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@PascoaStOner, @Explosive 'n' Escort, @Theta, @kaprikornus, @Ms. Bramble, @mironarturo69: The mod should work on the latest release now, with some additional improvements. Please post any issues with the 2.0.3 release if they pop up!
=== Peculiar Pedestrians 2.0.2 Errors ===
<...>\steamapps\workshop\content\333640\2819355053\PeculiarPedestrians_Feet.cs(124,24): error CS0115: 'PeculiarPedestrians_Feet.SetVariant(int)': no suitable method found to override
<...>\steamapps\workshop\content\333640\2819355053\PeculiarPedestrians_Feet.cs(128,20): error CS1503: Argument 1: cannot convert from 'int' to 'string'
== Warnings ==
<...>\steamapps\workshop\content\333640\2819355053\PeculiarPedestrians_Feet.cs(182,10): warning CS0618: 'GameObject.validate(ref GameObject)' is obsolete: 'use Validate(), will be removed after Q1 2024'
<...>\steamapps\workshop\content\333640\2819355053\PeculiarPedestrians_Feet.cs(124,24): error CS0115: 'PeculiarPedestrians_Feet.SetVariant(int)': no suitable method found to override
<...>\steamapps\workshop\content\333640\2819355053\PeculiarPedestrians_Feet.cs(128,20): error CS1503: Argument 1: cannot convert from 'int' to 'string'
== Warnings ==
<...>\steamapps\workshop\content\333640\2819355053\PeculiarPedestrians_Feet.cs(182,10): warning CS0618: 'GameObject.validate(ref GameObject)' is obsolete: 'use Validate(), will be removed after Q1 2024'
the clawpaws... a single teardrop sliding down...
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <d6232873609549b8a045fa15811a5bd3>:0
--- End of inner exception stack trace ---
at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00018] in <109e781b32ec464d8737a667de805742>:0
at PeculiarPedestrians.Harmony.DefaultBehaviorSpritePatch.Transpiler (System.Collections.Generic.IEnumerable`1[T] instructions, System.Reflection.Emit.ILGenerator generator) [0x00012] in D:\SteamLibrary\steamapps\workshop\content\333640\2819355053\DefaultBehaviorSpritePatch.cs:29
at (wrapper managed-to-native)
at PeculiarPedestrians.Harmony.DefaultBehaviorSpritePatch+<>c__DisplayClass1_0.<Transpiler>b__0 (HarmonyLib.CodeInstruction x, System.Int32 idx) [0x00000] in D:\SteamLibrary\steamapps\workshop\content\333640\2819355053\DefaultBehaviorSpritePatch.cs:29
at System.Linq.Enumerable+<SelectIterator>d__154`2[TSource,TResult].MoveNext () [0x0005a] in <109e781b32ec464d8737a667de805742>:0
at System.Collections.Generic.List`1[T].AddEnumerable (System.Collections.Generic.IEnumerable`1[T] enumerable) [0x00059] in <d6232873609549b8a045fa15811a5bd3>:0
MODERROR [Peculiar Pedestrians] - Exception applying harmony patches: HarmonyLib.HarmonyException: Patching exception in method virtual XRL.UI.ScreenReturn XRL.UI.EquipmentScreen::Show(XRL.World.GameObject GO) ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentNullException: Value cannot be null.
Parameter name: field
at HarmonyLib.CodeInstructionExtensions.LoadsField (HarmonyLib.CodeInstruction code,
Ahhh Thank you CrypticCritter (great mod btw, I use Scary Monsters on a specific character of mine and it's amazing). Adding:
using XRL.World.Anatomy;
has fixed more than just this mod. A LOT of new errors are just specifically because of this new objectsyntaxcomputerblackmagic.
I love your mod btw, really adds some fun flavor to an otherwise unappealing defect
hooves