Total War: WARHAMMER II

Total War: WARHAMMER II

Children of the Woods
61 Comments
Commissar-FemBoi 25 Mar @ 3:07am 
plz do this for wh3 <3 ur so talented i love this mod so much <3
Sandboxhead 7 Jan @ 6:20am 
I read some past comments here, and another player did in fact say that Drycha's Varcolacs animated properly. All the complaints were players who were recruiting Varcolacs as Beastmen.

So I am most likely correct. If you have RPFM, you can go to the folder I indicated and correct that 1 line yourself in 10 seconds.
Sandboxhead 7 Jan @ 6:16am 
Guys I think I figured out why the Varcolacs have no animation. Did you, like me, play Beastmen and then found that Varcolacs were T-posing?

I looked in the mod files. In the folder "culture to battle animations tables", the modder mistakenly didn't input a line for Beastmen's Varcolac ( hu8_skin_wolf ). However, he did do it correctly for Drycha's Varcolac.

I was just about to start a Drycha campaign anyways (which is why I revisited this mod to see if I could fix it). If her Varcolacs move, then I'm correct. Then all the mod needs is to fix 1 line entry.
sunyata 7 May, 2023 @ 11:04am 
Varcolacs had no animation, they were t-posing but dealt damage in contrast to the mention of a previous commenter. Besides that I love the mod, especially the Fiend and the Leshen. An update is appreciated.
DeNN 23 Sep, 2022 @ 2:47pm 
SFO submod please?
GreatOldTreebeard 10 Sep, 2022 @ 3:35pm 
Hey, will there be a WH3 port for this masterpiece?
Fantomwoofer 6 Sep, 2022 @ 12:02pm 
where can i find the first original version?
HughJanus69 27 Aug, 2022 @ 12:49pm 
sfo pls?
Sin 25 Aug, 2022 @ 3:40pm 
Warhammer 3 when please?!? :O
Matthew 22 Aug, 2022 @ 3:39pm 
I love this concept so much. I hope you add this to Warhammer III.
Lamb 21 Aug, 2022 @ 9:05am 
Ditto on the varcolacs lacking animation :c
Wolfie von Carendot 19 Aug, 2022 @ 9:18am 
Can we expect a version for game 3 when the time comes?
Hive Mind 16 Aug, 2022 @ 4:19pm 
Same issue here with a lot of people, the valcolacs have no animation.
Vampire Kisses 11 Aug, 2022 @ 3:05pm 
Agreed, SFO sub mod please
Shielder 10 Aug, 2022 @ 3:49am 
SFO Submod pls
The Black Kaiser 6 Aug, 2022 @ 6:49am 
Can't wait for an SFO submod
Economic Terrorist 29 Jul, 2022 @ 11:32am 
Any DLC requirements?
Galldrenn 19 Jul, 2022 @ 5:41pm 
Pretty cool
Careyflub 18 Jul, 2022 @ 5:47pm 
Valcolacs animations look to be tied to a different faction maybe (probably Norsca) simple fix is to also have the 'recruit any lord" mod running. If anyone knows the unit_key for these units it might be easy to see a simple fix.
DerRitter 9 Jul, 2022 @ 3:07pm 
Not too sure if they fit into Warhammer, but very cool nonetheless
MsL229 8 Jul, 2022 @ 8:23am 
This is one wonderful looking mod, sadly won't be really able to use it until SFO comp comes aroun, still, looks great
cameron.mercurio.27 6 Jul, 2022 @ 2:53pm 
Im running into a similar issue as a lot of people. The valcolacs have no animation. They dont really do damage if left still. Their charge still does damage but nothing else.
HughJanus69 2 Jul, 2022 @ 4:01am 
is there an sfo submod?
Nurgle 28 Jun, 2022 @ 6:49pm 
Ya so animations only work for Turrox first story mission, no idea why it's that one mission the Varcolacs work
MeHigh 28 Jun, 2022 @ 3:12pm 
Nice to see more creatures from the romanian folklore, those being Varcolac and Leshii
InugamiRey 28 Jun, 2022 @ 2:30pm 
at Varcolacs not working animations =(
Nurgle 26 Jun, 2022 @ 6:00am 
I ran into an a issue where the Varcolacs didn't have any animation (just A posing), however oddly in turrox first story battle (the one with orcs allies) the Animation was working fine. I don't know if this is going to be the same with other story battles.
Vaykor 18 Jun, 2022 @ 6:22pm 
I have tested it just now in the laboratory where an AI Drycha had all of the extra units. All of them have had their animations working properly.
