RimWorld

RimWorld

Vanilla Textures Expanded - [NL] Facial Animation
369 Comments
Potato Gaming 10 Jul @ 11:17am 
LETS GOOOOOOO!!!!!!!!! :steamhappy:
LordBeef21 10 Jul @ 7:47am 
Lol 1.7 woooo!
RAD EMERALD 10 Jul @ 4:45am 
THANK DUDE!!! WOOOOO!!!!
Oracle of Thessia  [author] 10 Jul @ 4:35am 
Updated with the 1.6 tag.

It's a retexture so it already worked fine but now it won't whine at you about it.
™ NeBbeeeeerr? ★ 9 Jul @ 6:42am 
the mod does not work with eye color, gen "Gusar" does not have red eyes, or other genes also do not have gray or white color, a mod for additional colors will not fix this problem.
RAD EMERALD 8 Jul @ 4:50am 
I'm saw Reel's facial done here 1.6!
filipfrantz 8 Jul @ 1:22am 
It would be nice for this to be updated to 1.6.
boytype 7 Jul @ 9:29pm 
Working great for me as of 7/7/25 on 1/6 branch.
Shelly LOVER! 7 Jul @ 2:43pm 
I need this for 1.6 bro
Brett18765567654 7 Jul @ 12:36pm 
@JoeOwnage It needs an update. I tried it and the head shape is broken. it just shows the original one.
JoeOwnage 7 Jul @ 10:01am 
its just a retexture it probably doesn't even need to be updated
Radiohead 6 Jul @ 6:23pm 
You think maybe the description should be updated? Its still proudly saying its functional to version 1.3 in a big graphic.
RAD EMERALD 6 Jul @ 2:57am 
done this update facial!
Kalmorph 17 Jun @ 2:48pm 
The following races/xenotypes from Vanilla Expanded series has no retextures from this mod and will look like normal heads:
- Genie ("Elongated head" gene)
- Neanderthal ("Heavy Jaw" gene)
- Waster/Fungoid/Ekkimian ("Gaunt head" gene)
- Yttakin/Lycan ("Furskin" gene)
- Insector ("Insect skin" gene)
- All Phytokins ("Barkskin" gene)
- Saurid ("Scaleskin" gene)
- Bruxa ("Sanguine head" gene)
RAD EMERALD 12 Jun @ 8:34am 
pls update 1.6?
GrimoireODS 11 Jun @ 4:55pm 
Does this work with xenotypes and also mods that add new xenotypes like alpha genes for instance?
SCOUTBONK 11 Jun @ 7:59am 
no hands and feels awww man.
ShadowV2 1 Jun @ 3:14pm 
If the automatons mod is activated at the same time as this mod their head gets removed for some reason.
like 17 slugs i think 18 May @ 7:54am 
is it compatible with "Oops all BUGPARTS 2"?
Mac 5 May @ 11:54pm 
Most of the male eyes are aligned the same as the female eyes, causing them to be drawn too deep into the head when facing east or west and making them look inbred.
Sera 29 Mar @ 8:12pm 
"CE comp" you joke but i have seen the most random things not be. there was a mod that just added a cold torch to the game and it broke CE
J 24 Mar @ 9:32pm 
I have it near the end of the modlist but whenever female are sleeping their face is blank
PUCCULENT 7 Mar @ 12:44pm 
roblox faces
Max 6 Mar @ 5:03am 
Is there a way to remove those smirks they have? Maybe just have the eyes cause those mouths look weird
Real Life Bee 2 Mar @ 5:08pm 
For those asking about Red and Grey eye genes: install '[BT] EyeGenes2Lite' and load it after this mod to fix the issue.

