Solasta: Crown of the Magister

Solasta: Crown of the Magister

A Legendary Challenge
68 Comments
jvango66 12 Feb @ 4:41am 
need a little help with the goddess swamp. can't seem to find the right way to the last teleport...
dusty991 5 Jul, 2023 @ 7:38am 
Great mod... one bug I found, which is more game bug than mod bug. in the final dungeon, the green dragon jumps up and over the wall, landing in another room and the door to that room cant be opened. so I had to move my group to the other side of the room to make him chase me to get him back into the room where I could hit him. the fights in final dungeon were a bit small tho for lvl 15+ group, and the amount of crafting recipes found were lacking.
whatiflobstersruled 11 May, 2023 @ 12:33am 
Not sure whether I left you a comment last time, but: good job! Very enjoyable.
ferret  [author] 7 Jan, 2023 @ 2:10am 
@Clownfish Thanks!
ferret  [author] 7 Jan, 2023 @ 2:09am 
@Rockne97 In some locations, the most obvious button may not be the button you are looking for. Sometimes you need to teleport or step on a pad to make things work. (Slight Spoiler: Sometimes the buttons activate opposite sides). Everything should be working fine, but do let me know if you keep having problems.
Clownfish 6 Jan, 2023 @ 1:25pm 
Nice, thanks for the info and for creating this campaign ferret!
:winter2019happyyul:

I've also added it to a group of collections I've created:
"Campaigns Categorized by Starting Level"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2889123353
Rockne97 6 Jan, 2023 @ 12:30pm 
This may be very obvious but after you fight the first few Fey enemies and the elementals, how do you open the door to the rest of the 1st Dungeon? In the elemental room I see the button on the wall but that isn't opening the door in this room. I assume I'm missing something obvious but I keep getting the "door cannot be opened message". But great work Ferret, the campaign and level design are amazing!!!
ferret  [author] 8 Nov, 2022 @ 7:33am 
@Clownfish Yes, that is correct. This is designed for a 1st level party to start and takes them all the way to max level.
Clownfish 7 Nov, 2022 @ 1:35pm 
Is this for a party starting out at level 1?
joy.kafka 21 Sep, 2022 @ 4:32am 
@ferret The atmosphere is awesome and I can understand the difficulty, was just curious. Btw, I am replaying it from the start with a team of 3. Keep it up.
ferret  [author] 15 Sep, 2022 @ 4:12am 
@joy.kafka I'm not sure what i can do about loading times. I'm using the GM tools given, and really do not know what i can do to change things, without maybe reducing the design, such as less NPCs or details, but these would then take from the adventure and ambience. Not sure if i can help on that front :(
joy.kafka 10 Sep, 2022 @ 11:21pm 
@ferret I am currently only at level 9. It's a good experience to explore with those clueless teleport puzzles and door locks from the very beginning and throughout the dungeons. It feels like realistic exploration. I actually exhausted every single corner in the first few maps before finding the entrance to the dungeon, which almost wore out my patience.

The fact there are many town folks in the first few maps also adds a lot to the ambiance of the grandeur and prosperity of a magnificent palace. One thing I wonder though is whether the very long loading time of the first few maps is mainly a result of many npc or of many very detailed objects? I wonder if there is something you can do to reduce the loading time of your first map. At the first few levels, my team is weak and I tend to make a lot of mistakes, which results in a very long wait.
joy.kafka 10 Sep, 2022 @ 11:04pm 
@ChickenMobile I like all the possibilities of single pulls, shoot-and-hide like in the Wild Wes or sneaking through all the mobs without starting any fight in some cases. Sometimes the mobs add on like 3 waves one after another (or from different directions) just when you thought you've finished them all. It's a lot of fun.

As I play on cataclysm difficulty, I don't find combats are easy at all until after level 5. And that's if I can start with a surprise attack.
ferret  [author] 10 Sep, 2022 @ 12:49am 
@ChickenMobile Thanks for the kind review. Some enemies are in groups, but not all. Allows for sneaky stealth approach too then.
ChickenMobile 9 Sep, 2022 @ 10:18pm 
This lil' module is great! Quests are cool and it's beautifully crafted. Well done.
My only suggestion for improvements is make enemies go into battle as a group. Was able to cheese loads of fights by sneaking and pulling baddies one by one. :resmile:
ferret  [author] 5 Sep, 2022 @ 3:15pm 
@joy.kafka Wow, great praise indeed. I'm so glad you love it, and i hope it continues to please.
joy.kafka 5 Sep, 2022 @ 8:27am 
@ferret What a beautiful world you've crafted. Can't believe what I've seen after the long loading screen.

The encounters are smart and different as well, perhaps particularly so on cataclysm difficulty. Currently only at level 3 but already this is my favourite user campaign among all others.