Once I get to the point in the campaign, where I can check the Wildwood Fiends in battle, I'll update you on the result
Poljanan  [author] 18 Jun, 2022 @ 5:35pm 
Is the animation issue only for the werewolves?
Vaykor 18 Jun, 2022 @ 2:06pm 
I am running into the same issue as @SoupSultan
No sort of animation mods, however I am running Mixu's Faction Unlocker together with his LL pack number 2 (and a few other mods, but mostly campaign mods)
Pink Elephant 18 Jun, 2022 @ 9:02am 
do the units benefit form lord skills?
SoupSultan 17 Jun, 2022 @ 9:32am 
I'll try in a bit, let you know. If it doesn't, thats okay. I seem to be the only person having this issue so more than likely a problem on my end and not with the mod itself.
Poljanan  [author] 16 Jun, 2022 @ 10:43pm 
Not sure if this is going to work, but I uploaded the metadata for the skinwolf skeleton. Maybe it will work out now.
SoupSultan 16 Jun, 2022 @ 10:30pm 
Nope, no animation mod. I am however using a faction unlocker mod. It doesn't actually add anything, just unlocks the typically AI only factions for the player to play.
Poljanan  [author] 16 Jun, 2022 @ 10:01pm 
You are probably using an animation mod that conflicts with it. Norsca is already implemented in the game regardless if you bought it or not.
SoupSultan 16 Jun, 2022 @ 9:59pm 
@Poljanan I ask because I know the Varcolacs are similar to Skinwolves, and I attempted to use them earlier and they were frozen in a t pose. I guess in that case its a conflict of some sort.
Poljanan  [author] 16 Jun, 2022 @ 8:34pm 
@SoupSultan
No?
SoupSultan 16 Jun, 2022 @ 6:02pm 
Norsca required for this mod?
The Black Death 16 Jun, 2022 @ 1:09pm 
I just gotta say, I've been away from playing Warhammer 2 since last year due to my busy schedule, but this mod ALONE has enforced my drive to play Beastmen once more, ESPECIALLY because of that Fiend unit you added which is something I always wanted for them exactly. Though in Lore I suppose that'd be a Ramhorn and would probably look more like a Chort than a Fiend?
Wildcat™ 14 Jun, 2022 @ 4:41pm 
Amazing units. Love the concept. When IM comes out, I plan on working on a LL (or LH) named Sycamo. Virtually no lore on him, but toyed with him being a necromancer that raises woodland units instead of undead. Thanks for the inspiration!
Myonaise 14 Jun, 2022 @ 1:24pm 
@Norman Probably, unless someone makes a submod for it. The units will probably underperform in comparison to units with SFO stats and the effects on the buildings might either be overidden by the mod with higher priority in your load order or just conflict altogether. I'm no expert but that's my guess.
Norman 14 Jun, 2022 @ 11:19am 
Anyone know if this conflicts with SFO?
Poljanan  [author] 13 Jun, 2022 @ 10:24pm 
@Magical Orange Juice
Yeah I will port it to WH3 someday.
Cavity Stretching 13 Jun, 2022 @ 8:50pm 
This mod looks so good!!

Would you be able to have this in TTW3?
Ciaphas Cain 13 Jun, 2022 @ 11:29am 
Fiends and Leshi's

Fucking AYE!
DoguraMagura_ 13 Jun, 2022 @ 8:04am 
:)
Poljanan  [author] 12 Jun, 2022 @ 12:49am 
I'm using matched combat animations and more animations and it works fine.
I haven't used those other ones though, so I'll check.
bread 12 Jun, 2022 @ 12:43am 
I think this might be incompatible with one of the popular animation mods (disciplined empire, synced combat, etc.)? Getting T-pose from all the new models added in this. Any chance on compatibility work being done for that?
Valentine 11 Jun, 2022 @ 10:33pm 
my god an SFO version of this mod would be excellent, purely excellent, and might i say the aesthetic of these units is very pleasing to the eye, wouldn't mind more folklore monster mods for the above-factions :D keep up the good work!
Masterhand12 11 Jun, 2022 @ 7:35am 
The Leshii reminds me of the Deer God from Spooky's House of Jumpscares.