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oops
only the bee enemy is left (63.2), the id it's meant to have is (64.2)
and also the fool's gold rocks and likely all the other gird objects that are from the repentance update have no sprite, they're invisible, and same you go for the godmode mod too
it was one afterbirth plus but was structured in the same way as an old afterbirth mod
it was called blasphemy of demon and i've heard the mod's creator is kinda dead so just wanna point that out
it you don't decide to port it in the collection it'll be fine
no AI
20.1 (monstrhino)
20.2 (stone monstro)
63.2 (bee, i think it has to change ids, from 63.2 to 64.2
228.2 (stone bony, you did fix it but now the stone bony is broken and now taking place of the origional broken one, it has to be variant 227)
has no shoot trigger
38.1.10 (seraqph baby, i made a typo and put in 36.1.10)
38.2.10 (psy baby, this one might teleport alot more often)
90.2 (horf II, but only the version that's a boss)
and i think that enemy 88.0.2 (monsto grimace) needs to have more shoot triggers
that's it
also np for the list :)
doesn't shoot (it moved around and even did shootinjg animations but nothing happened, exceptions to certain enemies that were intended to not shoot)
36.1.10
22.10
26.2.1
56.1
57.0.1
81.1.1
86.1-86.4
88.0.1
88.0.2
88.1.1
90.1
90.2
91.1
98.2
99.1
205.1
223.1
242.1
247.0.1
doesn't have AI (just slides around)
63.2 (this one is a famine variant and i think it's meant to be a pestilence variant)
228.2
has AI but doesn't move (just stands still
100.2
has AI but has no head and is on fucking crack
227.2
they became fucking poop
245.1
245.2
245.3
they moved then just stopped moving
260.10.15