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1) When killing a player from behind, an inverted body bag is created, which does not look very nice - https://imgur.com/a/KuZU3be
2) Some kind of incomprehensible circle - https://imgur.com/a/NN5KfnV
3) The bodybags in hands don't look very good, it would be great to change the animation (it's like holding an ordinary box, not a body) - https://imgur.com/a/HNpdEEv
4) If you take the bag in your hands from a sitting position, an animation bug occurs - https://youtu.be/79d7muFUjFc?si=Va4-HR06xjpfTw2o
We will be very grateful to you for correcting the above points, and I am personally ready to support you with a donat for this update. Thank you for your work!
https://discord.gg/DcZnYrt
Hi survivors 🙂 If you want to stay alive come in our discord or maybe just you need help about how you install the mods or how you can do fire in dayz. You can get any helps about dayz only you need to come in our discord and play in our server
Function: 'CreateBodyBagFromPlayer'
Stack trace:
BodyBags/Scripts/4_World/bodybag\entities\itembase\ra_bodybag.c:62
BodyBags/Scripts/4_World/bodybag\entities\manbase\playerbase.c:31
scripts/3_Game/dayzgame.c:2904
GainZ/Scripts/3_Game/dayzgame.c:18
JM/CF/Scripts/3_Game/communityframework\game\dayzgame.c:23
VPPAdminTools/3_Game/vppadmintools\vanillaplusplus.c:211
lightingConfig = 0; // 0 for brighter night, 1 for darker night
disablePersonalLight = 1; // disables personal light for all clients connected to server
disableBaseDamage = 0; // set to 1 to disable damage/destruction of fence and watchtower
disableContainerDamage = 0; // set to 1 to disable damage/destruction of tents, barrels, wooden crate and seachest
disableRespawnDialog = 0; // set to 1 to disable the respawn dialog (new characters will be spawning as random)
bodyBagPlayerCleanupTime = 180; // Time between player death and the body bag spawning (default: 180 seconds)
bodyBagMaxLifetime = 7200; // Max lifetime of the bodybag (default: 24 hours)
class Missions
{
class DayZ
{
template = "dayzOffline.chernarusplus"; // Mission to load on server startup. <MissionName>.<TerrainName>
};
};