Serious Sam 4

Serious Sam 4

Serious Spam 4: The Bullet Hell (V2I)
31 Comments
A_dsx  [author] 2 Apr, 2024 @ 6:58am 
Glad you enjoyed! Though, unfortunately (as a very late update) I'm sorry to say that future updates for this mod are no longer in development. Thank you all for playing, though; I greatly appreciate it.
_Postal_Dude 25 Mar, 2024 @ 1:13pm 
That's was so coool dude!!! Pls make part 2!!! Rly no joke man
Швим 19 Mar, 2024 @ 6:37am 
Мне понравилось. Приятный минимализм и отличная производительность. То, что доктор прописал, like.
A_dsx  [author] 17 Sep, 2023 @ 6:46am 
@ProZORG. Glad you enjoyed the content. I am currently working on other projects; however, I may consider developing something similar to this or updating this existing mod.
ProZORG 15 Sep, 2023 @ 12:50pm 
This mode is extremely fun ! Dopamine overload ! Any chances to see another modes like this?
NUCLEARBLAST91 12 Jan, 2023 @ 5:26pm 
Okay thanks!
A_dsx  [author] 12 Jan, 2023 @ 3:49pm 
@NUCLEARBLAST91, I do not recommend playing with the enemy multiplier because this mod has not been tested nor designed with it in mind. I anticipate that there is a high chance of softlock or increased severity of lag with an enemy multiplier enabled.
NUCLEARBLAST91 8 Jan, 2023 @ 5:11am 
So you wouldn't recommend playing this with enemy multiplier? If so then how come?
A_dsx  [author] 20 Sep, 2022 @ 5:30pm 
@steak jacobs, @Neiser. Thank you for your feedback. I will take note of these experiences while developing enemies for future levels.

I have updated this package with small tweaks to the 2nd level's boss, reverting its difficulty back to a previous version I have made during development. I do hope you find the new dodging experience fun and more predictable :)
steak jacobs 20 Sep, 2022 @ 3:57pm 
@Kmpl Pretty much my experience after replaying the fight multiple times, yeah (not that I'm any good)
A_dsx  [author] 20 Sep, 2022 @ 3:53pm 
@Neiser. Glad you enjoyed the two levels! I am planning to add more in the future.

Thank you for the feedback about the 2nd level boss too. Although I do want the Master fights to be fast-paced, I do want to make sure that they're not too overwhelming. With your experience, I anticipate that many other players will be struggling with this boss for the same reasons as you have described.

Based on your observations, my solo testing, and my anticipations, I do believe I know what is causing the attacks to be too difficult to dodge; I will be applying a short tweak and updating this package shortly.
Neiser 20 Sep, 2022 @ 2:48pm 
Very happy that 2 more levels came out. I liked the inclusion of new enemies like the new gnaars, the nuclear kamikaze, and the drones. Just like the secrets in the previous maps, the new secrets are some of the funniest I've ever seen. The river level was really good, especially when the drones came in, I liked that one (even tho I seem to keep running out of all ammo types, I guess I just have to stop "spamming" my weapons). The boss in the 2nd level tho is kind of bs. The reason is some of the attacks are just straight up undodgeable. Multiple times the boss just walked right up to me and shot a cannonball in my face. Some other times he fires a barrage of cannonballs followed by a barrage of chainsaws such that no matter where you run to you will get hit. It becomes a matter of dealing as much damage as quickly as possible while praying he doesn't pull some bs attack. Either way it was still very fun.
A_dsx  [author] 19 Sep, 2022 @ 8:14pm 
@steak jacobs. I understand that the 2nd level's Master is pretty difficult and very fast; I do hope though that it is predictable enough and that you will be able to beat it though :)

And no, it's not just you: I've realized that the previous version of the Master enemies (Kleers especially) may have been under-stimulating to fight against (especially when running backwards). I have tweaked them to help achieve the player-enemy engagement I originally planned for. They are definitely much more challenging for the player's reflexes and ability to aim.
steak jacobs 19 Sep, 2022 @ 7:41pm 
I can't beat the boss for the second level. Going to take a lot of attempts before I can beat it. (Also is it just me or are the "master" enemies way harder than before?
A_dsx  [author] 19 Sep, 2022 @ 6:39pm 
@steak jacobs Enjoy! Hope you find it fun! :)
steak jacobs 19 Sep, 2022 @ 1:06pm 
2 new levels you say?! I'm in!
A_dsx  [author] 10 Jul, 2022 @ 7:58pm 
Hi @Neiser, thanks for the feedback. I'm glad you enjoyed the mod and its respective features :)

I am aware and do agree that you'll rarely ever find the Laser lacking in ammo. I did consider lowering its max ammo count or reducing its ammo regeneration rate; however, I plan to keep it at its current state because I find it a great all-purpose/go-to weapon (despite the tutorial level implying otherwise) when the other ammo types are low. Additionally, I personally find it hard for me to conserve electricity because my Laser projectile aim is not good lol .

