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This mod does not touch the export_descr_buildings file nor does it contain any version of it. I'd check if there are other mods that have that file and are impacting this.
game CTD's when starting up, error pertains to "barbarian fierce warriors" on line 383 of export_descr_buildings file
Change "bronze plate pikemen" to "greek noble hoplite"
Change "companion cavalry" to "greek royal cavalry"
After I changed these two I was able to start a new campaign
Campaign will not load at start.
I am only using the three mods needed and in the correct order,
Thanks! My patch does not include an EDU, so any units you add or balance changes you make to your mod would be reflected in a game running this patch so long as the load order is correct.
The only updates that would be needed to be made to this mod would be if you add new mercenary units or factions.
I just want to ask, how does this mod combination work exacctly? Let's say I update my Rosters Expanded mod by making balance changes, adding new units, etc, would they update with your mod as well? Or will the rosters be the same as the version you used to make this?