Project Zomboid

Project Zomboid

Hopewell, KY (English)
49 Comments
Viper 13 Jan @ 5:31pm 
I used True Random Spawn and randomly spawned inside a building within the barricaded zone of Hopewell, and having never been there before, I was completely lost and running for my life from the start. It was a fun 20 minutes! This is a great map.
Alfa-Z 343  [author] 12 Jan @ 5:25pm 
@esteban88 Maybe with B42 stable
esteban88 12 Jan @ 12:44pm 
you mod is great pls updating for b42
Alfa-Z 343  [author] 21 Dec, 2024 @ 4:22am 
@Enby Oro As stated in the description there are two versions of this map, one with zombies and another one without them. Probably you installed the wrong version.
Enby Oro 20 Dec, 2024 @ 9:37pm 
Not a single zombie in the entire town and every other map mod I have works fine, there just arent any zombies in this town for some reason, any idea why that might be?
Alfa-Z 343  [author] 13 Sep, 2024 @ 12:20pm 
@Isherwood Yes, at least one more.
Isherwood 12 Sep, 2024 @ 2:00pm 
Hi, can you tell me if the map has more hidden places beside the militairy bunker and the abandoned factory? Couldnt find any more and am wondering if I should continue to search
Deathstar 1 Aug, 2024 @ 12:46pm 
Looks like Loot Respawn is not working with Hopewell, just a heads-up!
Alfa-Z 343  [author] 11 Jul, 2024 @ 7:39am 
@Ahtu As Phade say, I can assure you that it has no conflict with Trimble and Lagrange (since this mod was designed to be played with that map in fact). Regarding the rest, I don't know, if they occupy the same cells they will not be compatible.
Phade 11 Jul, 2024 @ 4:44am 
@Ahtu it does not conflict with Trimble County. if you are talking about the north road not spawning thats because it conflicts with SecretZ.
Ahtu 10 Jul, 2024 @ 5:36pm 
conflicts with Vine Grove, KY and Trimble County Power Station & La Grange
Epathos 25 May, 2024 @ 1:57pm 
Just curious if loot respawns
Alfa-Z 343  [author] 3 May, 2024 @ 2:07pm 
@Fox Only in the position on the map, the city buildings and others do not.
Fox! 2 May, 2024 @ 4:09pm 
is this based on the real hopewell?
+xaxa /> 27 Mar, 2024 @ 4:00pm 
muy bueno
The_Knave 13 Mar, 2024 @ 4:35pm 
i was missing a tile mod
The_Knave 13 Mar, 2024 @ 3:02am 
cant seem to get this to appear in my save.
Ladez 23 Jan, 2024 @ 11:44am 
That's fair. It's in the description, although the used cells are listed in two different sections, so I missed them too at first. I'll do my own comparison some time to see if it's safe to let Hopewell override SecretZ.
Alfa-Z 343  [author] 23 Jan, 2024 @ 10:42am 
@Ladez Idk, in the description of secretZ dont appear that 49,9 is being used by any location. Anyways if secretZ have one of this tiles occuped, then it isnt compatible. Tbh i dont verify compatibilities with any mod, I base it on the descriptions, if the mod includes a location that is not in the description it could be that it is not compatible
Ladez 22 Jan, 2024 @ 3:59pm 
I'm only going by filenames, but it appears that the Core module from SecretZ Pandemic occupies 49,9 which this mod also occupies. Is it really compatible?
Lasthero92 4 Jan, 2024 @ 6:16pm 
I will test your map in the weekend. It has an order for my collection.
Alfa-Z 343  [author] 4 Jan, 2024 @ 1:32pm 
@Lasthero92 Thats probably because, two years ago the Louisville location of SecretZ was interfering with the mod (since there is a comment of this in december of 2022). Probably the creator of SecretZ change the tile that the Louisville location use. In any case its outdated and i will retire it of the description, thanks :)
Lasthero92 4 Jan, 2024 @ 8:55am 
@Alfa-Z 343 yeah, you wrote that it is incampatible with secret Z, thats why i comented.
Alfa-Z 343  [author] 4 Jan, 2024 @ 7:10am 
@Lasthero92 Should be compatible, since i think the Louisville facilities of secretZ use 49,13-48,13 tiles, and this map dont need these tiles.
Lasthero92 2 Jan, 2024 @ 11:16am 
its compatible with Secret Z. i dont know any Secret Z mods, that are in your Cells.
Space Sprout 1 Jun, 2023 @ 4:42pm 
Hello! I’m Kai (Sprout) reaching out on behalf of the Day’s End Roleplay server. We use your mod in our server and have loved it. We were hoping to make it part of our permanent mod pack.

This would include you extending your creative license to us, allowing our mod team to add/edit/use your mod to suit our server. As such we would not publish our edits to the workshop. We will include credit to you as the original creator of the mod, of course.

If this is agreeable to you or would like to discuss this further, please let us know. Thank you for all your effort.