My next planned update for this mod will feature two new levels and new enemy encounters. Hope you'll enjoy it too.
Neiser 8 Jul, 2022 @ 8:11pm 
This mod is not good like I was expecting; it wasn't good, it was amazing. Wow! I am surprised at how fun this is. I loved every second of it. The quickswitching feels amazing, the enemies felt fun to fight, the levels were cool, and the secrets are hilarious. I wasn't expecting the objective-oriented infinite enemy spawners but I understood quickly and was digging it.

As for cons the only thing I can say is that it feels like the ammo type distribution is a bit off. The laser gun is the only gun that uses electricity and therefore barely runs out of ammo. Meanwhile 4 weapons share explosive ammo, making them run out very fast. I don't know what you can do about it but, there.

I hope there is more of this with maybe other enemies, weapons, and locations to keep it fresh. Good stuff :steamthumbsup:
A_dsx  [author] 23 Jun, 2022 @ 9:20pm 
Thanks for the feedback on the first level.

I do admit it is difficult for me to find a unique practical use of the Devastator, so I do understand the demotivation to use it. As for the final boss of the first level though, I'm starting to believe that most (or all) players are easily adapting and learning how to dispatch it quickly, so I'm planning to rework it in the next update too :)

Glad to hear that you enjoyed the levels that you played!
MrDoomid 23 Jun, 2022 @ 4:07pm 
well, thats fine, i kinda forgot about normal level balance as i was just thinking about enemy multipliers, i thinking of learning how to mod on my own, so i could just make my own version, but i'll think twice about uploading it for the reasons you've stated.

also i played the tutorial and first level of the mod, and its awesome, just everything about it, although i did find the devastator to be a bit useless, since by the time you get it its already overshadowed by everything else you've gained, and it just seems like a better rocket launcher, and the final boss was a little lame (the fight before was awesome though)
A_dsx  [author] 23 Jun, 2022 @ 10:02am 
Hello @MrDoomid. I'm glad you like the quick-switching feature of this mod.

It is possible for me to release the quick-switching part separately, but unfortunately after numerous testing of quick-switching with custom and official campaign levels, I've noticed that quick-switiching makes all fights significantly easier to the point where it is often overpowered.

In order to respect the difficulty and challenges of other SS4 modders and levels, I prefer not to release quick-switching as a separate mod. Sorry for the inconvenience.
MrDoomid 22 Jun, 2022 @ 7:35pm 
hey would it be possible to make the quick switch part of the mod its own standalone mod? cause thats something i have always wanted for serious sam since doom eternals release
A_dsx  [author] 18 Jun, 2022 @ 9:06am 
Unfortunately, I am unable to support coop at the moment due to issues with balancing the fights for multiple players as well as my current inability to fix a major bug that skews ammo and armor regeneration balance when a player respawns. In the future though, I may be able to support it, but I can't make any promises.
Riba4ok13 18 Jun, 2022 @ 8:42am 
Sounds cool! What about coop support?
A_dsx  [author] 18 Jun, 2022 @ 8:17am 
@Riba4ok13 @❤Rya❤ glad you enjoyed the mod :) More levels will come in the future.
Riba4ok13 18 Jun, 2022 @ 7:37am 
Beat all levels on Serious. That was a really interesting style of gameplay. I like it!
❤Robot Ryabunni or Ryablade❤ 13 Jun, 2022 @ 1:24pm 
I only played the first mission (not the tutorial) and its really fun!! Its wacky, crazy, insane, and fast! It really reminds me of doom eternals fast pace shooting which I got used to very quickly, with some key binding adjustments. Your map is really fun and insane, and cant wait for more!!
A_dsx  [author] 13 Jun, 2022 @ 11:11am 
@PatBateman: weapon FOVs are now a separate mod and should be available shortly. Enjoy.
A_dsx  [author] 13 Jun, 2022 @ 9:25am 
Thanks for your playthrough @Macedonski. Glad you found it enjoyable :)

@PatBateman, regarding the centered weapons, I'm willing to release it as a separate mod. I'll have to perform more testing with them first to ensure that I have modified the correct vanilla files.
PatBateman 13 Jun, 2022 @ 8:34am 
I know it's an unrelated question to the mod, but can you put out the weapon fov's as a different downloadable mod?
Macedonski -iA- 13 Jun, 2022 @ 3:10am 
This mod is a complete mess , you most of the time don't know what's happening , I LOVE IT!!
That was an interesting mod and BY FAR the funniest. I really liked that Bio-Mech Dancing.