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@rjmwolfboy14 Make sure you do not use other mods that might alter the TPPos and coordinates as with my current test build everything works fine
@pegasus if the cart isnt spawning the mod isnt correctly loaded in check the logs and make sure you meet the requirements
@dwzilla see rjms reply
but testing here with the creative menu mod
apparently the mod worked well the mkea mod in volcalidus
so there is no way to have the items of your mod without the creative menu mod
apart from that it's usable
because it would be cool to have the mod in volcalidus too
i havent found the issue myself and asked a friend of mine aswell to see if he has the same issue. its there for us next to the bridge. if required u can also TP inside the store using hydrotillity and then simply buy a telepad if that solves it for ur save
i cant do much about it either find the pad or check the installed mods for conflicts or check the log if it ever failed to load and report back
The error you report reports to a windows specific error that occeurs if a game access the memory at a location that doesnt exist. since my mod doesnt handle that i have no clue why or how to solve that.
Beside the strange behaviour the duck compressor doesnt have any physics so it might be the bounding box doing strange stuff that isnt something i can do much about sorry
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000040
Additionally, we discovered a bug where if you put a duck compressor on a wooden cart and then let go, the cart will start behaving strangely.
Good luck with mining!
i asked my friend aswell if he could check he states its still working with him. so im having difficulties finding the culprit here.
Keep in mind you need the MK3 pipes from my mod for it to work and they need a extreme pressure
Just a suggestion.
the hitbox that detects the user is based on the players pawn (your character) if any mod alters the event triggers on colissions that might cause a defective teleporter.
because the teleporter never changes state .
i had to move the store due to complains of people not being able to use carts or palettes or vehicle closeby withouth glitching in the shore collisions.
since im laying low on coding im not intending to move the entire store again.
my last test few days ago at a friends game worked like its suppose to so i would recommend checking which mods are enabled and if any of them cause hiccups
It's like the spot that triggers the teleport no longer exist. I will try deleting and redownloading the mod.
Since its a silo its weird to have it smaller then it currently is as it can store huge amounts
send a signal equal to the weight u need to the side to trow out that at the front.
techline moldlines can be connected to the front instead to connect to other techline machines so it sends that over to the other machine
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