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Rapporter et oversættelsesproblem
– https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2063838726
It's a retexture so it already worked fine but now it won't whine at you about it.
- Genie ("Elongated head" gene)
- Neanderthal ("Heavy Jaw" gene)
- Waster/Fungoid/Ekkimian ("Gaunt head" gene)
- Yttakin/Lycan ("Furskin" gene)
- Insector ("Insect skin" gene)
- All Phytokins ("Barkskin" gene)
- Saurid ("Scaleskin" gene)
- Bruxa ("Sanguine head" gene)
Note that if you do this mid-save your baseline eyes will have random eye-colours; so you'll need to adjust them to black using the original NL Facial Animation afterward. On fresh saves all baseline eyes display correctly as black.
- Genie ("Elongated head" gene)
- Neanderthal ("Heavy Jaw" gene)
- Waster/Fungoid/Ekkimian ("Gaunt head" gene)
- Yttakin/Lycan ("Furskin" gene)
- Insector ("Insect skin" gene)
- All Phytokins ("Barkskin" gene)
- Saurid ("Scaleskin" gene)
- Bruxa ("Sanguine head" gene)
The misaligned beard seems to come from the fact that, underneath these facial animation mods, the pawn might actually have vanilla narrow face which is used to draw the beard, rather than the average-looking headshape from facial animation. With facial animation and this mod enabled, trying to change headshape through character editor doesn't actually change the BASE headshape, only what it appears to be drawn as.