RimWorld

RimWorld

Vanilla Textures Expanded - [NL] Facial Animation
371 kommentarer
Chaotic Entropy 15. juli kl. 6:42 
FYI, your cover image is still showing "1.4" compatibility, which threw me off.
Barry 14. juli kl. 4:09 
update to 69.420 pls
Potato Gaming 10. juli kl. 11:17 
LETS GOOOOOOO!!!!!!!!! :steamhappy:
LordBeef21 10. juli kl. 7:47 
Lol 1.7 woooo!
RAD EMERALD 10. juli kl. 4:45 
THANK DUDE!!! WOOOOO!!!!
Oracle of Thessia  [ophavsmand] 10. juli kl. 4:35 
Updated with the 1.6 tag.

It's a retexture so it already worked fine but now it won't whine at you about it.
™ NeBbeeeeerr? ★ 9. juli kl. 6:42 
the mod does not work with eye color, gen "Gusar" does not have red eyes, or other genes also do not have gray or white color, a mod for additional colors will not fix this problem.
RAD EMERALD 8. juli kl. 4:50 
I'm saw Reel's facial done here 1.6!
filipfrantz 8. juli kl. 1:22 
It would be nice for this to be updated to 1.6.
boytype 7. juli kl. 21:29 
Working great for me as of 7/7/25 on 1/6 branch.
Shelly LOVER! 7. juli kl. 14:43 
I need this for 1.6 bro
Brett18765567654 7. juli kl. 12:36 
@JoeOwnage It needs an update. I tried it and the head shape is broken. it just shows the original one.
JoeOwnage 7. juli kl. 10:01 
its just a retexture it probably doesn't even need to be updated
Radiohead 6. juli kl. 18:23 
You think maybe the description should be updated? Its still proudly saying its functional to version 1.3 in a big graphic.
RAD EMERALD 6. juli kl. 2:57 
done this update facial!
Kalmorph 17. juni kl. 14:48 
The following races/xenotypes from Vanilla Expanded series has no retextures from this mod and will look like normal heads:
- Genie ("Elongated head" gene)
- Neanderthal ("Heavy Jaw" gene)
- Waster/Fungoid/Ekkimian ("Gaunt head" gene)
- Yttakin/Lycan ("Furskin" gene)
- Insector ("Insect skin" gene)
- All Phytokins ("Barkskin" gene)
- Saurid ("Scaleskin" gene)
- Bruxa ("Sanguine head" gene)
RAD EMERALD 12. juni kl. 8:34 
pls update 1.6?
GrimoireODS 11. juni kl. 16:55 
Does this work with xenotypes and also mods that add new xenotypes like alpha genes for instance?
SCOUTBONK 11. juni kl. 7:59 
no hands and feels awww man.
ShadowV2 1. juni kl. 15:14 
If the automatons mod is activated at the same time as this mod their head gets removed for some reason.
like 17 slugs i think 18. maj kl. 7:54 
is it compatible with "Oops all BUGPARTS 2"?
Mac 5. maj kl. 23:54 
Most of the male eyes are aligned the same as the female eyes, causing them to be drawn too deep into the head when facing east or west and making them look inbred.
Sera 29. mar. kl. 20:12 
"CE comp" you joke but i have seen the most random things not be. there was a mod that just added a cold torch to the game and it broke CE
J 24. mar. kl. 21:32 
I have it near the end of the modlist but whenever female are sleeping their face is blank
PUCCULENT 7. mar. kl. 12:44 
roblox faces
Max 6. mar. kl. 5:03 
Is there a way to remove those smirks they have? Maybe just have the eyes cause those mouths look weird
Real Life Bee 2. mar. kl. 17:08 
For those asking about Red and Grey eye genes: install '[BT] EyeGenes2Lite' and load it after this mod to fix the issue.

