Ravenfield

Ravenfield

Operation: Atom
138 Comments
shrekshirts 24 Jul @ 11:37pm 
map reminds me of propaganda from bf4
issa 23 Jun @ 4:04pm 
"you werent supposed to be able to see this, you know..." jokes on you, i have f8
VortexSupernova 6 May @ 12:23am 
@Lucky bro you have to wait for it to load. Leave your computer for like 5 mins. It only takes like 30 seconds for me but my PC is strong
Lucky 5 May @ 4:36pm 
every time i use this map my game froze and i have to restart t it no matter what i do even if i put only 20 bots the map wont work for me
VortexSupernova 17 Jul, 2024 @ 3:30am 
@H6ns don't worry I got you, I optimised the old version, it's called Operation Molecule.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3017960015
H6ns 14 Jul, 2024 @ 6:30pm 
can u plz upload the old operation atom?
GrafVonDuckula 5 Jun, 2024 @ 11:13am 
I didn,t get why my PC was close before explosion while opening this map until i saw the trailer
Faceless Moron 1 Dec, 2023 @ 2:31am 
what if you have 1880+ mods?
Faceless Moron 22 Nov, 2023 @ 2:41am 
cool update
𝐬𝐨𝐜𝐢𝐞𝐭𝐲☹  [author] 21 Nov, 2023 @ 10:26pm 
Haunted works on this map, but the intro cameras act strange when it loads. if anyone knows how to fix that PLEASE comment here or hit me up on discord/dm me on steam <3
𝐬𝐨𝐜𝐢𝐞𝐭𝐲☹  [author] 21 Nov, 2023 @ 12:42pm 
只是一个中国人 I would consult nasa
只是一个加拿大的中国 21 Nov, 2023 @ 12:31pm 
What if you have 400+ mods?
𝐬𝐨𝐜𝐢𝐞𝐭𝐲☹  [author] 21 Nov, 2023 @ 10:58am 
The map has been updated and received a lot of changes. I've optimized it as much as I could without literally going insane. This is it, my final vision for this map. Expect more maps and lag soon <3
usaMi 31 Aug, 2023 @ 10:38pm 
me who cannot wait to play nyc map:steamsad:
beF0redaWn 30 Aug, 2023 @ 6:54am 
nice you're back
𝐬𝐨𝐜𝐢𝐞𝐭𝐲☹  [author] 26 Aug, 2023 @ 7:13pm 
Will be updating this map and posting 2 new ones soon, I'm very busy with work and school I'll try to work something out soon :)
football 24 Aug, 2023 @ 10:49pm 
top tier map
doom#7379 7 Jul, 2023 @ 11:50am 
Wagner go brr
KanyeWest 25 Jun, 2023 @ 7:45am 
what happened to this map
VortexSupernova 23 Jun, 2023 @ 10:13pm 
Also, any non-transparent textures (as in, if any of the textures you use contain "alpha", don't do the following) should be converted to .jpg. The VRAM maxes out when textures aren't compressed, which happens very easily for most people. VRAM maxed then makes a lot of stuff get stored in RAM, which lowers FPS as RAM is a lot slower than VRAM. My VRAM runs at over 8GHz, whilst my RAM runs at 3GHz.
Any transparent textures (i.e. textures with "alpha"; don't mistake this with "transparent materials") should be set to .png or something more compressed that supports the alpha channel. This will take up less VRAM too, without sacrificing quality.
VortexSupernova 16 Jun, 2023 @ 12:52am 
I'll shoot you a friend req, lmk if you wanna move this to DMs, or even to Discord if that's better for you. My username on Discord is the same as it is here.
VortexSupernova 16 Jun, 2023 @ 12:51am 
If I can do anything at all to help with optimisation, even just optimising individual models, I would strong desire to do so. This map has enormous potential. If only the framerate was higher, everyone could enjoy it. You've made Ravenfield Multiplayer so much fun because I've never felt or seen the likes of this on the workshop before. It feels like a new *game*. I love what you've done here. I'm better off than other people because I've got a strong laptop with proper cooling. This is a genuine masterpiece, believe me when I say it.
VortexSupernova 16 Jun, 2023 @ 12:50am 
Apologies if I sound like I'm demanding anything of you, I'm just jotting down ideas, and also apologies for the textwalls.
As for your second message, I have really strong specs and I have 2 toolspacks just for situations like this, as well as 475GB of NVMe SSD drive space available, and a 2TB HDD. Trust me, I know about the lack of organisation and I'm fine with it. My own toolspack that I currently use is fresh except for one vehicle I'm working on, and it's already 24GB large. This is literally one vehicle. *One*. if yours is 50GB with at least one map, and mine is a fresh toolspack with only one vehicle mod's worth of assets, I suspect I can handle your disorganised toolspack. I have another toolspack at the ready, because I tried to make some of my EA25 weapons compatible with EA26 (didn't go well, the paths had changed because of Unity 2020 and it would take a literal decade to make them compatible).
VortexSupernova 16 Jun, 2023 @ 12:42am 
There's lots we can do, like culling the bookcases completely when at a certain range (just set up an LoD that disables the bookcase meshes when you're outside the building, you can configure as you see fit). Things like lampposts can use an LoD like this: detailed model (the current), low-poly model (either square-shaped cross-section, or a polygon UP TO an octagon, but definitely not higher), then a certain distance disables it from view entirely.
Also, note that LoDs should not be overdone. Too many LoDs is expensive, as your CPU and GPU have to both handle the drawcalls, rendering, and computations of distance. Distance is an expensive computation, because it approximates a square root using a binomial expansion (at least to my knowledge), which is expensive if done on hundreds of objects with 3 or more states. Use 3 states if you want to retain some semblance of detail when at mid to long range, otherwise use 2 states (nearby, and disabled).
VortexSupernova 16 Jun, 2023 @ 12:38am 
