RimWorld

RimWorld

Maru Race
295 Comments
VAMV  [author] 2 Jul @ 11:05pm 
If you’re referring to the issue where Maru pawns don’t appear in the starting group when using a vanilla scenario, you can fix this by editing the scenario and changing the player faction to “Clan”. The racial composition of your starting pawns is determined by the faction’s settings. Therefore, if you want to start with a mixed group of Baseliners and Maru, you will need to use a separate mod like Character Editor.
Astro 2 Jul @ 6:01pm 
cant select maru unless you edit xenotype?
自在PwGI 19 Jun @ 3:43am 
:steamthumbsup:
VAMV  [author] 18 Jun @ 7:06am 
Right, so about what I said before regarding 1.6 support…
Well, the 1.6 update turned out to be much easier than I initially thought, so I inadvertently went ahead and implemented it.
Please keep in mind that this version is essentially a beta as well, so use it with caution.
The HAR DEV build is required: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2640710953
VAMV  [author] 16 Jun @ 5:00am 
Support for version 1.6 is not yet available. The plan is to update after the official (non-unstable) version is released. It’s likely there will be periodic patches for either the base RimWorld game or HAR until their official versions are out, and I also have quite a few things to overhaul on my end when moving to 1.6. Thank you for your interest:momocat:
Leoraaaaaaaaaaaaaaaaaaaaa 15 Jun @ 3:56pm 
Does the latest update of the mod support 1.6? Or not quite yet? Thanks for the mod!
VAMV  [author] 15 Jun @ 2:17am 
Of course, the immediate next update will focus on Royalty-related content, and the new hunting mechanics are planned for a subsequent phase. Perhaps those alpha-like animals shown in the still cuts for the newly announced DLC could open up new possibilities. In any case, thank you for your interest!
VAMV  [author] 15 Jun @ 2:13am 
It’s definitely on the to-do list, but RimWorld’s current hunting mechanics aren’t super detailed. For example, hunting without tracking or knowledge of the prey feels more like combat than actual hunting. So, just having pawns hunt wild animals might not be very engaging. That’s why I’m planning something more than just adding new animals and resources. Please look forward to it! :3
这我能死? 15 Jun @ 1:04am 
I'm glad you updated this mod, but there's one thing I've never understood, why is it a mod that features hunting, and the equipment he produces is not metal using the prey's material? I wish he could be a more distinctive mod
VAMV  [author] 14 Jun @ 11:21pm 
:momocat:
CNove 14 Jun @ 8:36am 
What a passionate developer, thank you for everything you do!:steamhappy:
VAMV  [author] 13 Jun @ 9:27am 
It probably doesn’t matter much, but it’s an empty faction with nothing in it, so adding it likely won’t have any real effect. However, just in case, I’d recommend not adding it.
Rovan 13 Jun @ 8:55am 
I take it adding the Troupe faction that's marked as incomplete would be a bad idea?
somehow, Cletus returned 6 Jun @ 6:04pm 
is that a TNO refrence???
seeki 22 Apr @ 9:40am 
Hello.
I'm reporting this because I found a part of this mod that is confusing for users.
The workshop page does not list the MoHAR framework as a prerequisite mod, but About.xml lists it as a prerequisite mod in the <modDependencies> tag.
These seem contradictory, so can you correct them?
For example, would it be possible to change it as follows?
If the MoHAR framework is always required, please add it to the required items on the right side of this workshop page.
If the MoHAR framework is never required, please remove it from About.xml.
If the MoHAR framework is not required in version 1.5, please specify the required version with the <modDependenciesByVersion IgnoreIfNoMatchingField="True"> tag.
ArtificerThall 12 Apr @ 2:48am 
Should really think of uploading to github or something so the community can assist with translations and bug fixing.

Found a few typos in BackstoryDef.xml and BackstoryDefB.xml

Also you should really think of adding the following to GeneralRace.xml
<li>
<def>HumanlikeAdult</def>
<minAge>17.99999999</minAge>
</li>

