XCOM 2
[WOTC] Blutengel Soldier Class
72 Comments
LinkFan001 14 Feb @ 8:14pm 
Probably the single coolest class added to the game. What a unique idea and a really fun addition that expands on the power of latent psionic abilities and says "what if you pushed it a little further?" The compatible mods really enhance the class. 11/10 work here.
jat11241976 25 Jun, 2024 @ 6:42pm 
Appreciate the fix, thank you FTB :steamhappy:
wojteczek 25 Jun, 2024 @ 1:08pm 
yup, that actually helped, much thanks!
FearTheBunnies  [author] 25 Jun, 2024 @ 12:54pm 
You may need to unsubscribe and re-subscribe. I just pulled a fresh copy and it is working for me.
wojteczek 25 Jun, 2024 @ 12:38pm 
For me it still won't load after updating
FearTheBunnies  [author] 25 Jun, 2024 @ 7:58am 
@Everyone Pleas update this mod. It should fix your games.
FearTheBunnies  [author] 25 Jun, 2024 @ 5:55am 
@Everyone Mitzruti pushed an update to their Perk Pack and accidently broke this mod. I am fixing now and will announce when it is updated! I apologize for this and thanks for your patience.
EdFenris 24 Jun, 2024 @ 10:17pm 
Mod is broken, the launcher says it failed to load, any idea why ?
SolarMaximum 24 Jun, 2024 @ 7:18pm 
new update to Mitzruti's Perk Pack seems to have broken this mod
Soul 16 Apr, 2024 @ 10:45pm 
Man get disoriented and you legit are just a sitting target
Madzak 28 Feb, 2024 @ 3:49pm 
This is the most fun class class I've tried in XCOM2. It's a bit of a powerhouse, but I need it!
soppyamoeba8402 20 Jul, 2023 @ 6:26am 
I got it arleady
FearTheBunnies  [author] 20 Jul, 2023 @ 5:25am 
@soppyamoeba8402 Those are from the Female Clothing Packs by Kexx.
soppyamoeba8402 20 Jul, 2023 @ 4:44am 
What mod is the outfit?
FearTheBunnies  [author] 10 Jul, 2023 @ 6:03am 
The struct it uses under the hood can support multiple operators for the numbers, which is why they are floats (1.0) instead of ints (1). By default the operator used is MODOP_Addition which means that it gives +1 Mobility, +5 Offense and -10 Dodge.

This also means:
+DANCE_OF_DEATH_Stance_Stats = (Stat=eStat_Mobility, Value=1.0)
is equivalent to:
+DANCE_OF_DEATH_Stance_Stats = (Stat=eStat_Mobility, Value=1.0, ModOp=MODOP_Addition)

To make it a multiplier you would use:
+DANCE_OF_DEATH_Stance_Stats = (Stat=eStat_Mobility, Value=1.0, ModOp=MODOP_Multiplication)
Zigg Price 10 Jul, 2023 @ 1:25am 
Looking at the configs:
+DANCE_OF_DEATH_Stance_Stats = (Stat=eStat_Mobility, Value=1.0)
+DANCE_OF_DEATH_Stance_Stats = (Stat=eStat_Offense, Value=5.0)
+DANCE_OF_DEATH_Stance_Stats = (Stat=eStat_Dodge, Value=-10.0)

