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Would like your permission to pack this mod into an modset for a unit. The mod itself is unlisted and isn't distributed outside the unit.
I'm trying to use a workaround for the ambient AA modules, since the random AA doesn't seem to work with non-modern vehicles (this scenario is specifically WW2 and I'm trying to go for ambient flak), and I figured my next best step would be to use the air traffic module to bring in Blufor planes over the AO and have the ambient AA module instead target them as they fly over.
Do you know of any solution to this? Your pack seems to be my best shot of simulating this in Eden instead of having to rely on a Zeus for it.
Repack if you want, its public license, see github
no way to slow down aircraft.
you need server + client
if you REALLY know what you are doing and how SQF works, you can try only server.
@Predator14
yes its eden and MP compatible? Not sure what the question is.
Worst case I can try and get it signed for you; it's a really great mod otherwise.
will fix next week
I guess a very tech savy mission creator could add the functions to be run from a mission, if for whatever reason it cant be a server mod?
But generally no. Zeus and Server need the mod.
Also i found the aa_sniper function which i had totally forgotten about
BUT: it will not have a nice GUI and have less configurable things.
Arma is not very nice on the graphics side for modules.
I want to look into "helicopter support" some time, especially cargo/supply airlifting. but there will likely not be a large "start airborne operation" module. To complex and not dynamic enough. also ZEN provides excellent "spawn reinforcements" already, can only recommend.
Dont expect any big updates soon, i dont have a lot of time rn.
But there will be a helicopter supply module sooner or later
@galaxy Rose