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I've updated the discord link (even tho it's been dead since forever) but I've also dropped u a dm on discord
I wrote a simple mod for small group playthru to ""reforge"" weapons via recrafting themself + coins as an alternative to some non-renewable weapon recipes to "reroll" stats.
I did want to ask some questions regarding the mod configurability and possibility of adding some features to it and wanted to contact you but the discord link seemed to be expired :(
feel free to add me on steam or discord dm to soycake, cheers!
I'll put it in the comments once I find a solution that I'm happy with
1) If you are running the server through Main Menu -> Multiplayer -> Host & Play:
You'd have to edit the config in the Main Menu -> Workshop -> Manage Mods -> Cog Wheel Button to the right of my mod -> change it to your desired values -> Save Config
The server will use that configuration automatically once you start it again
2) Running the Server through command line on a Dedicated Remote Server:
This is a bit tricky but once you do the steps on 1) there will be a config file generated
under "My Games/Terraria/tmodloader-your-version/ModConfigs" named "RandomStats_RandomStatsConfig.json"
editing the values inside this file and copying that file over to your dedicated server is needed to run it with custom values
I don't really like the way it's implemented right now but it would work this way.
I'll think about a better way that's within the possibilites of tmodloader.
Hope it'll work out for you
You can however freely balance it in mod configurations depending on how you want it
it was indeed an issue related to Calamity
an update has been pushed @Tronyous
Just some info that may be helpful
I'm in single player
Tried with all my mods = reroll
no other mods, only this mod = works fine
all mods exept calamity = works fine
only this mod and calamity = reroll
I'm gonna keep using the mod because I love the idea
but its making tricky to make good items
so Copper helm 0-2 for instince
also, I think we should have a discord server
you can always use this chat, or the repository linked in the description or add me if u have a problem
the range of variations is defined (and can be changed) inside mod configurations
the way it works is: weapon.baseDamage * randomlyGeneratedVariance
thus: as long as mods change the baseDamage it should work