Note that if you do this mid-save your baseline eyes will have random eye-colours; so you'll need to adjust them to black using the original NL Facial Animation afterward. On fresh saves all baseline eyes display correctly as black.
SiaNKs 9. feb. kl. 18:47 
@RandomEdits Sounds like you have "Children, School And Learning " mod installed. If u have, disable it cause it WILL cause errors, sadly but it also conflicts with Biotech itself anyway.... so
Witch ~ 3. feb. kl. 5:07 
I feel like it removes the point of the mod. The faces are simply too small to actually notice the faces unless you zoom really close
OP Jason 31. jan. kl. 1:36 
Any chance this could be made to work with the Pawn Editor mod?
RandomEdits 28. dec. 2024 kl. 15:44 
Question, is anyone having an issue with baby and children heads being replaced by adult heads?
SC_Reaper 14. nov. 2024 kl. 15:20 
Alright, while not completely wrong, the main issue seems to be an incompatibility between this mod, and the experimental facial animation features. Simply disable that mod, and this one works fine.
SC_Reaper 14. nov. 2024 kl. 15:08 
After working through my modlist, it seems that this mod unfortunately results in an misalignment of eyes and mouths a good percentage of the time, which is especially visible when viewing a pawn from the side. They float in the air.
Toby 28. okt. 2024 kl. 6:34 
i have a question with big and small combatabilaty when i use the no Facial animatons gene the person still has a Facial animations
hashbrown 3. sep. 2024 kl. 18:05 
is there any way to show masks and hats? for some reason even when my pawns wear one, it does not appear
Mister Buisness Mann 31. aug. 2024 kl. 10:55 
@Neocoustic though unfortunately it's a problem with the facial animations mod itself
Mister Buisness Mann 31. aug. 2024 kl. 10:52 
@Neocoustic I'm having the same problem
The Crow 29. aug. 2024 kl. 20:00 
i agree with @Kalmorph
Kalmorph 28. aug. 2024 kl. 12:00 
The following races/xenotypes from Vanilla Expanded series needs some working:
- Genie ("Elongated head" gene)
- Neanderthal ("Heavy Jaw" gene)
- Waster/Fungoid/Ekkimian ("Gaunt head" gene)
- Yttakin/Lycan ("Furskin" gene)
- Insector ("Insect skin" gene)
- All Phytokins ("Barkskin" gene)
- Saurid ("Scaleskin" gene)
- Bruxa ("Sanguine head" gene)
Yehoria 26. aug. 2024 kl. 5:04 
This seems to bot include anything relating to Gaunt Heads
TheBronzeWarrior 18. aug. 2024 kl. 20:18 
i fixed it just fine w/ pawn adjuster
TheBronzeWarrior 18. aug. 2024 kl. 19:54 
@Memmo theres an (outdated but still works) mod called No Narrow Heads which removes narrow heads
TheBronzeWarrior 18. aug. 2024 kl. 19:07 
could you fix the issue relating to eyes? i just got a blind healer and when he walks sideways, you can still see the normal eyes underneath the blind ones
Memmo 15. aug. 2024 kl. 9:14 
Is there a way to display the facial textures of pawns such as Androids from the mod "Vanilla Races Expanded - Android" ? Currently this mod seems to overwrite them.
rageBaiter 13. aug. 2024 kl. 7:46 
remove [NL] Facial Animation - Experimentals from active mods. It fixed most problems for me including the beard not aligning
Memmo 13. aug. 2024 kl. 4:45 
Potential workaround for misaligned beards: Disable Facial Animation and this mod, use Character Editor to change your pawn's face shape to AverageNormal (male) or AverageNormal (female) for respective pawns. Re-enable Facial Animation and this mod, and the beard should be better aligned.

The misaligned beard seems to come from the fact that, underneath these facial animation mods, the pawn might actually have vanilla narrow face which is used to draw the beard, rather than the average-looking headshape from facial animation. With facial animation and this mod enabled, trying to change headshape through character editor doesn't actually change the BASE headshape, only what it appears to be drawn as.
Neocoustic 8. aug. 2024 kl. 13:55 
I'm having a problem, and I can't tell if it's this, the [NL] Facial Animation mod, or either of those mods' incompatibility with Biotech and certain gene/xenotype mods. Some of the xenotypes which are supposed to have different facial features, like neanderthals' jaws and brows, or that one slug race's distinct heads, are instead showing "regular" human heads. I saw that [NL]FA had the option to disable the retextures for certain xenos, so I disabled it on the problem xenos, then for some reason the pawn creation menu was rendering the torsos on top of the heads.
Marcus 20. juli 2024 kl. 19:33 
This mod currently does not work, some of the eyes from normal facial animations are not properly converted.
Cynthwayve 17. juli 2024 kl. 12:19 
Does this face mod hide eyes on characters missing them.