Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Can you please help me code a faster lighting & tile renderer that uses Direct X with culling tiles, particles, entities, & projectile? also, You know about Data URIs, like 'data:text/plain; base64 ,SGVsbG8=', if you do, here is something: Y29udGFjdCBtZSBhdCBiYXR0bGluZ2plc3NlQGdtYWlsLmNvbQ==
@kasper.walczuk @Adolf Charles I don't know how to these things sorry.
- Plant walk light trigger radius reduced from 3 to 2
Would you mind adding a toggle for the Jungle and plant glow? I feel like these two make torches completely useless, ha ha!