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lua/entities/obj_npcroute.lua:636: attempt to call method 'MarkNpcFinishedWaiting' (a nil value)
1. unknown - lua/entities/obj_npcroute.lua:636
I was able to fix it day one. It's a bit of a duct-tape fix. I bound the tool:Reload function to delete the hooks responsible for the text if they presently exist.
Idk if I should repost the addon or DM the creator the fixed file.
I know why the issue happens now. It seems like switching toolgun modes [from NPC Proef. to for, for example, Axis or Winch] causes the issue to occur.
I've decompiled the addon, and I'm currently working on a workaround [albeit an unfavorable one].
I don't see an option, and the dropdown menus are completely blank, not even a default preset in there.
Yeah this is a bug I know about but have no idea how to fix it. Sorry I cannot be of help.
1. error - [C]:-1
2. ReadType - lua/includes/extensions/net.lua:248
3. ReadTable - lua/includes/extensions/net.lua:184
4. func - lua/entities/obj_npcroute.lua:810
5. unknown - lua/includes/extensions/net.lua:38
I know of this bug. It's in the Bugs Thread. I don't know how to fix it. I am not that good with LUA. I just fixed the major issues that took it off the workshop.
If this crashes your Gmod. You've got another issue. This Addon has been fixed enough to not crash your Gmod. It has errors still but won't crash your Gmod. You might have to many addons or old addons that still have a conflict issue.
It's sadly a bug I cannot figure out how to fix. I am also unsure how to consistently repeat it. Sometimes it works normally and other times it just straight up doesn't work.
Please post this in the Bugs discussion and I will look into it later on tonight. Also can you give a report on what you were doing so I can recreate this bug. Please & Thank you!
1. AddEntityRelationship - [C]:-1
2. UpdateSingleRelationship - lua/entities/obj_npcspawner/init.lua:94
3. SpawnNPC - lua/entities/obj_npcspawner/init.lua:351
4. unknown - lua/entities/obj_npcspawner/init.lua:378
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As yes doesn't answer it I will explain both.
1. If it's VIA save - I been trying to figure this out but I end up always having the issue of it breaking...
2. I could most likely do this it will just require a lot of learning. Right now I am still learning a lot of it. So might take a while. >.<
My Lua training doesn't help when Gmod's Lua has a lot of changes from Lua.
What do you mean by save? Like make it a Persistent prop so server reloads never remove it?
I will look into it once I get time. No promises
I will look into it.
Hopefully one day it will be improved and fixed more!
Yeah sadly I am unsure how to do that. I am still learning Lua and not doing very well.
And it doesn't have anything to do with node graphs, it would just be some kind of entity that they will move towards.
Like the patrol nodes in this mod, but not have them just run towards it and stay there. Have them walk to it, fight on the way to it and then patrol within a certain distance of it.
I believe a mod like that already exists. If it doesn't I wouldn't know how to write that because NPCs use Nodegraphs and if no Node Graph exists the AI lose a lot of their I in AI.
Would that be a possible feature for this or another mod you might be able to look into?
Same. But no one was doing a real fix... So if no one does it. Do it yourself. And that is my job! Good way to learn Lua too!
I will report this but I am not able to recreate this.
Thanks I will note it in the bugs!
Yes. It won't do anything in single player. And the back door only spawns NPCs by the looks of things. So don't worry about single player!
Yes! It just doesn't work with saves because I do not have a clue how Gmod saves work... Therefore it's still bugged there.
Yeah sadly Net messages are my weakest point so it might take longer than expected to fix.
Thank you for the information. I will look into it but not sure what could cause it.
I didn't know of this backdoor issue. You able to tell me more? Because I would love to fix it ASAP