Even if a single tank mesh takes up maybe 0.1% of the total triangle count on the map, the lighting it contributes to the map can take up a significant portion of the draw calls. If you could, you could actually find other models online and use LoDs to replace the detailed mesh when maybe 20+ metres away. It would depend, but for this map, it already has the style where low-poly items are accepted, so sacrificing detailed meshes doesn't matter too much.
VortexSupernova 16 Jun, 2023 @ 12:38am 
Your first message, Nickobee, I appreciate the effort on optimising such a great map! I do have some ideas of how to run optimisation passes without sacrificing the quality. First, (and I'm sorry about doing this, I wanted to check the framedrop reasons) I extracted this map file and saw that your BMP and tanks are detailed as shite like holy crap. Due to their being map props, I would suggest finding a less detailed model, or perhaps try tone down the mesh's triangle count. Every triangle is another piece of data the GPU has to handle. It's not just the object count, but the shadows that detailed meshes cast.
𝐬𝐨𝐜𝐢𝐞𝐭𝐲☹  [author] 15 Jun, 2023 @ 2:47pm 
I can definitely use some advice or help in general though, I am fairly new to this and neeed to get better at c# so I can bring my easter egg visions for my maps to reality. Shoot me a message or something sometime soon man, you seem to know what you're talking about and I'm happy you pointed out the flaws in my creation, all feedback is good feedback <3
𝐬𝐨𝐜𝐢𝐞𝐭𝐲☹  [author] 15 Jun, 2023 @ 2:43pm 
I've assigned all buildings to be occluders and all smaller props to be culled and I ran so many optimization passes but it doesn't help much, so a remake is the only option I'm looking at tbh. I would also LOVE to send you my RF Tools folder but it's over 50 gigabytes and extremely unorganized and probably outdated in some way. I really don't want to throw all of that on you honestly. I make models/textures and just pile them on in there mindlessly lmao Trust me man, I fucked up by not structuring it correctly, and that goes for the OA project file in Unity as well bc I literally have not organized it either LOL
𝐬𝐨𝐜𝐢𝐞𝐭𝐲☹  [author] 15 Jun, 2023 @ 2:43pm 
Hey Vortex, I appreciate all the feedback and love for the map. I am actually remaking this map as we speak along with an NYC themed and Tropical themed map (all 3 will be posted at the earliest in July/Early August after I get the time to do optimizations for them bc just like OA, they're filled with over 10k props lol). The performance drops come from the fact that you can see so much of the map at once in most areas, along with all of the high poly models I bought/made, same for textures. It doesn't help that there's almost 15,000 props on it and custom scripts to run some cool stuff, so I'm planning on changing the layout and basically starting it over. The occlusion would work perfectly if it wasn't for the fact that the main boulevard is all wide open, that's literally the biggest problem.
.::ZeroTwoKawaii::. 15 Jun, 2023 @ 2:41pm 
@VortexSupernova stfu
VortexSupernova 13 Jun, 2023 @ 3:42am 
(I apologise for the amount of messages, I composed this as a single message but found out steam only allowed 1000 characters per message)
VortexSupernova 13 Jun, 2023 @ 3:41am 
If you could perhaps just consider my offer, or anything like that, it would be much appreciated. I've got a lot of friends who would love to play this at framerates higher than 20fps, and I myself get unstable 30-45 with an i9 and RTX 3060. If I sound demanding, I swear I don't meant to be so. I just enjoy this map so damn much that I know it to be a shame that performance would ruin it.
VortexSupernova 13 Jun, 2023 @ 3:41am 
I know that this will also take a lot of time. I have a proposition, if you are willing to listen to me. I can do everything I've just said and more, with the unity package for the scene file. I could experiment with different optimisation steps and then combine them all for a more performance-friendly end product, and either re-upload it with COMPLETE credit to you, or I could send the package back over for you to upload. This map has such great potential, the quality of gameplay is *divine*. I've got a friend who has modded the spec ops AI behaviour and increased the quality of spec ops, and despite some AI spawning below the map sometimes (average RF gameplay lmao), it works so well with this map because it's virtually impossible to clear the entire map on epic mode with difficulty set to hard, because of the layout of the map. This is a good thing, because it's less spec ops and more of a milsim experience.
VortexSupernova 13 Jun, 2023 @ 3:41am 
The performance on this map is genuinely... I wouldn't say *horrendous*, but it leaves something to be desired. I know that this will basically never run as well as others due to the huge vertcounts of all the combined objects, but I do know of ways to optimise the map to retrieve a lot of this performance. Things like occlusion culling of furniture, books, cars, plants, everything except large buildings; the large buildings would be the things causing the other objects to be culled. This would retrieve a large part of the framerate lost from the sheer quantity of render steps.
VortexSupernova 13 Jun, 2023 @ 3:41am 
Hey mate, just wanted to say that this map is a masterpiece. With the new RavenM, spec ops has never been higher quality than what this map provides. I myself am a modder, so I do know just how much effort this would have taken.