Are these numbers multiplicative or additive? Like, is this adding 1 to Mobility and 5 to Aim? Or is this multiplying? I use Red Fog, so paying HP needs to be rewarded a little bit more, so trying to figure out the numbers.
Grizzly 29 Apr, 2023 @ 9:25am 
Not related to mod itself, but where I can get female face as shown on the mod's screenshots?
FearTheBunnies  [author] 26 Apr, 2023 @ 7:37am 
Minor update cleaning up the localization for Speedster and Soul Tap to make it clear how the AP gain works. Also updated to the latest version of Mitzruti Perk Pack, so please let me know if folks see weird oddities in how skills behave in case I broke something with the MPP update.
mirthy101 26 Apr, 2023 @ 1:23am 
Did you add a face for Chris Pohl?
Nero 25 Apr, 2023 @ 8:23pm 
ah alright
FearTheBunnies  [author] 25 Apr, 2023 @ 6:04pm 
@TrooperCoon It costs 1 AP to give 2. It is designed to give +1AP but it requires the unit to have at least 1 AP to activate
Nero 24 Apr, 2023 @ 11:33pm 
soul tap consumes 1 action point?
FearTheBunnies  [author] 2 Mar, 2023 @ 11:52am 
@zecrayz I do not at this time. Feel free to create your own plugin on top of this class.
zecrayz 2 Mar, 2023 @ 9:59am 
This class is very powerful, but also extremely fun and I love it. Btw do you have any plans in turning it into an rpgo plug in?
FearTheBunnies  [author] 27 Feb, 2023 @ 8:00am 
@TTVKyneptic This class *is* powerful, but it is designed to be so since it is using a non-standard resource (HP) for all of its skills. Please feel free to drop a post into the balance discussion above talking about the specific skills you think are too strong and I would love to continue this discussion.
Nörr 26 Feb, 2023 @ 12:03am 
This mod is extremely overpowered, not sure if they're supposed to do so much damage
Nero 7 Sep, 2022 @ 8:21am 
Nevermind that, not just psijack, seems like prgo doesnt play well with classes that uses shard gauntlet in general
Nero 7 Sep, 2022 @ 7:41am 
heads up for anyone running a bunch of class mods and RPGO
RPGO fucks up the blutengel class, makes em unable to use the gauntlet
Cypress, Master Spy of IKEA 21 Jul, 2022 @ 8:44pm 
So far I've tried it with one from my character pool and two randomly generated soldiers. All three are just ordinary human soldiers, it will start working just fine then next mission completely break, and stay broken.
Mitzruti 20 Jul, 2022 @ 10:56am 
@Cypress, Master Spy of IKEA
LWOTC wipes out the extra damage arrays for psiamps, so you may need to readd them wherever LWOTC handles that.

By chance, is the soldier that is not using the right anims some non-standard soldier type?
FearTheBunnies  [author] 20 Jul, 2022 @ 8:46am 
@Cypress, Master Spy of IKEA I am not sure about how to fix that. Sometimes XCOM itself gets confused about which animation to use when there are multiple animation sets available for the same action. All of the animations come from the weapon itself, the shields, or from Mitzruti's Perk Pack and then get run through game logic to figure out which one to use, so I have no idea where the conflict could or could not be. Sorry I can't be more help there.
Cypress, Master Spy of IKEA 20 Jul, 2022 @ 7:24am 
Alright, abilities work properly now, but for some reason, animations aren't playing properly. This somehow became an issue even before the update was pushed out, it went from using, say, the red fire for cursed breath all attacks just using the shield bash animation. So my Blutengel would shield bash and a red mist would appear, or enemies would just fall over dead.

