Space Engineers

Space Engineers

IFM S-Class Patrol Sub
24 Comments
omni 2 Jan, 2023 @ 10:52pm 
this needs all DLCs not just the ones it says
Luvstruckmango  [author] 26 Sep, 2022 @ 6:05am 
Hello. yes you can publish your rebuild. Thank you for asking and I'm glad you enjoy the build!
REV4666 26 Sep, 2022 @ 6:01am 
Hello, I love some of your marine-ship creations.

I completely remade this one as a hydrogen spaceship just so that I could keep the look and use it in scenarios without the water mod. Do you mind if I published mine? It's the main platform for a quad Wham missiles launcher that I made and want to publish.

I would make a link to this one over here and give you credits as the original author.
Ahsoka Tano 11 Jun, 2022 @ 9:31am 
yep, already subbed to that beauty
Ahsoka Tano 10 Jun, 2022 @ 6:58pm 
so excited to see what you come up with :)
Luvstruckmango  [author] 10 Jun, 2022 @ 6:29pm 
And I have to rework some things on the IFM Battleship before I can publish that one
Luvstruckmango  [author] 10 Jun, 2022 @ 6:28pm 
And I have plans for a few more IEC ships
Luvstruckmango  [author] 10 Jun, 2022 @ 6:28pm 
Oh sorry I read subs not ships. The IEC one is still in the works too. Though its fairly close to being done too.
Ahsoka Tano 10 Jun, 2022 @ 6:10pm 
oh, when I said other ships, I actually meant the IEC ones, like that carrier I love that was in the works for being updated
Luvstruckmango  [author] 10 Jun, 2022 @ 5:59pm 
This one has been really stubborn due to the parameters I've set for the design
Luvstruckmango  [author] 10 Jun, 2022 @ 5:59pm 
Currently testing the diving depth on the next one right now actually
Ahsoka Tano 10 Jun, 2022 @ 5:19pm 
any updates on the other ships, or were those put on hold in the meantime?
Luvstruckmango  [author] 10 Jun, 2022 @ 5:05pm 
Lol Yeah lol
Ahsoka Tano 10 Jun, 2022 @ 5:00pm 
sounds like the navy is gonna be getting a lot of RnD time here :D
Luvstruckmango  [author] 10 Jun, 2022 @ 4:58pm 
Ah okay. That's because of the drag and impact now added to the water mod. If you collide with the water at high enough speed it'll damage or destroy it. I've tried developing rudders. But I haven't had any luck yet so far. Still something I'm playing around with.
Ahsoka Tano 10 Jun, 2022 @ 9:59am 
oh, not just this ship, literally any and all naval vessels that currently work have the issue, and when I asked about it, a lot of people said to use rudders from hinges or something similar to facilitate faster turning
Luvstruckmango  [author] 10 Jun, 2022 @ 4:19am 
Yeah I've noticed they turn kind of slow. That is due to the gyroscopic stabilizer that holds from tipping nose up while submerged. If you want to turn faster turn it of momentarily then turn it back on.
Ahsoka Tano 9 Jun, 2022 @ 5:27pm 
lol, honestly the steering is beyond unforgiving, steering is SO SLOOOW at times, but the ships are still too good :D (even though adding shields to em requires a balance script, that's my fault, so I can live with it)
Luvstruckmango  [author] 9 Jun, 2022 @ 7:57am 
@Ahsoka Tano, just going to say, crush depth damage is very unforgiving. I think I'm starting to get the hang of how it works though.
Luvstruckmango  [author] 6 Jun, 2022 @ 4:50pm 
We'll see what happens. I'm still experimenting with other designs
Ahsoka Tano 6 Jun, 2022 @ 12:53pm 
only shame is the crush depth being so high, but that's probs hard to work around while still getting the sub to work properly
Luvstruckmango  [author] 6 Jun, 2022 @ 12:48pm 
Glad you'll love it. The missile script seemed the best option for more control, especially with the distances I wanted to be able to target from.
Ahsoka Tano 6 Jun, 2022 @ 12:39pm 
don't much care if the torpedo is a missile with a script, still gonna love it :D