XCOM 2
[WOTC] Stop Spamming Reinforcements!
20 Comments
lordabizi  [author] 25 Jul, 2024 @ 9:29pm 
Yes, this mod makes no effort to affect scheduled reinforcements on missions. It only addresses enemies that CALL for reinforcements. As far as I know, LWOTC has no such thing (I guess except for Nightmare Hive...)
Výn 25 Jul, 2024 @ 3:23pm 
Not working in LWOTC
lordabizi  [author] 25 Jun, 2024 @ 11:15am 
This mod makes no attempt to touch scheduled reinforcements from missions. This is out of scope the mod and kind of out of scope of my knowledge.
zigzag 24 Jun, 2024 @ 10:08pm 
Hey hope the author is still around! You do good work sir. So... Is there any way in this or as you know how to put a min turn limit between reinforcements? Or to delay the eventual every turn reinforcements thing? I feel like I got 5 stars in GTA like 4 turns into every damn mission.
lordabizi  [author] 23 Feb, 2023 @ 10:12pm 
@havokscorp
I don't think there should be any problems with that. Just not in a mid-mission save (so activate this mod and then load a geoscape save)
havokscorp 23 Feb, 2023 @ 6:52pm 
safe to add mid campaign|?
lordabizi  [author] 31 Oct, 2022 @ 1:16pm 
The author would like to thank the reader for the comment, and inform the reader that this has been corrected. The author is also grateful for the kind words.
A total stranger 31 Oct, 2022 @ 2:27am 
The reader points out that "undesirable" has been spelled "undesriable" in the description of this fantastic mod.
lordabizi  [author] 24 Jun, 2022 @ 11:44pm 
I think the mod page is quite clear about what it does, but if there's still confusion than the Supported Mods pinned discussion has an in depth explanation.
OctoRat 24 Jun, 2022 @ 5:18pm 
The author of this comment says that the author says....huh? No help on what this mod does. Thanks.
lordabizi  [author] 18 Jun, 2022 @ 9:44pm 
I know little about LWOTC. In principle, I think that most of it should work. Not sure about the Lost changes LWOTC has its own Lost rules. As for the abilities - some of these enemies are not present in LWOTC, even with modjam. Those that are present, I'm not even sure if they have these abilities? If they do, then this mod should still disable them, to the best of my knowledge.
This mod does not touch scheduled reinforcements, so the usual reinforcements you get on every mission in LWOTC for taking too long are unaffected.
Jackie 18 Jun, 2022 @ 1:03pm 
How is it with LWOTC?
lordabizi  [author] 15 Jun, 2022 @ 11:45am 
The author would like to thank the reader for the positive comment.
N.C.V. 15 Jun, 2022 @ 10:09am 
I love the third person in the description.
lordabizi  [author] 14 Jun, 2022 @ 9:41pm 
Yes, this is exactly my motivation for this. I have a rough idea of what number of enemies I want to fight per mission type, and I don't want every mission to become a 100 enemy slogfest just because there was one single hive unit that got to take an action.
Deadput 14 Jun, 2022 @ 7:15pm 
Actually a good mod when you want to modify your game with stuff like bigger pods and such which makes the reinforcements from the enemy added mods unbearable, this of course not counting traditional reinforcements from missions separate from enemy units that use their own reinforcement abilities.
dmc32 14 Jun, 2022 @ 4:16pm 
A small mod but very useful to stop the spamming with the supported mods, great use of the game editing tools.
lordabizi  [author] 14 Jun, 2022 @ 10:41am 
hehe, I figured there must be SOME people who also get tired of enemy reinforcements spam :)
Coley 14 Jun, 2022 @ 10:29am 
I was literally just contemplating whether or not to keep The Hive and COTK 2.0 due to the reinforcement spam, particularly with The Hive and those bloody pits. I'll probably revert a couple of the changes here, but for the most part, the default setup spot on with what I'd like changed.

Appreciate you taking the time to make this mod lordabizi, thanks very much!
Stukov81-T.TV 14 Jun, 2022 @ 10:27am 
Congrats on the release though I won't use this of course