I don't think this is the mod itself or anything done by the update, but I'm hoping you know what could be causing this and how I could potentially fix this. I would love to use this class. This is with the Psi Jack & Shield and Shard Gauntlet & Shield.
FearTheBunnies  [author] 19 Jul, 2022 @ 9:50pm 
These issues are fixed. Turns out I missed a config file after doing what was needed to balance Blutengel skills without harming other MPP perk users. I also borrowed another concept that MPP used that makes Night Sword deal reduced Psi damage instead of Acid damage if the enemy is immune to it.
FearTheBunnies  [author] 19 Jul, 2022 @ 5:20pm 
@Cypress, Master Spy of IKEA I will look into the damage for Curse Breath/Ball. As to Night Sword, the default damage type for it is Acid, which is why BioDivision was immune. I have a thought about what to do with that.
Stukov81-T.TV 19 Jul, 2022 @ 3:21pm 
which loadout did you use?
Cypress, Master Spy of IKEA 19 Jul, 2022 @ 3:19pm 
Same issue with NightSword ability. It does not give an indicator of how much damage the attack will do, and it gives the "immune" popup when using it against enemies. This was against a Bio Trooper.
Cypress, Master Spy of IKEA 19 Jul, 2022 @ 2:57pm 
Is it intentional for abilities like Curse Ball and Curse Breath to do no damage? They apply the Blood Curse, but no damage is done despite the description says it damages them and inflicts blood curse. Running LWOTC if that matters.
FearTheBunnies  [author] 15 Jul, 2022 @ 10:51am 
Yes, Psi immunity will make the chosen take 0 damage from Templars and Blutengels and any other class which uses Shard Gauntlets.
Stukov81-T.TV 15 Jul, 2022 @ 10:23am 
Would the Chosen be immune to the damage if he would be immune to psi?
FearTheBunnies  [author] 15 Jul, 2022 @ 9:23am 
@Malek Deneith as TeslaRage said Shard Gauntlets have their weapon damage set to Psi instead of Melee damage. Swords on the other hand have their weapon damage set to Melee. So when the chosen is flagged as Immune to Melee it is actually immune to the damage type Melee, and since Shard Gauntlets are of damage type Psi they can bypass that immunity.
TeslaRage 15 Jul, 2022 @ 8:42am 
Psi damage. The same reason why Blutengel is super effective at dealing with Frost Legion units.
Malek Deneith 15 Jul, 2022 @ 7:23am 
Observed something strange - I attacked a melee immune Chosen with Blutengel by mistake and they took damage as normal. Seems like Blood Slice doesn't register as a melee attack at least for that purpose, not sure if that's intentional or not.
FearTheBunnies  [author] 14 Jul, 2022 @ 1:30pm 
Major balance update released! Anyone wanting to use the new skill trees will need to use console commands or some other way to rebuild/retrain existing Blutengels to get the new toys. Otherwise, enjoy the original build and any new Blutengels will have the new stuff!
FearTheBunnies  [author] 10 Jul, 2022 @ 11:42am 
@Malek Deneith Good catch. Will get that fixed in my next push. Thanks!
Malek Deneith 10 Jul, 2022 @ 8:31am 
(continued from previous comment)
In addition most classes seem to have one additional check which *seems* to be to hide GTS unlocks if the class is disabled, if you'd want to try that one out the template seems to be to add

Template.Requirements.SpecialRequirementsFn = IsBlutengelEnabled;

to "X2SoldierAbilityUnlockTemplate FTB_BlutengelUnlock1" requirements and add this function

function bool IsBlutengelEnabled()
{
return IsClassEnabled('FTB_Blutengel');
}
Malek Deneith 10 Jul, 2022 @ 8:31am 
So I added this mod to my campaign-in-progress and noticed the GTS unlocks are available for purchase despite the fact that I haven't a single Blutengel in my roster leave alone a Sergeant/Captain one. After comparing some source codes it seems "FTBBlutengel_Unlocks.uc" is missing the bits that handle the rank requirements, it seems you'd need to add

Template.Requirements.RequiredHighestSoldierRank = 3;
Template.Requirements.RequiredSoldierClass = 'FTB_Blutengel';
Template.Requirements.RequiredSoldierRankClassCombo = true;

under the requirements section of "X2SoldierAbilityUnlockTemplate FTB_BlutengelUnlock1", and

Template.Requirements.RequiredHighestSoldierRank = 6;
Template.Requirements.RequiredSoldierClass = 'FTB_Blutengel';
Template.Requirements.RequiredSoldierRankClassCombo = true;

for "X2SoldierAbilityUnlockTemplate FTB_BlutengelUnlock2".
iSymphonia 7 Jul, 2022 @ 8:57am 
Definitely one of the most interesting and fun class ive used recently. I love just about everything this class has to offer.

Unfortunately, it's definitely overpowered to all hell in legend/beta strike.
Had to double the HP costs and cut the regen down to around 12% of missing health(instead of 34%) and it felt pretty strong still, and no longer immortal lol.

It is true that health costing abilities will be very difficult to balance indeed.
Still having a blast with this class though. Thanks for making!
TeslaRage 6 Jul, 2022 @ 3:27am 
Dropping a huge thanks here for the mod. Truly enjoying it!
Yes, please get MrCloista's PsiJack weapon mod!
FearTheBunnies  [author] 5 Jul, 2022 @ 6:54am 
Big shout out to @MrCloista for the Psijack weapon mod. It is a shard gauntlet that is designed to be used in conjunction with Ballistic Shields. Everyone who does not want a floating gauntlet please go grab that mod and enjoy!
marshmallow justice 26 Jun, 2022 @ 12:04am 
Yeah no worries it's not noticeable when you're in the game, only odd when in armoury or loadout.