Arma 3
Ambient Modules
44 Comments
Canned Chicken 6 Jul @ 3:07pm 
downloaded for the cruise missile only to find out that the cruise missile is missing :(( idk if thats a mistake but i'll be i'll uninstall until its fixed
Lady Inquisitor 13 Jun @ 1:42am 
I have a spreadsheet that will contain all the credit needed (links to the mod and everything required/additionally listed) contained in that document, along with a link to it in the readme.txt file. It'll also contain a list of the mods that are packed together in that file itself for ease of access. :)
Lady Inquisitor 13 Jun @ 1:40am 
Hello!

Would like your permission to pack this mod into an modset for a unit. The mod itself is unlisted and isn't distributed outside the unit.
MM 29 May @ 5:00am 
Does this create a dependency when mission is exported?
Jubilant 11 May @ 2:04pm 
Hi when I use your single airstrike module, several times after at least 10 usages bomb drops without causing any explossion or sometimes doesn't even drop from the blanes
Raptor 11 Apr @ 9:53pm 
Sometimes the Single Airstrike module breaks where the aircraft distance gets set to 1.0. Basically spawning the plane on top of the target, then I can only set it to 1 or 0. Only fixes itself when I restart the whole scenario/mission or editor
xanderarizona 3 Mar @ 1:53pm 
is there any possible way to make the random aa module for eden work with zeus so i can make ambient aa fire in my missions when it goes dark for my players as we are on normandy and the anti air fire would be a near constant as the germans were paranoid of enemy aircraft all the time.
Just James 3 Mar @ 1:05pm 
Howdy, I noticed while I'm testing a scenario to see if I want to use this for an upcoming campaign for my unit, on the air traffic module, when I select which side the vehicles will spawn as, it always defaults them to civilian.

I'm trying to use a workaround for the ambient AA modules, since the random AA doesn't seem to work with non-modern vehicles (this scenario is specifically WW2 and I'm trying to go for ambient flak), and I figured my next best step would be to use the air traffic module to bring in Blufor planes over the AO and have the ambient AA module instead target them as they fly over.

Do you know of any solution to this? Your pack seems to be my best shot of simulating this in Eden instead of having to rely on a Zeus for it.
IR0NSIGHT  [author] 1 Mar @ 4:27am 
Airtraffic can not be limited to certain areas, no
Kometax 28 Feb @ 5:01am 
Is it possible to somehow define which part of the map the airtraffic is coming from and which part it's heading towards?
IR0NSIGHT  [author] 22 Feb @ 4:26am 
Cruise Missiles should have unlimited range as they are scripted
Repack if you want, its public license, see github
no way to slow down aircraft.

you need server + client
if you REALLY know what you are doing and how SQF works, you can try only server.
Kavik 19 Jan @ 11:41am 
Can I have permission to repack this mod into a unit's modpack?
Charlie 17 Jun, 2024 @ 9:54am 
what is the range of the missile?
Jubilant 10 May, 2024 @ 8:56am 
hi nice module but is there a way to slow down the aircraft ?
Lacra_ 22 Apr, 2024 @ 3:32pm 
Only sv side or both?
IR0NSIGHT  [author] 10 Feb, 2024 @ 11:16am 
Addon is signed now => works on servers that enforce signatures

@Predator14
yes its eden and MP compatible? Not sure what the question is.
Predator14 5 Feb, 2024 @ 8:34am 
compatible eden ?? and MP ?
PineCone227 31 Dec, 2023 @ 12:41pm 
Alright, wish you luck :p
Worst case I can try and get it signed for you; it's a really great mod otherwise.
IR0NSIGHT  [author] 31 Dec, 2023 @ 9:33am 
oh ffs
will fix next week
PineCone227 27 Dec, 2023 @ 5:45am 
Well... Looks like there's still a mismatch - https://imgur.com/a/j47mzcn
PineCone227 27 Dec, 2023 @ 5:11am 
Hell yeah! Thanks!
IR0NSIGHT  [author] 27 Dec, 2023 @ 4:10am 
.bikey was added :)
PineCone227 9 Dec, 2023 @ 7:22am 
Can you provide the .bikey? The mod is currently unusable on dedicated servers - it needs a server key.
Sculetto Cracerinni 26 Aug, 2023 @ 12:16pm 
The server and a clients need this mod for proper usage. If you will place modules in Editor and then launch it on server just included as server mod it will return an error that mission can't find module. Please sign your mod properly and add key to "keys" folder. Also it will be good to cleanup upacked data stored in addons folder. Thanks.
IR0NSIGHT  [author] 1 Aug, 2023 @ 6:21am 
The server needs the mod for anything to work. The zeus client needs the mod for the zeus interface. Other clients dont need it i guess.