Thank you for the outstanding work. Keep it up!
ferret  [author] 5 Sep, 2022 @ 7:17am 
@joy.kafka That may explain it. Thanks for the info, as i may be playing with that option by default.
joy.kafka 4 Sep, 2022 @ 3:55pm 
@ferret I could do it if the universal scroll setting in on.
ferret  [author] 4 Sep, 2022 @ 2:24pm 
@joy.kafka I don't know why this is happening. I may have to change the item. In all my tests, with mixed parties, i never had this happen. I'm pretty sure i tested without a cleric and it was fine, but i will look into it.
joy.kafka 4 Sep, 2022 @ 6:59am 
Can't use the modified bless scroll by any of my companions, paladin, wizard and druid at level 1.
Mully 28 Aug, 2022 @ 8:54pm 
Scrolls will only work if the spell is for your class. When trying to cast that scroll (or any) that is either not in your spellbook or for your class, the option to cast it is grayed out. That being said, I'm well past that point and am thoroughly enjoying the module so far. Well done!
ferret  [author] 28 Aug, 2022 @ 1:36am 
@Mully As a scroll it should work for any character. I have used it without a cleric in testing.
Mully 27 Aug, 2022 @ 10:39am 
The very first quest requires you read a modified Bless scroll, which requires a cleric. I wanted to try out a party with a druid healer, but that makes the quest impossible to complete.
[Abyte] Tanek 27 Aug, 2022 @ 5:30am 
I can confirm that it's fixed! I had to load a previous save (one at the end of the last floor, before entering the "optional" final area, probably that's needed to reload everything correctly) and, at the end, the yellow portal worked fine. <3:steamthumbsup:
Poor mummy overlord, it really didn't like fire :lunar2019laughingpig:
ferret  [author] 27 Aug, 2022 @ 2:17am 
Okay, i have hopefully corrected the problem teleporter that you good folks have been reporting.
ferret  [author] 16 Aug, 2022 @ 5:39am 
@McSnoot Thanks for the comments, and I will try and fix that last teleporter issue. Just had a lot going on atm, but will get it done.
McSnoot 15 Aug, 2022 @ 6:38pm 
I had that same problem with that last gold circle teleporter in the "optional" final area. Hit both wall switches but didn't activate. Otherwise an outstanding module. Great work, really enjoyed it and as mentioned elsewhere the maps were top notch.
[Abyte] Tanek 11 Aug, 2022 @ 12:33pm 
No worries man and again thank you for your great work! <3
Being a game dev myself, I know how much is important to be calm, understanding and kind towards you, take your time, no worries! :steamthumbsup:
ferret  [author] 11 Aug, 2022 @ 7:32am 
@Tanek - Not sure why the optional dungeon teleporter is disabled. I thought i had corrected the bad script in that area with the last update. Mostly it is due to either a command to enable or command to activate (and they can be a real tricky pain). I will take a look at the zone and see if i can see anything wrong and if there is a fix required, i'll put up a new version.
Sorry for it not working for you.
ferret  [author] 11 Aug, 2022 @ 7:29am 
@Church9691 @ Tanek - Sorry about the confusion there.
(SPOILER) Once you start the main quest in the dungeons, it should not be possible to go to the throne room again, as all the access is shutdown to push you to go to the ballroom.
As Tanek stated, this is due to the way quests run, and i could not have two quest completions running from the same token (the Princess in this case), as they seemed to conflict and only the first would operate as it was meant to. So moving her to the Ballroom later was the only way i could fix it, for an separate Princess token to accept the end of the quest.
There may have been a smoother way to do it, but this was the best i could do with what i could get to function.
[Abyte] Tanek 11 Aug, 2022 @ 4:16am 
@Church that put me off for a bit too :P
but
if you read carefully the quest it says to go to the "Ballroom" and in fact you'll find her there too, ready to finish the main quest and then the adventure (with a new blue zoning portal next to her).
I suspect this has to do with the way the quests can be given/completed through the campaign maker ;)
Church9691 11 Aug, 2022 @ 12:40am 
Hello, awesome mod! however I seem to have run into a problem which is preventing me from actually finishing the main quest.

