Divinity: Original Sin 2

Divinity: Original Sin 2

Assassin - Lethal Dual Dagger Combatant
46 comentarii
Uthkar 8 aug. 2024 la 20:08 
Hello Cleric, I don't know if you still do work on this mod, I'm liking it a lot, but I feel like the stances so far leave a little to be desired.
To explain: The first stance I got was pretty cool to me, "Dash" increased my movement speed. But it takes 1ap and lasts only three turns, and I almost always feel like I should just use the default rogue gap closer of Backlash instead as it does damage and gives me the little movement burst I need. More importantly than this, the stance is almost immediately outclassed by another assassin move, "Deadly Haste", which gives movement speed and an extra AP point, which is huge.
I feel like the solution would be to make stances either last permanently, until you activate another one, or to make them cost 0 AP and put all stance moves on cooldown at the same time. I don't have any idea how to mod, so I'm hoping you like my suggestion and are still willing to do more updates to the mod.
Cleric  [autor] 16 apr. 2023 la 13:09 
It's very much an adaptation of many GW1 skills.
Solissa 16 apr. 2023 la 5:35 
Hey Cleric, thanks for making this! I noticed the icons look familiar to the Guild Wars(first one) assassin, is there perhaps some cheeky overlap? ;)
Cleric  [autor] 13 febr. 2023 la 7:44 
Yes, all stances in this mod last only 3 turns.
Oblivion 13 febr. 2023 la 6:01 
I had a question, is the stance "Way of the assassin" supposed to "only" last 3 turns? Because when reading the description I kinda assumed it would be active all the time UNTIL I stop dual wielding.
Cleric  [autor] 9 nov. 2022 la 8:11 
This mod does not come with class presets, though a selection of skills are available at character creation with one point of Scoundrel. Be reminded that you MUST have 2 daggers to use weapon skills.
Jbecl Sleeper 8 nov. 2022 la 20:36 
Why enemy can use?
Thx for clarifying! appreciate it. Will have to do some testing then ;)
Cleric  [autor] 23 oct. 2022 la 15:59 
@► 𝓠𝓾𝓮𝓴𝓮𝓽𝓱 ◄
Unfortunately red text is not granular: if you are missing one requirement, all requirements show in red text. If you did not perform an offhand attack and have the offhand attack status, then you get both requirement red texts. If you perform an offhand attack and have the status, and that skill is STILL disabled, then it's an issue. Otherwise it's intentional.
► 𝓠𝓾𝓮𝓴𝓮𝓽𝓱 ◄ 21 oct. 2022 la 11:11 
Same issues as others, apparently. I can't get the dual dagger thing:
https://i.imgur.com/e4wYTWc.jpeg
Cleric  [autor] 30 sept. 2022 la 9:04 
Update out, the issue also affect Way of the Assassin. Both skills now have a cooldown instead of once per combat.
REEEEE 29 sept. 2022 la 22:23 
Way of the master simply doesn't work in combat for me. I have Divinity Conflux as one of my other mods along with Odinblade reworks and classes. I can use Way of the master outside of combat and it stays for 3 turns but if I use it in combat it immediately disappears after and goes on cooldown
Cleric  [autor] 26 sept. 2022 la 20:33 
Not sure why there are issues.
If you have Lead, Offhand, and Dual Attack (the skills that are automatically memorized for 0 memory) then you have the tag.
If there are TWO lines of red text in the skill its not that you're missing them both, it's that you're missing one and both red lines show up. So if you have not done a Lead Attack and don't have the Lead Attack status, then both "Requires tag HasDualDaggers" and "Requires tag LeadAttack" show up even if you have one of them.
Check the skills, check your inherent skills. If you're looking at an offhand attack that requires Lead Attack, look at a skill without requirements other than dual daggers like Jagged Strike.
Danaith 26 sept. 2022 la 13:49 
i simply cannot get the has dual daggers to flag...
Texasb1ue 4 sept. 2022 la 12:40 
we know
Cleric  [autor] 4 sept. 2022 la 7:47 
@iWisdom
The tag would be applied anytime you equip a dagger in both hands. It doesn't always fire upon game load or when switching areas, but unequipping and re-equipping should solve it.
iWisd0m 30 aug. 2022 la 14:23 
@cleric how you get the hasdualdaggers tag because i have two daggers nows and i dont have the tag
Cleric  [autor] 20 aug. 2022 la 20:11 
Impaling Strike (formerly Impale) has been updated to use the Impaled effect from my Shared Resources mod. More info in the change notes.
Cleric  [autor] 18 aug. 2022 la 20:45 
@Kitkat
Those skills will remain finesse-based spells. The intent was to make a couple.

