. I'll double check my L-Cluster patches for v7 though.

@akai - Yes. The original prescripted empires do not have the Bug Branch ethics set. If they are not removed, it's highly likely that they'll spawn in a game and be at an unavoidable disadvantage due to using 3 ethic points instead of the total 5. They'll also not have all 3 civics selected, and their traits would be heavily nerfed considering the new selection that's available.

I'm considering adding some prescripted countries myself which will be specially designed around unique playstyles, but they will not be in v7.
akai 12 Jun, 2022 @ 10:18am 
Is it suppose to have only 4 prescripted empires in the Empire Creation screen?
Xilr 12 Jun, 2022 @ 7:24am 
v6 might be a problem with L Gates. Did all the stuff, in the end the L-Gate became a megastructure named DESC and I cant do anything with it.
Bruce Venture 12 Jun, 2022 @ 6:21am 
How safe/feasible is it to for me to add/remove more mods to the list? Given the patch and everything. Just curious
RagEgnite 11 Jun, 2022 @ 8:26am 
Good to know. Keep up the good work, this is one of the best collections for the game. :steamthumbsup: