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This also means:
+DANCE_OF_DEATH_Stance_Stats = (Stat=eStat_Mobility, Value=1.0)
is equivalent to:
+DANCE_OF_DEATH_Stance_Stats = (Stat=eStat_Mobility, Value=1.0, ModOp=MODOP_Addition)
To make it a multiplier you would use:
+DANCE_OF_DEATH_Stance_Stats = (Stat=eStat_Mobility, Value=1.0, ModOp=MODOP_Multiplication)
+DANCE_OF_DEATH_Stance_Stats = (Stat=eStat_Mobility, Value=1.0)
+DANCE_OF_DEATH_Stance_Stats = (Stat=eStat_Offense, Value=5.0)
+DANCE_OF_DEATH_Stance_Stats = (Stat=eStat_Dodge, Value=-10.0)
Are these numbers multiplicative or additive? Like, is this adding 1 to Mobility and 5 to Aim? Or is this multiplying? I use Red Fog, so paying HP needs to be rewarded a little bit more, so trying to figure out the numbers.
RPGO fucks up the blutengel class, makes em unable to use the gauntlet
LWOTC wipes out the extra damage arrays for psiamps, so you may need to readd them wherever LWOTC handles that.
By chance, is the soldier that is not using the right anims some non-standard soldier type?
I don't think this is the mod itself or anything done by the update, but I'm hoping you know what could be causing this and how I could potentially fix this. I would love to use this class. This is with the Psi Jack & Shield and Shard Gauntlet & Shield.
In addition most classes seem to have one additional check which *seems* to be to hide GTS unlocks if the class is disabled, if you'd want to try that one out the template seems to be to add
Template.Requirements.SpecialRequirementsFn = IsBlutengelEnabled;
to "X2SoldierAbilityUnlockTemplate FTB_BlutengelUnlock1" requirements and add this function
function bool IsBlutengelEnabled()
{
return IsClassEnabled('FTB_Blutengel');
}
Template.Requirements.RequiredHighestSoldierRank = 3;
Template.Requirements.RequiredSoldierClass = 'FTB_Blutengel';
Template.Requirements.RequiredSoldierRankClassCombo = true;
under the requirements section of "X2SoldierAbilityUnlockTemplate FTB_BlutengelUnlock1", and
Template.Requirements.RequiredHighestSoldierRank = 6;
Template.Requirements.RequiredSoldierClass = 'FTB_Blutengel';
Template.Requirements.RequiredSoldierRankClassCombo = true;
for "X2SoldierAbilityUnlockTemplate FTB_BlutengelUnlock2".
Unfortunately, it's definitely overpowered to all hell in legend/beta strike.
Had to double the HP costs and cut the regen down to around 12% of missing health(instead of 34%) and it felt pretty strong still, and no longer immortal lol.
It is true that health costing abilities will be very difficult to balance indeed.
Still having a blast with this class though. Thanks for making!
Yes, please get MrCloista's PsiJack weapon mod!