Really helps with idiology calculations for the game engine.
Posh Octavia 17 Mar @ 11:50pm 
its a shame there isnt a version of this that is a more straight up hunter gatherer, there really arent enough, or i think any, neolithic race mods
Aderod 8 Mar @ 1:08pm 
Any plans for new races? Tiger-like for tropical or wolf-like for temperate climate? I'm asking out of curiosity.
Rayless star 19 Feb @ 3:24am 
지원요청 호출받아서 온 애들이 죽을때마다 우호도깎여서 운나쁘면 한번에 적대됩니다
Nyxana 31 Jan @ 10:32am 
Experiencing an issue with this running on 1.3 where the body renders but the head doesn't. I know I'm running a legacy version, but I'm not sure what I've messed up here. I remember it working before, so I'm not sure what happened to break things.
WeAreTyler 26 Jan @ 2:11pm 
RETVRN TO HYPERBOREA
TheBunniFuFu 1 Dec, 2024 @ 3:47am 
The harpoon gif is both hilarious and amazing!
somehow, Cletus returned 25 Oct, 2024 @ 3:04pm 
hyperborea?
TNO refrence?
frogsåup 21 Oct, 2024 @ 4:53pm 
whatsapp hyperborea
18 Oct, 2024 @ 10:19pm 
마루 이름이 영어로 나오는데 해결 방법이 있나요??
Tachikoma00 6 Oct, 2024 @ 7:22pm 
Hey if anyone is having a warning or something from Visual Exceptions about Maru TKey or such this may be a conflict with BetterLoading. FYI
Mave 1 Oct, 2024 @ 3:41pm 
Think i figured the research somehow, but got the issue with bow arrows seemingly not being compatible with CE
Hik Molokov 30 Sep, 2024 @ 9:59am 
@Mave Haven't played with Maru in a minute, but it might be one of the HAR mods that requires you to research Maru stuff either with a Maru or with a specific piece of apparel/resource.
Mave 30 Sep, 2024 @ 2:41am 
I can't seem to be able to do any researches requiring mod's research buildings even though i have them built. Do I miss something?
Jean_Bart 27 Sep, 2024 @ 9:00am 
배열 순서에 대한 조언이 있을까요?
Rayless star 5 Sep, 2024 @ 7:26am 
마루종족이 아닌림도 불꽃 숭배가 달립니다
설명에 (성)은 마루입니다. 붙어있는거 보면 마루전용 특성이 맞는것같은데 왜?
Cadet CStinky 12 Aug, 2024 @ 1:49pm 
Is it possible to use [NL] Compatible Body 2
VAMV  [author] 11 Aug, 2024 @ 10:34am 
It can be obtained as a reward related to faction title content linked to the Royalty DLC:momocat:
MING 10 Aug, 2024 @ 4:53pm 
may i ask a question where can i find "blue lens" and "white twigs" ?
VAMV  [author] 6 Aug, 2024 @ 3:30am 
@かたまり maru's hairstyle is implemented in the form of a body add-on. Therefore, the hairstyle can be changed at the dressing table or by adjusting the slide bar in the add-on change screen of the Character Editor.
(If you click on the icon that looks like a person wearing a hat, a tab will appear)
Katamari 4 Aug, 2024 @ 4:34pm 
Is Maru's hairstyle tied to her body?
When I use the Character Editor mod, it doubles as Maru Hair.
NyamiNyamiNyami 16 Jul, 2024 @ 6:02pm 
Got a bug with a quest with maru, don't know how it happened.
Astro 11 Jul, 2024 @ 6:38pm 
The bows dont count as suitable hunting weapons?
VAMV  [author] 7 Jul, 2024 @ 11:59pm 
아니요
킨제유만 7 Jul, 2024 @ 11:43pm 
모드에 MoHAR이 있어야 한다고 뜨는 데, 반드시 필요한 건가요? 게임버전은 1.5입니다
VAMV  [author] 12 Jun, 2024 @ 4:53am 
그걸 고치기엔 제 능력이 안되네요:lilimsob:
저각으로만 사냥하기...
유야 3 Jun, 2024 @ 2:16am 
기계궁 : 아지랑이로 Snipe 상태에서 사냥을 나간 다음 Cluster로 변환하면 크래쉬가 납니다 ㅠㅠ
VAMV  [author] 29 May, 2024 @ 5:24am 
:seriousboss::seriousboss:
namuwiki 29 May, 2024 @ 5:12am 
마루의 사리는 어디서 나오는건가요?
VAMV  [author] 24 May, 2024 @ 2:34pm 
it only provides inspiration. However, I am planning a future update to grant additional stat bonuses or special skills depending on hunting skill level.:momocat:
ShiokazeNeko (4/5) 24 May, 2024 @ 6:32am 
quick question about the hunting system, it only provide inspiration? does it provide any extra abilities or state bounes? :momocat:
VAMV  [author] 22 May, 2024 @ 6:54pm 
Yes, you can play without any problems under normal circumstances.
ましろ 19 May, 2024 @ 1:46am 
May I ask if it's possible to play this race mod without installing the Royalty DLC?
The log displayed this message:
"Config error in MaruRB: requires no techprints but has heldByFactionCategoryTags.
UnityEngine.StackTraceUtility:ExtractStackTrace ()"