Total War: WARHAMMER III

Total War: WARHAMMER III

AOV519's Thrall Wizards
17 Comments
MasterBoogway 29 Mar @ 7:42pm 
I'm experiencing a visual glitch when using this mod. The thrall wizards look like an blob, and other models develop the same glitch while the thralls are on screen. While it's fitting for the Tzeentch models to look like spawn, it makes it difficult to play on top of being an eyesore. Any possible fix for this?
Altey 13 Mar @ 6:47pm 
Please update
Apostle 21 Jun, 2024 @ 5:54pm 
By far one of my favorite mods for Tzeentch, really makes you feel like you are commanding a wizardy army rather than just 100% evil demon monsters beyond your comprehension that also have to do with magic. Would you ever consider adding higher tiered thrall wizards as well with a higher unit size too? that would be awesome. Either way 10/10 mod.
Draco100000 8 Mar, 2024 @ 8:34am 
@GlasgowJoker85 for that a submod is necessary. I doubt mixu will do compatibility on his side, and this mod owner has already deflected it so... Your best chance is doing one yourself.
AndrewOverload519  [author] 26 Sep, 2023 @ 2:58am 
@GlasgowJoker85 - Tell that to Mixu, not me.
GlasgowJoker85 25 Sep, 2023 @ 8:52pm 
Why are these not appearing for van Horstmann?
AndrewOverload519  [author] 18 Sep, 2023 @ 4:41am 
I don't play multiplayer, so I don't know what might have caused this. I'm afraid that's all I've got unless anyone else as any idea on what might be the cause.
KermitXBL 18 Sep, 2023 @ 3:02am 
was running quite a few mods yes. Some warband recruitment mods but nothing else that should impact the battle directly. game would work fine if you auto-resolved the fight, it was only when you loaded the battle it would kick the other person.
AndrewOverload519  [author] 16 Sep, 2023 @ 7:47pm 
@KermitXBL - Are you running any other mods? If so, there may be a conflict.
KermitXBL 16 Sep, 2023 @ 6:32pm 
Me and my friend are using this mod in IE multiplayer, in our first battle my friend would CTD. i had all three variants in my army. did this 3 times. i removed the wizards from my army, no more CTD. potential fix for this?
Carsyn 4 Nov, 2022 @ 9:45am 
I have a mod idea but idk who to ask about it lol, in the cinematic for Vilitch after his army gets shot and dies, he seems to summon a brand new one, with Tzeentch magic ofc, I was curious if you or someone else could make a mod that gives him this ability in-game
Kenji 25 Aug, 2022 @ 10:56am 
they are awsome, and way too strong ;D (or too cheap)

They can actually oneshot every lord.
ColdBrewedPanacea 24 Aug, 2022 @ 9:07pm 
this is such a dope idea and i love the execution!
SmokedUpMage 18 Jun, 2022 @ 3:11am 
Ton of fun using this, great glass cannon units.
Bears 10 Jun, 2022 @ 3:35am 
This is a great idea for a mod. I hope you make some more units to encompass the majority of magic lores, as it feels weird for the prime magic faction to be locked to a measly 3 spell selections.
Rusty Shackleford 9 Jun, 2022 @ 10:50pm 
Cool idea! One of my first battles in the tutorial one of the randomly generated captains, attached to a unit of Tzeentch Knights, was called something-something-Thousand Sons. So you're connection isn't far off!

Though is it lore friendly for them to have Tzeentch spells? Think I heard somewhere that non-daemons are incapable of wielding it?
Circle 9 Jun, 2022 @ 9:40pm 
Neat! So many new Tzeentch toys, gonna have to expedite a run as him methinks.