I guess a very tech savy mission creator could add the functions to be run from a mission, if for whatever reason it cant be a server mod?
But generally no. Zeus and Server need the mod.
PAYNE 29 Jul, 2023 @ 11:51am 
Any chance this works on a dedicated server without me having to add it to the servers mods? Like if I am the Zeus and I have it on my computer will it work? Or do I need it installed on the server
little andy 23 Jul, 2023 @ 7:26am 
eyyy glad to see this is still getting updated
IR0NSIGHT  [author] 13 Jul, 2023 @ 2:37am 
It finally has Editor Modules (except airtraffic) :party:
Also i found the aa_sniper function which i had totally forgotten about
IR0NSIGHT  [author] 1 Jul, 2023 @ 8:01am 
Yes, i do want to make it editor available.
BUT: it will not have a nice GUI and have less configurable things.
Arma is not very nice on the graphics side for modules.
Dante from Devil May Cry™ 28 Jun, 2023 @ 10:17am 
Any chance we can get this in the editor too?
Aphextwin432 3 Feb, 2023 @ 2:28pm 
The airstrike module is missing
Swavi 8 Nov, 2022 @ 7:08pm 
nvm bro im trippin 💀
Swavi 8 Nov, 2022 @ 6:51pm 
Is this broken? None of the modules are showing up anymore. This is one of my favorite mods I'd hate to lose it.
IR0NSIGHT  [author] 7 Oct, 2022 @ 1:16am 
@lollow149 its Zeus only, not in editor.
lollow149 28 Sep, 2022 @ 4:59am 
downloaded but i didn't see any options in the editor , help
V.A.L. Commorby 6 Sep, 2022 @ 3:51am 
Ambient AA? Dude. You just opened alot of possibilities by making this script accessible
IR0NSIGHT  [author] 9 Jul, 2022 @ 11:35am 
A cruise missile like "Aircraft pilot" would look very unimersive, bc the plane would glide on rails, very visibly.
I want to look into "helicopter support" some time, especially cargo/supply airlifting. but there will likely not be a large "start airborne operation" module. To complex and not dynamic enough. also ZEN provides excellent "spawn reinforcements" already, can only recommend.

Dont expect any big updates soon, i dont have a lot of time rn.
But there will be a helicopter supply module sooner or later
76561198040606770 1 Jul, 2022 @ 1:52pm 
Could you make a module that will land helicopter troops in a LZ but that I can set height and Lateral and vertical spread like landing 4 helicopters with set spacing and point to where it will land and make it fly with air cover and add Cas nearby,all on it`s own? Thank you.
76561198040606770 1 Jul, 2022 @ 1:46pm 
A module that will fly like a "cruise missile" but attached to an aircraft could reach the target at a set height and won`t fly into ground would be very useful,can you make such a module? I would like for it to fly the plane for me,another would be a automatic Search and Rescue helicopter with gunship support that cover the Pick-up Zone? Thank you.
76561198040606770 1 Jul, 2022 @ 1:39pm 
Speaking of adding stuff that give us a new take on things,sense this modules when done right,can really change things around,would it be possible that you add a "cruise missile"-type flight autopilot to aircraft ,where the module acts as a pilot and I do everything else? Tha "autopilot "mods isn`t working well,but a weapon will fly flawlessly. Thanks for the mod
Galaxy Rose 30 Jun, 2022 @ 11:06am 
Thank you
IR0NSIGHT  [author] 30 Jun, 2022 @ 7:58am 
The dialog and helper modules are clientside to the zeus, the main script (airplane, artillery etc) is serverside.
@galaxy Rose
Ben Dover 27 Jun, 2022 @ 8:39am 
We need this for Eden editor...
Galaxy Rose 24 Jun, 2022 @ 3:00pm 
Is this clientside or serverside when it comes to mutliplayer