Total War: ROME REMASTERED

Total War: ROME REMASTERED

Imperatoris Mundi: Danymok's Rosters Expanded Patch
17 Comments
LeafyGreenCarl 11 Jul, 2024 @ 2:29pm 
It's bwoken :(
LeafyGreenCarl 30 Jun, 2024 @ 3:50am 
Is it broken or just a bit weird?
i c wiener 27 May, 2024 @ 1:41am 
Danymok just updated his mod. Can we get an update to this mod to make it workable again? Thanks
DaWang  [author] 26 Jun, 2023 @ 10:07am 
@OhDaddyyy

This mod does not touch the export_descr_buildings file nor does it contain any version of it. I'd check if there are other mods that have that file and are impacting this.
OhDaddyyy 25 Jun, 2023 @ 9:39am 
Danymok got updated again on June 21;
game CTD's when starting up, error pertains to "barbarian fierce warriors" on line 383 of export_descr_buildings file
DaWang  [author] 6 Jun, 2023 @ 1:59pm 
Updated for newest version of Danymok's Rosters Expanded. If you are having trouble using this mod, make sure you are subscribed to the required mods and have the correct load order.
Hampuzio 31 May, 2023 @ 9:53am 
not working stop putting out shit that dosent even start jesus
Raemont 10 Apr, 2023 @ 9:16am 
Can you make a mod like this for the Mundus Magnus Map?
Finest Shawarma in Winnipeg, Sir 10 Jan, 2023 @ 10:47pm 
There are two lines of code breaking this mod (which you can fix yourself if you download it). Both are in steammaps/workshop/content/[game_id]/[mod_id]/data/world/maps/campaign/imperial_campaign/descr_strat.txt

Change "bronze plate pikemen" to "greek noble hoplite"
Change "companion cavalry" to "greek royal cavalry"

After I changed these two I was able to start a new campaign
JMarkkz 4 Jan, 2023 @ 7:25am 
campaign not working. it won't even start
hammerofoz 22 Dec, 2022 @ 9:40pm 
It doesn't work.
Campaign will not load at start.
I am only using the three mods needed and in the correct order,
Atrion 13 Dec, 2022 @ 8:50am 
I can´t start a new campaing even with this mod, dou you know how does this happen?, thanks.
CptNiner 11 Oct, 2022 @ 10:52am 
Hello, was wondering if there was any insight as to why Numidia cannot seem to train Desert Cohorts or Numidian Legionaries. I may not have my facts straight, but i believe said units were part of Danymok's pack so maybe there is an issue with either the patch order in the mod manager on my end...or something else. it should be noted: i can add those units in a custom battle, just not in imperial campaign. Thank you for reading :)
justinjanssen11 1 Jul, 2022 @ 8:00am 
it does not work. can't start a campaign even with the correct loading order
alpharomeo 19 Jun, 2022 @ 9:12pm 
Awesome map. Lots of new regions, settlements, and trade resources. Thank you for the hard work! I get frequency crash with segmentation fault though, but I am still playing because I love this strategic map. I just wish there was more factions, not just rebels everywhere.
DaWang  [author] 18 Jun, 2022 @ 9:55am 
@Danymok

Thanks! My patch does not include an EDU, so any units you add or balance changes you make to your mod would be reflected in a game running this patch so long as the load order is correct.

The only updates that would be needed to be made to this mod would be if you add new mercenary units or factions.
Danymok 18 Jun, 2022 @ 12:16am 
Awesome work, you did great job merging these mods together, along with the other balance changes you made to make them fit together more seamlessly.

I just want to ask, how does this mod combination work exacctly? Let's say I update my Rosters Expanded mod by making balance changes, adding new units, etc, would they update with your mod as well? Or will the rosters be the same as the version you used to make this?