@Jay
There isn't a preset class with this mod, you'll have to edit a preset of your choice and choose the skills you want to start with. If I have time, I will try to put some together.
Jay 18 aug. 2022 la 16:25 
Does this work with the definitive edition? I have the mods set up (cleric shared and assassin in that order) and checked but when I go to story mode and hit classic none of the classes shows up when I build the character. If I am doing something silly wrong is there a guide on how to properly set everything up?
Questopher 5 aug. 2022 la 0:42 
Hey, love this class, especially as a GW2 player. One suggestion - some of the skills (Iron Palm, Mantis Dagger, Dancing Dagger for examples) scale with Finesse, while others scale with your weapon's stat type. I was wondering if there was a reason for some of them being Finesse-only, or if it's possible to have all skills scale with weapon type? I have an int assassin I would love to use these skills with.
Goldenscar 3 aug. 2022 la 6:50 
yeah found them, just wasnt showing up on Vendor due to not being appropriate level, thanks for the reply.
Cleric  [autor] 2 aug. 2022 la 21:01 
There are a couple, Nine Tailed Strike is a 2 source skill and Lotus Storm is a 3 source spell; but that's just off the top of my head. I think Moebius Strike is another 2 point.
Goldenscar 2 aug. 2022 la 11:59 
great mod and enjoy the class quite a bit, but are there 2 and 3 source skills for this mod? cant seem the locate them by the time i already have two source
thanks for the mod
Cleric  [autor] 28 iul. 2022 la 23:00 
@Sky
Some quick things you need to check:
1.) All players have the same EXACT mod list - this includes load order, mod versions, etc.
2.) To confirm it is my mods, ensure the modlist only contains my mods, and the script extender is either present on all machines or none.
3.) Ensure everyone has the Shared Resources mod, and that it loads first.

You can use LeaderLib's mod manager to check version numbers, because DOS2 notoriously does not move updates into your mod folder. LL's Mod Manager should help you with that, if not, it will at least allow everyone to make sure they have the same version.

I won't really be online anymore for an extended vacation, but if you poke the Larian discord, some people may be able to help you figure out where the issue is.
Sky 28 iul. 2022 la 22:34 
So i love the mods however me and my buddy have been having issues. Dont know if its known already but when we put all the Cleric Classes on at once (guardian, deadshot, assassin, etc) it crashes a Multiplayer game however Single Player is good to go. Any fix?
Cleric  [autor] 24 iul. 2022 la 3:58 
This mod is now being worked on for use with my Shared Resources mod. To get ahead of the curve, download here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2836619883

The update will include some QoL and standardization of some skill effects to use boons and statuses offered by Shared Resources. This will happen within a week.
CodeZerou 16 iul. 2022 la 8:52 
Very cool mod. I wanted to know if it would be possible to open the mod files for me to translate them using a dictionary.
Guido 14 iul. 2022 la 2:29 
Awesome thanks :D
Cleric  [autor] 12 iul. 2022 la 12:21 
@Guido
As of right now, it does not, and it does not require the Script Extender. Fully Standalone.
Guido 11 iul. 2022 la 20:56 
Maybe I'm blind but does this mod require any other mod like Odin for example?
Cleric  [autor] 26 iun. 2022 la 16:09 
@Eios
If you would like to pay for the generation of new art assets for a project that doesn't make anyone any money, I am more than willing to accept your assistance.
Eios 26 iun. 2022 la 13:34 
Why everyone steal guild wars 2 art in divinity though
Kizuner狐狸 12 iun. 2022 la 7:35 
If only there were Chinese:steamthumbsup:
Cleric  [autor] 11 iun. 2022 la 14:00 
@iWisd0m
Its a tag that is applied to the character when they wield two daggers and is generally required for attack skills.
iWisd0m 11 iun. 2022 la 12:43 
what its hasdualdaggers or something like that?
Cleric  [autor] 10 iun. 2022 la 19:15 
Skill and description updated
shadowcaster 10 iun. 2022 la 18:55 
This is incredible! Thank you. I think I found a bug though: Toxic Shock doesn't actually stun and the tooltip says it's supposed to.
≪LilaC𒆜CaScade≫ 10 iun. 2022 la 17:26 
Thank you bro
Cleric  [autor] 10 iun. 2022 la 16:04 
@Ray
I'd say it's in the works, but all I have is the project file created and I am still putting together what is actually going into such a shared resources mod. So yes, good chance; but it's going to be a minute at most since I am also 90% of the way through another project that will be added to the ongoing list.
Ray 10 iun. 2022 la 11:02 
Any chance for an icon Library a la odincore?
GoddessSky 9 iun. 2022 la 8:55 
Thank you :3
Cleric  [autor] 8 iun. 2022 la 16:41 
@GoddessSky
Assassin skillbooks can be located at base game Scoundrel Vendors.
GoddessSky 8 iun. 2022 la 16:21 
Where is the trader?
Tired and Gay 7 iun. 2022 la 22:21 
lmao the guildwars 1 skills giving me war flashbacks i miss that game so much
Thehail 6 iun. 2022 la 17:09 
Finally some love for the rogues :)