I have a couple qualms/issues with the map. I will not ask you to do them; however, what I am about to ask is . . . a fair bit more contentious. I know how modders, myself included, can be about their mods.
𝐬𝐨𝐜𝐢𝐞𝐭𝐲☹  [author] 1 Mar, 2023 @ 8:38am 
*** I will also look into making Mac versions of this and my new maps as well. Op Atom will be getting proper support for nighttime play in the next update. Spec Ops is still busted and I am not sure if I will get it fixed for this map. Sorry :(
𝐬𝐨𝐜𝐢𝐞𝐭𝐲☹  [author] 1 Mar, 2023 @ 8:36am 
Hey all, new update coming soon. I've opened up a side street between Motherland Square and Prichal Apartments, complete with vehicles access, new flanking routes and plenty of cover. I've done this to hopefully alleviate the meat grinder phenomenon while advancing down the main street. There have been some new environmental changes, such as the power plant actually having a reason to have its alarm going off, some shifts to cover around the map, motherland square's capture point has shifted closer to the wheel, some lighting changes and much more. And finally, I've done some more asset and prefab optimization that will hopefully address some of the map's performance issues. I'm also going to be posting 2 new maps soon, can't wait to show you all. Thanks for playing my maps and stay tuned :)
Hræfnwulf 1 Feb, 2023 @ 1:15pm 
ah yes, Oreyadioy Dtom, my favorite map.
𝐬𝐨𝐜𝐢𝐞𝐭𝐲☹  [author] 14 Jan, 2023 @ 9:29am 
Just wanted to keep it with the same aesthetic. I’ve noticed a few comments about certain things not supposed to be here and I will take note of that for my maps going forward. I’m also going to be posting a new map soon, themed around naval combat with a tropical theme :)
octokrakish 11 Jan, 2023 @ 3:54am 
cool map... but just a stupid nit pick, the russian letter д, that you used as an "a" in the thumbnail for the mod is actually pronounced as a "d".
天無二日 16 Nov, 2022 @ 8:42am 
amazing work!
it was incredible
Bob-ario 5 Sep, 2022 @ 6:55pm 
really cool map.. but it's kinda hard to tell what's what with all the clutter and lack of real shadows
Just_a_boi 31 Aug, 2022 @ 10:52am 
maybe it's not all easter eggs and secrets, but I found most of them (maybe), will there be a reward for this?
criscvmpos 19 Aug, 2022 @ 1:41pm 
everything is pink now since the update i used to love this map but now i cant even see whats going on
Broken Circle 7 Aug, 2022 @ 5:58pm 
Thank you so much.

Mod author of the year lol

Did you see the video?
𝐬𝐨𝐜𝐢𝐞𝐭𝐲☹  [author] 7 Aug, 2022 @ 3:28pm 
halokid i know! I found it whilst rummaging through my storage and since it's an export and not the project file, I couldn't rename it but it's there lol I honestly got so hype when I saw it bc I knew you wanted it, honestly I put it in there for you :)
Broken Circle 7 Aug, 2022 @ 10:19am 
https://youtu.be/iRQcMx87JVs

For anyone who wants to see the map in action...I made it. Took me two and a half hours to edit, I hope you all enjoy.
Broken Circle 7 Aug, 2022 @ 7:34am 
Don't know if you are aware but the no trees variant is basically just the old version of the map.
Clueless 6 Aug, 2022 @ 3:59pm 
I already tried the regular it was fun and great for taking some pictures though it runs at like 15 fps its still enjoyable, but i am getting (maybe) a new pc in the next couple of months, maybe october but when i get the new pc i will (hopefully) get 30 fps or more and play with some mods