Note that if you do this mid-save your baseline eyes will have random eye-colours; so you'll need to adjust them to black using the original NL Facial Animation afterward. On fresh saves all baseline eyes display correctly as black.
SiaNKs 9 Feb @ 6:47pm 
@RandomEdits Sounds like you have "Children, School And Learning " mod installed. If u have, disable it cause it WILL cause errors, sadly but it also conflicts with Biotech itself anyway.... so
Witch ~ 3 Feb @ 5:07am 
I feel like it removes the point of the mod. The faces are simply too small to actually notice the faces unless you zoom really close
OP Jason 31 Jan @ 1:36am 
Any chance this could be made to work with the Pawn Editor mod?
RandomEdits 28 Dec, 2024 @ 3:44pm 
Question, is anyone having an issue with baby and children heads being replaced by adult heads?
SC_Reaper 14 Nov, 2024 @ 3:20pm 
Alright, while not completely wrong, the main issue seems to be an incompatibility between this mod, and the experimental facial animation features. Simply disable that mod, and this one works fine.
SC_Reaper 14 Nov, 2024 @ 3:08pm 
After working through my modlist, it seems that this mod unfortunately results in an misalignment of eyes and mouths a good percentage of the time, which is especially visible when viewing a pawn from the side. They float in the air.
Toby 28 Oct, 2024 @ 6:34am 
i have a question with big and small combatabilaty when i use the no Facial animatons gene the person still has a Facial animations
hashbrown 3 Sep, 2024 @ 6:05pm 
is there any way to show masks and hats? for some reason even when my pawns wear one, it does not appear
Mister Buisness Mann 31 Aug, 2024 @ 10:55am 
@Neocoustic though unfortunately it's a problem with the facial animations mod itself
Mister Buisness Mann 31 Aug, 2024 @ 10:52am 
@Neocoustic I'm having the same problem
The Crow 29 Aug, 2024 @ 8:00pm 
i agree with @Kalmorph
Kalmorph 28 Aug, 2024 @ 12:00pm 
The following races/xenotypes from Vanilla Expanded series needs some working:
- Genie ("Elongated head" gene)
- Neanderthal ("Heavy Jaw" gene)
- Waster/Fungoid/Ekkimian ("Gaunt head" gene)
- Yttakin/Lycan ("Furskin" gene)
- Insector ("Insect skin" gene)
- All Phytokins ("Barkskin" gene)
- Saurid ("Scaleskin" gene)
- Bruxa ("Sanguine head" gene)
Yehoria 26 Aug, 2024 @ 5:04am 
This seems to bot include anything relating to Gaunt Heads
TheBronzeWarrior 18 Aug, 2024 @ 8:18pm 
i fixed it just fine w/ pawn adjuster
TheBronzeWarrior 18 Aug, 2024 @ 7:54pm 
@Memmo theres an (outdated but still works) mod called No Narrow Heads which removes narrow heads
TheBronzeWarrior 18 Aug, 2024 @ 7:07pm 
could you fix the issue relating to eyes? i just got a blind healer and when he walks sideways, you can still see the normal eyes underneath the blind ones
Memmo 15 Aug, 2024 @ 9:14am 
Is there a way to display the facial textures of pawns such as Androids from the mod "Vanilla Races Expanded - Android" ? Currently this mod seems to overwrite them.
rageBaiter 13 Aug, 2024 @ 7:46am 
remove [NL] Facial Animation - Experimentals from active mods. It fixed most problems for me including the beard not aligning
Memmo 13 Aug, 2024 @ 4:45am 
Potential workaround for misaligned beards: Disable Facial Animation and this mod, use Character Editor to change your pawn's face shape to AverageNormal (male) or AverageNormal (female) for respective pawns. Re-enable Facial Animation and this mod, and the beard should be better aligned.

The misaligned beard seems to come from the fact that, underneath these facial animation mods, the pawn might actually have vanilla narrow face which is used to draw the beard, rather than the average-looking headshape from facial animation. With facial animation and this mod enabled, trying to change headshape through character editor doesn't actually change the BASE headshape, only what it appears to be drawn as.
Neocoustic 8 Aug, 2024 @ 1:55pm 
I'm having a problem, and I can't tell if it's this, the [NL] Facial Animation mod, or either of those mods' incompatibility with Biotech and certain gene/xenotype mods. Some of the xenotypes which are supposed to have different facial features, like neanderthals' jaws and brows, or that one slug race's distinct heads, are instead showing "regular" human heads. I saw that [NL]FA had the option to disable the retextures for certain xenos, so I disabled it on the problem xenos, then for some reason the pawn creation menu was rendering the torsos on top of the heads.
Marcus 20 Jul, 2024 @ 7:33pm 
This mod currently does not work, some of the eyes from normal facial animations are not properly converted.
Cynthwayve 17 Jul, 2024 @ 12:19pm 
Does this face mod hide eyes on characters missing them.
Gray_Magician 4 Jul, 2024 @ 7:49am 
experiencing issue where the re textured eyes aren't replacing the eyes but animating ontop of the default eye art. its not noticeable when the pawns face forward but when they turn left or right the eyes rest side by side on their head. Any idea how I can fix this? I have Facial + Facial Experimental + this mod
Major Aeyl 29 Jun, 2024 @ 12:51am 
Very Awesome!