Hydroneer

Hydroneer

MCGMKEA4
280 Comments
mmuziek  [author] 23 Jul @ 10:53am 
@foxhell since i cannot test for it i cant provide support for it and as many complain about the simples of things it gets very hard to help those without replication.
@rjmwolfboy14 Make sure you do not use other mods that might alter the TPPos and coordinates as with my current test build everything works fine
@pegasus if the cart isnt spawning the mod isnt correctly loaded in check the logs and make sure you meet the requirements
@dwzilla see rjms reply
dwzilla14 22 Jul @ 9:18am 
CANT GET IN TPS ME OUT
Pegasus 25 May @ 1:00am 
I cant find the cart. below the 3 signs is just nothing. How can i get these cart?
RjmWolfBoy14 24 May @ 12:45pm 
i cant get into the shop it tp me to one spot
Foxhell 17 Apr @ 9:35am 
I understand
but testing here with the creative menu mod
apparently the mod worked well the mkea mod in volcalidus
so there is no way to have the items of your mod without the creative menu mod
apart from that it's usable
mmuziek  [author] 17 Apr @ 8:13am 
@foxhell The reason for this is that most items are made for water pipes not lava. its an entirely different system also i do not own the dlc so i cant program for it
Foxhell 15 Apr @ 5:49pm 
then the volcalidus will not have the mkea shop?

because it would be cool to have the mod in volcalidus too
MtnMystery 14 Mar @ 10:27am 
Arrghhh. Anyway... it's on the left side of the road, just before the big bridge.
MtnMystery 14 Mar @ 10:25am 
Nevermind- finally found it! here's a screenshot of the teleport location: {LINK REMOVED}
MtnMystery 14 Mar @ 10:14am 
I cannot find a telepad either, and I don't have the DLC. I removed all mods and reinstalled both HML and this one only. Still could not find a telepad although I do see the MKEA building floating in the air above the snowy area. Can you post a screenshot showing what the telepad looks like and where it's located?
mmuziek  [author] 4 Mar @ 11:44am 
Keep in mind that this mod is not made for the DLC just for the main game.
i havent found the issue myself and asked a friend of mine aswell to see if he has the same issue. its there for us next to the bridge. if required u can also TP inside the store using hydrotillity and then simply buy a telepad if that solves it for ur save
TigressHathor 3 Mar @ 8:17pm 
I removed all mods except this and HML, then did a fresh reinstall without volcalidis just to see if that would do anything. The log says it loaded fine. After creating a fresh save file, I still can't find a teleport anywhere.
mmuziek  [author] 1 Mar @ 8:26am 
There should be a telepad unless its overwritten by another mod.
i cant do much about it either find the pad or check the installed mods for conflicts or check the log if it ever failed to load and report back
TigressHathor 1 Mar @ 6:48am 
I can't figure out how to get into the store. If I fly up I'm teleported out, and there's no entrance by the bridge in bridgepour.
mmuziek  [author] 16 Feb @ 8:10am 
As modder we access the same systems based on the game.
The error you report reports to a windows specific error that occeurs if a game access the memory at a location that doesnt exist. since my mod doesnt handle that i have no clue why or how to solve that.

Beside the strange behaviour the duck compressor doesnt have any physics so it might be the bounding box doing strange stuff that isnt something i can do much about sorry
klabby 16 Feb @ 12:22am 
reports here.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000040

Additionally, we discovered a bug where if you put a duck compressor on a wooden cart and then let go, the cart will start behaving strangely.
mmuziek  [author] 15 Feb @ 4:10am 
@deotiman122. make sure there are no other mods causing conflict there are currently many users which none have that issue including me. try running just this mod and requirements and see if that changes things if not the save file might have issues try it in a new save if it persists please provide logs as every crash reports them
klabby 14 Feb @ 7:30pm 
If you run water through the duck compressor it will crash.:steamthumbsdown:
mmuziek  [author] 28 Jan @ 11:13am 
@juggernaut good to hear that its solved :) happy to hear.
Good luck with mining!
Mastodonte 27 Jan @ 2:33pm 
@mmuziek seems it was a one time issue, it's now working perfectly fine, no clue what happened the first time though...
Mastodonte 23 Jan @ 11:24am 
oh... well, the only thing I can state about it it's the RP is always at 0, even after changing the MK on the drill, it's always 0 and halted for ever
mmuziek  [author] 23 Jan @ 8:30am 
im sorry that this happens for you yet when i test it it works on my side
i asked my friend aswell if he could check he states its still working with him. so im having difficulties finding the culprit here.
Mastodonte 23 Jan @ 5:31am 
@mmuziek The diamond colored pipes, yes? I used them and the latest water extractor, yet the mining drill doesn't seem to be cooperative with me :(
mmuziek  [author] 23 Jan @ 3:02am 
@juggernaut it is working for me.
Keep in mind you need the MK3 pipes from my mod for it to work and they need a extreme pressure
Mastodonte 23 Jan @ 1:24am 
the drill doesn't seem to work for me, i did everything in the video but it just doesn't work, is there any bugs because it's obselete, or just my end that's not working?
Dragon Fire 813 21 Jan @ 2:56pm 
Also it pretty hit or miss if the teleporter decides to stop working or not. There doesn't seem reliable trigger that causes the issue. I'll let you know if that changes.
Dragon Fire 813 21 Jan @ 2:53pm 
That's a reasonable reason to move the store. Maybe as a workaround for the teleport issue (if we can't find what the conflict is) you could edit the return teleporter to only cover half of the entrance width so people could build their own way up in creative or with the BuildAnywere mod. That way you don't have to move the store back to the ground.
Just a suggestion.
Dragon Fire 813 21 Jan @ 2:45pm 
No mods that mess with collision that I know of except for the one that fixes the holes in Icehelm's grates, mostly mods that add new parts. More logic and bulk buy crates for example.
mmuziek  [author] 21 Jan @ 11:45am 
whoa you did a lot of work dragon :D
the hitbox that detects the user is based on the players pawn (your character) if any mod alters the event triggers on colissions that might cause a defective teleporter.
because the teleporter never changes state .

