Kenshi
Stalker Unit (2.0)
17 Comments
Laughing Forest 20 Feb @ 11:38am 
To make them not respawnable is it just the toggle for unique?
quinntonleemiller123 7 Mar, 2024 @ 11:13pm 
i appreciate that you will consider it, it made them look so badass
pnciampo  [author] 11 Oct, 2023 @ 9:21am 
Will consider.
quinntonleemiller123 12 May, 2023 @ 1:46pm 
dude, noooooo! give them back their hat, it looked so cool!

otherwise good changes!
Welk 26 Apr, 2023 @ 2:12am 
No just make them respawnable viable endgame units. Just restrict them only to follow you only in Ashlands and Sonorous Dark in order not to cheesy exploit by leading them to Cities only to get killed by guards. I really like how you gave them Falling Sun instead of toppers in order to make them more challenging. Make their stats to 80-90's to make them even more challenging and terrifying cause ai cores are precious and rare.
pnciampo  [author] 4 Mar, 2023 @ 8:02am 
Yus. Though I found them annoying after a while... like maybe I'll change it to a unique group of 3 who only spawn once.
77Watts 4 Mar, 2023 @ 7:45am 
very cool mod, like how they follow you like the police do
Welk 9 Jan, 2023 @ 11:44am 
Thanks.
pnciampo  [author] 9 Jan, 2023 @ 8:38am 
Yes, I've updated it just recently, maybe a few days ago.
Welk 8 Jan, 2023 @ 1:18am 
Did you already updated it? Since I see Jan 5
Welk 15 Dec, 2022 @ 11:15am 
Okay Thanks.
pnciampo  [author] 15 Dec, 2022 @ 9:12am 
I will when I have time/interest
Welk 13 Dec, 2022 @ 6:55am 
Can you atleast made them a little bit stronger 80-90 and spawn atleast 1-2 groups and less often and only follow in three areas (Ashlands, Greyshelf and Sonorous dark) in order not to exploited and lure them to city guards. It would be better if you give them toppers as their weapon of choice(Katanas just doesn't make sense no one in the skeleton legion in ashlands uses them not only you fight humans and robots but also cut many grass and vegetations since the second empire have boats and very thick swamps and forests.Even the mercenaries at that time commonly use them)
pnciampo  [author] 16 Oct, 2022 @ 9:12am 
I've been away from Kenshi AND Kenshi modding for a while. Will consider these opinions.
v4underscore 5 Oct, 2022 @ 5:53pm 
These things do need to spawn less often, maybe with higher stats? idk if its possible, but maybe have them not able to go into towns, for me its way too easy to train a bunch of them into flats lagoon and let the guards pick them off, i think i got somewhere in the realm of 90k, its how i got my early game start as Beep.
maybe make more variations of them? such as dyed black Samurai set that is harder to see at night, and uses martial arts?
otherwise, i really enjoy this mod, always makes exploring South Eastern areas an even bigger risk with these guys trailing behind me
quinntonleemiller123 4 Aug, 2022 @ 11:02pm 
i really like these guys, they remind me of the ultrabots in samurai jack.

i kinda think they need to spawn a bit less in greyshelf, ive killed 12 in one play session. either reduce the spawn rate or make it so only singles can spawn there imo.

i think the edgewalker katanas are fine personally, i dont think that needs a nerf, but then again ive got a big squad with endgame gear so idk how much my opinion on that counts
pnciampo  [author] 12 Jun, 2022 @ 3:17pm 
Considering dropping the weapon model they have down to Skeleton Smiths. I had made this as a part of a personal mod bundle for testing and I remember they were a bit too strong.