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As much as I love Albedo phongs, I don't think it was needed on this one. If you were going to keep the albedo, you could try make the rest of the warpaint look like computers with the polished white metal of it.
Also the scaling on the Map texture is a bit small but that's out if your control for the most part unless you have any knowledge of coding.
I feel like you're trying to pull a simple look for this but I don't think it works, I would've just stuck with a simple 3 texture base, primary map, secondary being the black, and tertiary being the orange for small bits in the weapon.
Not for me, but I can see this being improved! Do revisit this!