Door Kickers 2

Door Kickers 2

I.P.MISSIONS#11:"Point of No Return"
21 Comments
IrgenPacer  [author] 18 Oct, 2022 @ 11:57am 
@daniel.ibanez
No problem, thanks for replying...
Yes, I fixed the map a little bit a while ago.
It's not too difficult in my opinion... it just plays a little differently than usual^^
SpaceRaccoon 13 Oct, 2022 @ 10:15am 
Forgot to reply in June, getting closer sorted the issue and the level can indeed be finished! it's a hard one though! Thanks for making it!
IrgenPacer  [author] 30 Jun, 2022 @ 9:59am 
@Ganjirah
Hey you left his brother behind, you got into this situation because of that idiot. If the guy were smarter and not so scared, maybe the bad guys wouldn't have caught him^^.

The Sniper Rifle is just part of the little background story of this map. Of course it is not absolutely necessary, but it makes it a little trickier in your own building.
I am pleased that you have created a replay of this somewhat different map concept.
Well done as always. Thank you
Ganjirah 30 Jun, 2022 @ 8:42am 
Amazing map, such a creative concept, I had a blast. Wasn't too hard, took me like 2-3 tries for the single plan/clean run by being careful, first one was my usual pause and play attempt but it was enough to understand where it was going. I didn't feel the need to bring a sniper rifle. The only "negative" thing was the hostage being a dumb : he wouldn't follow, would get stuck randomly, would get scared. I ended up leaving him behind lol. You're becoming one of my favorite map maker with every map you make man it's not funny.

https://youtu.be/AYuQM4DpCHA
Luckschaden 23 Jun, 2022 @ 1:45pm 
Finally managed a 3 star both challenges run in ~6:50. Trick was using grenades to clear guys on the sniper side, especially the guy behind the first corner and the one on the outside up north. Those are quite dangerous for wanting a perfect run.

I'm generally patient with maps (unless it's very poorly made, I'll beat it with 3 stars, beat 82 workshop maps so far), but your maps are excellent so it's very easy to give them multiple chances. This is the most creative map I've played, together with Proverbial King's Operation Frostbite (which was much much much harder to beat with both challenges, shudder.) Thanks for making these maps!
IrgenPacer  [author] 23 Jun, 2022 @ 2:49am 
@ Luckschaden

I like trying things out with the editor's capabilities. Some things/concepts work great,
others are more specific and require a certain amount of play to make sense atmospherically and playfully.
In order to understand some of the ideas of my scenarios,you should not give up after a try and also read the briefing.
That's why I appreciate that you gave the map a 2nd chance and got the 3 stars!

"I wish the devs added configured mobility/stealth limits". - I wish the same^^

Thank you very much for your feedback.
windwalker129 (Canis) 22 Jun, 2022 @ 6:00am 
@Luckschaden In this game Russian weapons are too weak. But it's not just the weapon itself, it's also the untrained unit. E.g. M4 is different for ranger and for SWAT. But let's discuss this somewhere else.
Luckschaden 22 Jun, 2022 @ 5:53am 
Really cool map, impressive that you've made a pretty cool campaign style mission within the constraints of the game.
Luckschaden 22 Jun, 2022 @ 5:52am 
Okay, got a three star finish on my second full run. No perfect challenge because the spawns from the staircase surprised me.
Luckschaden 22 Jun, 2022 @ 5:33am 
@windwalker129, I find how weapons map to behaviour can be really confusing. For example, an ak74 is worse at dealing with armoured foes up close than an mp5 due to firing delay and firing pattern despite their differences in ammo.
Luckschaden 22 Jun, 2022 @ 5:31am 
Great map, super cool concept and well executed, though I haven't done a full run yet.

One thing I find a bit annoying is the mobility limit. I suppose it is to prevent me from taking a grenadier with a rocket launcher and space armour? I wanted a mk20 with a long range scope which required me to take everything else off and have only a raid vest (unless I replace the helmet with the santa hat but that's cheating in my book). Having a side arm and reasonable armour would be fair IMO. I wish the devs added configured mobility/stealth limits.
IrgenPacer  [author] 16 Jun, 2022 @ 6:15am 
@ windwalker129
Yes, the "trigger" always reacts on the ambassador and not on the squad unit.
I guess the "liberation trigger" also works the other way around.
That's why the ambassador also says: thank you.
But the trigger doesn't work if you want to liberate other squad units with squad units.

Squad - Ambassador = yes
Ambassador - Squad = yes
Squad - Squad = no

Thanks for testing and for your feedback.
windwalker129 (Canis) 16 Jun, 2022 @ 12:51am 
Ok I got it confirmed. It's the defector (ambassador) who enables the spawned teammate.
windwalker129 (Canis) 16 Jun, 2022 @ 12:40am 
Very cool map. Hard and tricky, limits and surprises. Completed with Mk17, almost there with Mp7 and Mk18 (surprisingly), totally no luck with M4 and marksman rifles...
I'm curious what triggers the blockops to move. I got him touched by ranger but no effect, by the defector (or maybe the hostage) then he woke up.
IrgenPacer  [author] 15 Jun, 2022 @ 10:09am 
@daniel
You have to get pretty close to him to unlock,then you can control him like a normal unit.
Maybe change his weapon.
Thanks for playing and your comment...
Hope I could help you.
SpaceRaccoon 15 Jun, 2022 @ 9:36am 
Nice map! haven't been able to finish it yet but having fun with it. Found a cia operative but couldn't use him or anything, just stays there looking at the wall.
IrgenPacer  [author] 5 Jun, 2022 @ 8:00am 
I have made slightly changes,i hope now feels better,but it is what it is,not to easy...
IrgenPacer  [author] 5 Jun, 2022 @ 6:46am 
A few new enemies only spawn on the stairs (north&south) by the connecting tunnel, actually in front of the protagonists. All other tangos are already there. Some of them are a bit hidden.
Maybe you should use the two as bait to lure a guard from the chair to the window^^.
You should always use the sniper to search the opposite windows from all angles, wait a while to check the situation and then slowly draw the brothers.
There are also rooms where you can hide the brothers.
Yes, the map is hard, tricky and might kick your ass, but definitely doable.
Thanks for the feedback,
i'll take a look and maybe make some changes...
P.S.:Thanks for the tip with the F8 button.^^
IrgenPacer  [author] 5 Jun, 2022 @ 6:45am 
Too bad you don't enjoy it. The way the map will be played is really different.
You should use the sniper with silencer and nightvision,move from window to window, balcony, flat roofs, etc. to clear the way for the brothers. Any movement of the two should be covered by the sniper.In principle, everyone should act on their own side of the street and then meet at the police car and escape together. Where did the tangos stab you in the back?
When tangos see you, they sometimes try to get to your last spot.
If the sniper crosses the link passage, it's suicide.
CEO of The Internet 5 Jun, 2022 @ 3:41am 
by the way, you can press F8 to hide text at the top, for better screenshots
CEO of The Internet 5 Jun, 2022 @ 3:40am 
Interesting concept and the map looks good as always, but it's difficulty (number of enemies, their random behaviour that changes every time you restart, guns they use, reinforcements) make it not enjoyable, at least for me personally.
I've stopped trying after almost 40 minutes, after 3 insurgents spawned behind my back in a place I had just cleared