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Use "My home is your home!" modname
Here is a list of server mods:
Craft Helper Continued
I Don't Need a Litgher
Cheat Menu: rebirth
Mod Options
Weapon Condition Indicator
Tidy Up Meister
True Music Addon: MUSIC FOR TRUE MANS
True Music_
Tsar's Common Library
TCCache_MP
TrueActions
True Music Addon: Ukrainian Music
Thread and Twine
The Workshop
Scrap Weapons
Scarp Armor
Перевод Scrap Mods
ReduceWoodWeight2x41
Bushcraft Gear - Rare Weapons
Bushcraft Gear - Tools
Ladders!?
Item Remover
More Loot Settings
Harder Hotwire
More Builds Plus
Yaki's Makeshift Clothing
Yaki's Makeshift Clothing RU
Increase Weapon Durablity
Torch
Here They Come
Here They Come RUS
addForceRespawnToCar
50% metal weight
Occupations Expertises & Balance
Ultimate XP tweaker
Refuel Propane
Vehicle Repair Overhaul
'Mo Crops
Primitive Survival
SafehouseWhitelist
In the vanilla MP gameplay when a safehouse join request is sent it first checks to see if the other player is already tagged as a member or owner of an existing safehouse and will return the familiar error message if that is the case. This mod alters a vanilla file to ignore that check so you can invite anyone regardless of their status in another safehouse
If you have could send a link to your mod lists I could check to see if there are any conflicts and try to make a workaround
i then without thinking added bedford falls, raven creek, grapeseed, and the military base map mods. one of them is bugging it up. but now that everyone started i cant test it. we jsut took it out till nxt playthrough
we cant receive invites
NHW3MapPack
More Maps
Skill Recovery Journal
Firearms B41
Ammocraft B41
Filibuster Rhymes' Used Cars!
Propane and Gasoline
Better Flashlights
Irrigation pipes for farming and water supply [B41+]
True Actions. Act 3 - Dancing [MP updated]
Vehicle Recycling
Viperel's Recycling Center
Viperel's Vehicle Spare Part
Rugged Recipes
ExtraSauce Quality of Life
Print Ingame Time
Easy Config Chucked
Modz Check
[41.65] AnaLGiN's Renewable Food Resources
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2694358451&searchtext=Protection
Firstly, this is the “Valhalla Protection” mod. It has container protection, anti-grief etc etc.
Secondly, I the same issue as Justan below. I have moved your mod out of the pack on what we discussed with before to test it in the original folder and design. It is most definitely some type of mod conflict. I will be testing tonight and can report back if I find the conflict.
Even if you don’t have another safehouse specific mod it doesn’t mean another one could be affecting the same files. I’ll need a mod list to be able to check for conflicts