i had to move the store due to complains of people not being able to use carts or palettes or vehicle closeby withouth glitching in the shore collisions.

since im laying low on coding im not intending to move the entire store again.
my last test few days ago at a friends game worked like its suppose to so i would recommend checking which mods are enabled and if any of them cause hiccups
Dragon Fire 813 21 Jan @ 9:40am 
And now the teleporter stopped working again. The only thing I did was buy a few things and a silo, then brought the silo through the return teleporter. The entrance teleporter stopped working after that.
Dragon Fire 813 21 Jan @ 9:31am 
Now it's working again. Don't know why it stopped or how I fixed it.
Dragon Fire 813 21 Jan @ 9:06am 
So after removing the mod, loading the save, then readding the mod, the teleporter is still broken.
It's like the spot that triggers the teleport no longer exist. I will try deleting and redownloading the mod.
Dragon Fire 813 21 Jan @ 8:40am 
So I went in to creative mode to see if I could use the wand to remove the extra teleporters (which it did) and found that the original teleporter no longer teleports at all. So short of removing the mod, loading the save, then adding it back in, I don't know how to fix it.
Dragon Fire 813 21 Jan @ 1:11am 
Also I am curious as to why you moved the store from the river beside Bridgepour. Kinda liked it there. Was it so you could see the dlc island from the bridge?
Dragon Fire 813 21 Jan @ 12:52am 
Reload doesn't seem to fix it. I will post a screen shot soon.
Dragon Fire 813 21 Jan @ 12:51am 
So I've encountered an issue with the entrance teleporter. At some point it duplicated and then half way merged with the base one. By my count it looks it happened it least 6 or 7 times and it's stacked just high enough that original can't teleport me anymore.
ko9super9 19 Oct, 2024 @ 2:09pm 
nvm i figured it out
ko9super9 19 Oct, 2024 @ 1:57pm 
how do i use the ultima drill
mmuziek  [author] 29 Sep, 2024 @ 5:02am 
in the store
Piggyfant 28 Sep, 2024 @ 10:29pm 
i dont know where the silo is
mmuziek  [author] 8 Sep, 2024 @ 6:15am 
Sorry no.
Since its a silo its weird to have it smaller then it currently is as it can store huge amounts
lwpuma20 7 Sep, 2024 @ 8:50pm 
can the silo intakes please be as wide as the conveyor belts please ????
mmuziek  [author] 29 Aug, 2024 @ 11:52pm 
there is a hopper on the back a single raw resource can be put in (iron gold ...)
send a signal equal to the weight u need to the side to trow out that at the front.
techline moldlines can be connected to the front instead to connect to other techline machines so it sends that over to the other machine
Fatboidostin 29 Aug, 2024 @ 7:36pm 
how do you use the techline silo im so lost
mmuziek  [author] 29 Jul, 2024 @ 3:15am 
Never seen that before make sure that no other mod might be the culprit otherwise i have no clue what can cause this
laay187 28 Jul, 2024 @ 10:25am 
cool mod but it made my textures change for no reason
Link
mmuziek  [author] 7 Jul, 2024 @ 9:07am 
what happined to them?
dinodogdylan 5 Jul, 2024 @ 1:29pm 
what happened to the concrete walls?
mmuziek  [author] 20 Jun, 2024 @ 10:03am 
nice suggestion yet it would not work as intended since there u use lava instead of water for the functionalities :) but thanks for the feedback!