Kai (Sprout), Day’s End Mod Team
Alfa-Z 343  [author] 30 Jan, 2023 @ 11:12am 
@charlie No problem ^^
charli3 30 Jan, 2023 @ 6:44am 
@Alfa-Z 343 I see, we still use the map for events so it's all good :) thank you for your response!
Alfa-Z 343  [author] 30 Jan, 2023 @ 5:55am 
@charlie As far as i know, there is a issue related to custom maps and loot respawn, bc i see other maps that have the same problem (in my server this mods works fine, but in other custom maps, its the same problem) I dont really know why this happens, I can only hypothesize that in Indie Stone they were touching some of the loot respawn in the last patch that affected this, but I don't know for sure
charli3 30 Jan, 2023 @ 2:17am 
@Alfa-Z 343 oh I see, do you think it's different from the player construction prevents loot respawn option? because it's off in our server and areas nearby where people live still spawn loot, and hopewell is the only exception.
Alfa-Z 343  [author] 29 Jan, 2023 @ 4:24pm 
@charlie Im not sure but i dont think its map related. Im using the map in a server too, and its fine. If you live in the city maybe thats the cause for the respawn not working (bc if you are too close the respawn restarts again)
charli3 27 Jan, 2023 @ 4:07pm 
beautiful map! we use this on our server but seems like loot here doesn't respawn. Do you know what could be the cause?
Imagine Wagons 18 Jan, 2023 @ 10:04am 
yes absolutely , you have the best power station.. we have almost all our events there! great job!
Alfa-Z 343  [author] 18 Jan, 2023 @ 4:24am 
@Imagine Wagons Hi, yeah, sure, no problem. Im a server owner too, i understand that haha. But please make sure its private, and your users use this if they play singleplayer or coop (bc I lose subscriptions if they subscribe to yours.) Removing that, no problem.
Imagine Wagons 17 Jan, 2023 @ 8:19pm 
Hi, I'm representing a larger server and was wondering if we could please put your mod in a mod pack for our server. This is specifically for our own manageability, reduced workshop update restarts, version control, and server longevity between wipes. The modpack would be private and all recognition of the mods inside will be given to the owners of those mods. We appreciate any leeway you can give us on this, so we can provide our players with the best experience.
Alfa-Z 343  [author] 16 Dec, 2022 @ 8:02pm 
@CapitanJusticia Gracias a ti por usarlo ^^

@Acid Green Probably yes, SecretZ didnt exist when i create this mod, you have to choose one map if the two of them are in the same cell.
Acid Green 12 Dec, 2022 @ 3:22am 
incompatitable with SecretZ
CapitanJusticia 3 Dec, 2022 @ 6:16pm 
Absolutly brilliant. Few secrets waitting for discorver. Gracias por un mapa tan chulo!!!
Cells: 49x09 ; 49x10 ; 49x11 ; 50x9 ; 51x09
Viper 20 Nov, 2022 @ 11:54am 
this needs to get treatment from the More Maps mod just like Trimble.
Alfa-Z 343  [author] 16 Aug, 2022 @ 10:13am 
@Bycrex Yes, but only if you have not visited the area where the map is located like any map.

@InfinityDeath I use the map currently on my server, I'm testing a couple of things, and it's true that some items are wrong in the layers, I'm already planning a fix. With regard to zombies going through walls, nothing similar has happened to me.
ChemicalChrist 11 Aug, 2022 @ 12:16pm 
At first glance, this mod looked nice
The map is extrm.small, zombie spawn often crashup. I stucked in textures when tried to climb over the window. The general problem is existion of invisible walls.
I mean: capital objects, they look crooked, scattered all over the map, u need alotof attemps to bypass objects arround. Someofthem may be parsed, but sometime zombies are walking throught the walls.
Concls: either this is a problem in broked mods, or just I can't launch/use mods right (if the scnd case: it'so difficulto configureit correctly, as for me). Imho:spiffo:
p.s. sorry for my english
Bycrex 10 Aug, 2022 @ 8:30am 
i can use it on a created world?
xBeRLiNx228 5 Aug, 2022 @ 12:23pm 
Мужик!
Alfa-Z 343  [author] 23 Jul, 2022 @ 11:34am 
@wapaks Yeah i understand that. Dont worry i will create a version with normal zombie population in the city and surroundings. Thanks for yout feedback ^^
WaPaKs 19 Jul, 2022 @ 6:57pm 
very nice map and thank you for your work but just a comment, without any zombie and be played with public or private server, it would be a loot frenzy like sanctuary that people can just go there easily and loot what they need rather than going out to the world with risk, it can be also a base and never go out, kinda boring really anyway that's for me, we all have our different interest, thanks again for sharing your work great map!
Alfa-Z 343  [author] 19 Jul, 2022 @ 11:25am 
@wapaks As indicated in the description, the zombie population in the area is almost non-existent because that is the role of the city. Anyway, I'm working on a version of the same mod but with normal population
WaPaKs 18 Jul, 2022 @ 9:45pm 
no zombies?
Alfa-Z 343  [author] 11 Jul, 2022 @ 7:38am 
@Gamertelt #SaveTF2 At first, I doubt it, mostly because to configure spawns you need to program in lua, which I'm not very good at. I'll take a look at it anyway
Gamertelt 11 Jul, 2022 @ 5:41am 
I'd like to know if Superb Survivor spawns would be a thing?