I finished the dungeons and returned to the throne room but the gold circles that put you in the actual throne room seem to have stopped functioning for some reason. I don't know if this is some kind of bug with my specific game or not but because of it I can't actually enter the throne room to talk to the princess to finish the main quest. I'm not sure if I am simply missing a button that is supposed to activate those or not but yeah, they just completely stopped working.
[Abyte] Tanek 10 Aug, 2022 @ 11:50am 
First of all, I liked the adventure a lot! My sincere thanks for your great work!
I just have one issue at the very end:
In the last "optional" floor the "yellow" teleporter is disabled even if I've touched the two activators in the opposite doors, so I can't enter in the last part. I am trying reactivating all the other buttons but nothing changes, am I missing something? ^^
ferret  [author] 10 Aug, 2022 @ 3:49am 
@McSnoot ....If you open the two crypts that you are warned not to touch, there is a magical short sword (Elven Thin Blade). As the werewolf has damage reduction to non-magical weapons, this will make a difference (unless you have got magic weapons elsewhere by then).
McSnoot 9 Aug, 2022 @ 7:28pm 
What was the werewolf killing weapon in the tomb of heroes? I didn't find it
Kulbaen 12 Jul, 2022 @ 5:30pm 
We gave 3 awards and added it to our favorites as well! Thanks so much for all the work over those months! We greatly appreciated it!
ferret  [author] 12 Jul, 2022 @ 7:18am 
@KULBAEN: Please remember to like and favourite, as this really helps. I am already considering a "follow on" adventure set a few years later.
ferret  [author] 12 Jul, 2022 @ 7:14am 
@dudefurnowski: My apologies, it seems i put the wrong trigger on the button, so it did not do what it was meant to. This has been corrected in version 2.
ferret  [author] 12 Jul, 2022 @ 7:13am 
@OLTEX: Not sure how you managed to break the "Dark Lord", as you should not be able to get to him without activating the quest chain elements. So cant help on that one.
ferret  [author] 12 Jul, 2022 @ 7:12am 
@OLTEX: Thanks for your comments. You are right that it is expected for you to do the "Dark Cave" quest before most other things, and therefore have a stronger party. The trap DC's shoudl all be fine, as i played the entire adventure with the default party the Solasta Devs give to test the game with...they are not my normal party and weaker than i'd create for myself. They managed to get past most traps, especially if going with stealth/caution. The SWAMP HAG is listed as CR6, so should be a tough but managable encounter if done carefully (barging in on her is not advised).
ferret  [author] 12 Jul, 2022 @ 7:08am 
@KULBAEN: Wow, hwat can i say, thank you so much for such high praise and i am so glad you and your wife loved the adventure. I hope you found all the little Easter eggs. Tjis took me a few months to make, so happy others can enjoy it. I have now corrected the "supply issues" with projectile parts...Ruby can now help Rangers more.
Kulbaen 11 Jul, 2022 @ 11:42pm 
Ferret! OMG, man! I can't give you enough praise for this campaign!

The MAPS! Holy Sheeit! The maps! They're amazing! I can see the hard work that you put into everything, but I couldn't stop telling my wife how much I loved your maps... and she agreed just as much.

The adventure itself was definitely something different than we've been used to and we LOVE these User Campaigns. The fights were quite challenging, but we eventually raised enough money to kind of "Best in Slot" our characters with the vendors that were available. Even that didn't really make the fights trivial (until we got fully kitted, at least), so we had a great time with the combats. Continued...
Kulbaen 11 Jul, 2022 @ 11:42pm 
Continued...
We ran into some of the same problems though that were pretty minor, like vendors not having Projectile Parts for our Ranger to make specialized arrows with. You could buy most of them though, so it wasn't really that big of a deal. She just would rather make them.

TL:DR - We could NOT recommend this campaign enough. We felt it was one of the best User Campaigns that we've played so far!
ferret  [author] 3 Jul, 2022 @ 11:31am 
Hi Guys, Sorry I've been quiet, but i was away for two weeks without access to Steam. I will try to get back to everyone this week.
rlglea3 29 Jun, 2022 @ 6:34am 
I'm using the CEM v2 with a six member party and cannot use any of the circular teleporters. Using the square teleporter work around just offsets me on the same teleporter. Any ideas on a work around?
Oltex 21 Jun, 2022 @ 5:42am 
I may have broken a quest. I'm in the catacombs under the hunting grounds but I killed the Dark Lord BEFORE finding the clue near the trapdoor above, so now the quest is stuck and I can't close it. Assume I needed to trigger that BEFORE killing the Dark Lord or did I miss a marker inside the crypt itself?
dudefurnowski 18 Jun, 2022 @ 6:42pm 
Finished the main quest, I'm the legendary arena. Stuck after the Spider Queen. There's a button in her room but doesn't seem to do anything, and in the room with three doors all of the are impossible to open.
Anyway: your area are really good, especially the dungeon level four with the underground city. The last area was underwhelming after that. Fights get very easy after a while :)
Oltex 18 Jun, 2022 @ 9:46am 
I also think alot of the starting DC's for traps, doors, etc, are too high. You are averaging 14-20DC for L2-4 which is VERY high.
Oltex 18 Jun, 2022 @ 9:15am 
Correction, a L11 hag (since she just cast HARM on Pally and laid him out. I do think you did a great job on level design and it's obvious you put alot of work in the levels, characters, questions, etc and I'm still very much enjoying it.